Tracks Pit guy missing and pitbox marker extremely small

eg01st

250RPM
Original poster
Premium
Jul 28, 2018
456
1,522
pits2.jpg



I'm making my mod track and I can't find out why the pit guy is missing. Settings are set to Maximum highest.
Naming is correct for AC_PIT_o, AC_CREW_0 etc. All objects are dummies from 3DS MAX except _0 which I just replaced with Cube meshes in hopes it might fix the problem. The pit area where I have to stop is extremely small, you can't even see it in screenshot. Just a few pixels floating above tarmac.

I can't find any information about how to change the size of pitboxes. crew.ini was set to 1, I changed it to -1 but still no guy with lollipop.


My track:
https://www.racedepartment.com/downloads/roller-coaster-race-circuit-test-release.23770/
 

Stereo

3000RPM
Dec 22, 2009
3,969
5,573
AC_PIT_0 needs the right rotation and scale at the object level for the pit guy to show up right.
 

eg01st

250RPM
Original poster
Premium
Jul 28, 2018
456
1,522
AC_PIT_0 needs the right rotation and scale at the object level for the pit guy to show up right.
You are right, it turned out that lollipop guy was there, but like 2.54 centimeters long. I work with 3DS MAX and fbx export settings made the scale smaller, because scene was using inches as units.