Nearly all of the GT race cars, all of the LMP cars, etc. Data is proprietary...So no data for inertia, could you at least quote some cars that have too high inertia according to you, preferably race cars, with roll cage which influences it.
PM3DM say : "Alright alright alright! ... I'm done! at least with the initial version for release. It's all now into F1 papa hands"
That is the problem?
you know you're talking to a guy who next to AC car mods (with team data backing) has worked on real race cars? Even disregarding that, what prove do YOU have that adding 27 wings to a car makes it better? Wheres your data?Yes it's right with 3 wings it's better, because F1 papa say it. Thanks for the help.
For inertia : "that's inarguable" you have the data? a link?
You do not have a car to finish?
edit : as soon as I criticize AC F1 papa comes running.
Because none of them do.So for inertia you don't even have an example of a car that you think has too low inertia.
...have too high inertia. I don't think there's a single KS car on the "too low" end of the spectrum.Nearly all of the GT race cars, all of the LMP cars, etc.
Inertia has no effect on steady-state grip and often makes cars easier to drive the more of it there is (slower reaction times needed).Inertia has to do with road held, less vertical and lateral inertia = car easier to drive, more grip.