posting of modified data.acd

will this be BANNED from release here on RD ?

  • Yes

    Votes: 2 20.0%
  • No

    Votes: 8 80.0%

  • Total voters
    10

Patrik Marek

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This was probably already asked, but

if I want to change settings on lights.ini for a mod that I'm working in, am I allowed to post it here as well ??? as long as I repack everything back into data.acd ?
and I won't be changing the actual .kn5 either

it will be a
- new data.acd
- some more .ini files for additional light stuff
- new kn5 for additional lights added to the car

I'm doing a light mod for Evora GTE, where I change how the rear lights look - through the custom shader patch - and while I was at it, I added reverse light and turn signals as well

 
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Patrik Marek

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I was told however, something I haven't though about

new data.acd would break MP racing :(
so I suppose the only other workaround, if I can't get it to work as intended with custom shaders, would to be release this as a new car :) but I don't think that's cool to use Kunos car as a base and only update it a bit

( reminds me of the Ferrari F40 LM that got banned)
 

Stereo

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You should be able to do everything via the extensions ini, it overrides lights.ini settings.
 

Patrik Marek

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You should be able to do everything via the extensions ini, it overrides lights.ini settings.
I wasn't able to override brake emisison sadly
the default is too strong for brake and only R channel, I want t to be RGB and control color and intensiti through the emission shader , which worked great btw
 

Stereo

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If you have to you could delete the original object and add it again with your extra kn5 using a new name so then it's not lighting something up.
 

Patrik Marek

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If you have to you could delete the original object and add it again with your extra kn5 using a new name so then it's not lighting something up.
That's what I did, but when I added the light properties it wasn't picking it up, will try again tonight.
I saved a kn5 on discord, where you can experiment with it yourself if you have time
 

Patrik Marek

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btw. I tried it and I think there is a bug or difference to how it works compared to AC

In AC,
[LIGHT]
COLOR - gives you the emission for the light
OFF_COLOR gives you emission when lights are OFF, for things like daytime running lights

This works same in custom shader patch

if the light type [BRAKE] however
COLOR gives you emission when brakes are ON
OFF_COLOR gives you emission when rear lights are ON
if rear lights are OFF, then the emission is also OFF
this is currently NOT how it works in custom shader patch, but hopefully they can fix it ?
 

Stereo

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FALLBACK_HEADLIGHTS_COLOR=5,0.6,0.45

Is the equivalent of OFF_COLOR for brakelights/turnsignals in the patch. HEADLIGHTS because it's this colour if headlights are on and the main function's off. there's also FALLBACK_BRAKES_COLOR that you can use on turn signals if they light up when braking. (american brake/turn signals will use COLOR when the turn signal's active and on, FALLBACK_HEADLIGHTS_COLOR when the headlights are on and the turn signal's active and off or inactive, FALLBACK_BRAKES_COLOR when the brakes are on and the turn signal's inactive, and OFF_COLOR when the headlights, turn signal, and brakes are all off or the turn signal is active and off.)
 
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Patrik Marek

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omg, you are LEGEND sir!
will give this a shot

this stuff should be mentioned on the github in the car config ini