rF2: Sebring Released

Paul Jeffrey

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rF2 Sebring 1.jpg rF2 Sebring 2.jpg rf2 Sebring 3.jpg rF2 Sebring 4.jpg
Studio 397 and rFactor 2 have released a fully laser scanned version of Sebring!


Rich in motorsport history, the Sebring International Raceway is a legendarily tough, bumpy, dirty and challenging race track in Florida, USA, home to many high level international grade motorsport events and something of a favourite with endurance racing fans.

With little margin for error and some delightfully fast corners mixed with slow and technical sections, Sebring has many of the characteristics essential for a classic race venue, and now, thanks to Studio 397 and rFactor 2, sim racers get the chance to try out the track in all its virtual glory, with a new and laserscanned version of the iconic circuit released earlier today - Happy weekend everyone!

And now for the big one, Sebring! Since taking over the development of rFactor 2, our goals have been clear: take an already incredible simulation as a base and move the bar higher, push new and exciting features that you want, and give you the chance to experience a professional grade simulator – at home!

So this track release is more than just “a track release”. It’s a milestone for our team in what we’ve set out to do. The level of fidelity and road feel is above and beyond anything that’s out there, and we’re boldly confident you will agree. Of course we’re excited to say the track was created using an extremely detailed laserscan – but it’s not just about the laserscan itself, it’s about the way we utilized the data and converted it into usable detailed information that gets back to the force feedback in your wheel, something that has not yet been done in rFactor 2 at this level. We feel we’ve achieved our goals in the high level of road fidelity thanks to some innovations and, of course, rigorous testing. The end result is… the ‘FFB’ doesn’t lie – you’ll feel every crack in the pavement and every undulation in minute detail. On the straights and as you dive into each turn, those subtle nuances in the track surface will give you the precise control and muscle memory that a real-life driver would have on track. Our development and test teams have all become addicted, driving endless stints and trying to get that elusive extra tenth or even hundredth of a second!

rF2 Sebring 1.jpg


On the visual and graphics side, we’re just as excited and pushing ahead. We’ve paid close attention to those essential details that add to the overall immersion. The road surface itself is very precisely modeled on the real thing, with every crack and repaired and re-repaired crack. All the nuances and color variations as well as the overall worn-down, characteristic look from years of racing help to really convey the atmosphere. And with an ultra high level of trackside objects in the environment, from spectators to campers and vehicles, there’s a real ‘track vibe’ from any camera you’re viewing from, which makes watching an online event that much more exciting. Of course, as always, we’ve kept in mind scalability for performance.

rF2 Sebring b.jpg


So today we release to you Sebring. The main layout is available in two versions. One featuring the 12-hour race layout, with a packed infield and a lot of spectators, and another that gives you more of a “track day” feel. On top of that we also included two shorter layouts: School and Johnson Club. These layouts are very well suited for smaller fields of cars and somewhat slower cars.

Sebring is completely laser scanned in location, through professional high density, high accuracy, laser scan equipment. We scanned the track just a few weeks before the 2018 “12 Hours Of Sebring”. We then processed, filtered and optimized all the data to produce a clean stream of points for the simulation. We used that data to describe and model everything from centerline to first barriers, so even if you put your tires off the grass, you’ll still get a complete simulation of the grounds, through both physics/FFB and graphics.

rF2 Sebring c.jpg


rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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What do you think of Sebring from the talk and drive video, do you think it looks like a good representation of the track? Are you excited to try a first laserscanned circuit in rF2? Happy with the choice of Sebring for the sim? Let us know in the comments section below!

 
Wouldn't count on the price going down anytime soon, just look at the Hong Kong Formula E track, it's still at 8 euro. At least with Sebring, you're getting a lot more bang for your buck. Though if you compare the pricing with Raceroom, which regularly gets people whining about how expensive the content is... I sure hope it's worth pretty much double the price. And I know the R3E tracks are not laser scanned, but that doesn't change the fact they're still top quality, so I couldn't care less.
 
I spent £7.99 today on a new album from one of my fave punk bands, later that even Sebring is released for the exact same amount. Both will get my ears & eyes time well worthy of their price, after all I could (and do) spend that in a pub in less than 45minutes!

Very good value for money and I would've happily paid more for both the Album & Track!
 
Bought it, didn't think twice and I am very impressed... Best version of Sebring I have ever driven in a Sim.

With the newer content and optimized tracks, VR performance has been very nice lately as well (was unplayable for me under a year ago).

I can understand on a budget people only sticking to one title but if you have the money to enjoy the wide range of Sim titles we have available today and are not taking advantage I think you are missing out!
 
Great great track, really worth every dollar they ask for it. Best track available for rF2 by far now imo. I only hope we'll get more tracks with that level of quality "regularly".
I have no problem paying for quality content. If you calculate the complete simracing rig cost you'll realize that any software needed to use all that equipment is only a tiny fraction of the price. No one force anyone to buy anything, but you'll get a lot more hours of enjoyment with any simracing quality content than lets say a few beers at the pub.
I understand that currency exchange can be a legitimate problem, I'm not on the wining side of it but I'm also not hit as hard as other part of the world. Sadly it seems they cannot use Steam standard currency policy.
 
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I bought it, and to be honest I am not a huge fan of RF2. I do have well over a thousand laps in real live at Sebring from Miata's to high horsepower Corvettes. With that said, it is the most exact replication of the track of any sim available today. The track emulates the bumps, and the AI line is spot on. I'm not asking for my money back, and may drive RF2 even more.
 
4-5 bucks for a single track layout you are right, S397 released 4 layouts...so...

As off topic as this is...

Tracks that allow more than 1 layout, come with more than 1 layout :rolleyes::poop:

There are only 3 tracks where this isnt the case. 2 were licensed for specific series which only use 1 layout, and the 3rd because no major series uses that tiny chicane at Road America before the kink.
 

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