I have been running this for a few weeks and I believe it is definitely the way to go for VR.I have a radical setup and it is the best I have used so far.
AC "Lock to Horizon" set to OFF
RHM Pitch Filter set to 0% Min ANGLE set to 10
RHM Roll Filter set to 0% Min ANGLE set to 15
Everything else on 0
This locks your eyes to the car but allows them to stay on the horizon until the car rolls or pitches up to the Min Angles. This means you see/feel the car moving and can sense the bumps and curbs better, but your eyes remain focused in front. The biggest advantage I found was that in a crash you can still tell where you are instead of just having a jumbled mess of visuals.
For VR you only need pitch and roll filter, everything else zeroed out. I've recently just switched to AC lock to horizon, pretty much the same effect, except does not impact performance as much as RHM. But if you like RHM, here you go.Hi guys,
Can anyone share his settings in VR ? I struggle a bit with them...
Thx in advance.
I've recently switched as well after suddenly getting hit-and-miss performance from RHM, which I previously loved. For some reason it now won't load every time with CM, and even when it does it's hard to tell if it's actually working or not.For VR you only need pitch and roll filter, everything else zeroed out. I've recently just switched to AC lock to horizon, pretty much the same effect, except does not impact performance as much as RHM.
Ooh.. interesting.It's there already.
Neck FX, my post above yours, now works in VR as well.
the very first line of the q&a in your link says "does it work in vr?" "no."Neck FX never worked properly for VR. Try new version of RHM for ACC, it has lesser performance overhead and does work in VR for AC.
Real Head Motion for ACC is here!
With the kind permission of @magicfr I have ported his Real Head Motion for AC to ACC. HELL YES. You can read about the original AC app here. The...www.assettocorsa.net
VR no for ACC, but yes for AC. Try it.the very first line of the q&a in your link says "does it work in vr?" "no."