Roller Coaster Race Circuit | Test Release 0.6

Fantasy track for Assetto Corsa

  1. eg01st


    logo bilde.png
    Screenshot_gpl67_mclaren_r_coaster_30-11-118-10-39-42.jpg
    showcase.jpg

    Hello!

    This is the first public version of my fantasy race track mod for Assetto Corsa. I usually make 3D car models for selling on Asset Store, if anyone is interested in my work, here is a link to Sketchfab profile:
    https://sketchfab.com/retrovalorem/models

    Anyway, since I bought a racing wheel for my PC this summer, I have been enjoying racing simulators, especially Assetto Corsa.
    So I decided to make my own track for it. It's now roughly 3 months of work, and I hope to finish it in January 2019.

    *About Track
    More about the track now. It is fictional, located on the edge of mega-city, in future. One part goes through the mountains, and other end of the track reaches city with it's skyscrapers. In the center there is a huge loop, surrounded by seats for spectators.

    *Track's Purpose

    I designed the track for myself as a training ground, so I put in all the things that I find difficult to drive correctly - long corners, intense braking zones before chicanes, S's etc.


    *Design choices

    Just as important, I made the track "friendly" for my hardware setup - I only use one monitor setup, so driving a track like Monaco is not really enjoyable because I simply don't see the corners/apexes. So track is fast, with only a few tight corners. Also, I made track pretty narrow to learn racing between other cars. That is now showing problems - AI is always causing crashes on first laps.
    From visual standpoint I tried to make it tight, with a lot of objects close to the track to enhance the sense of speed. I think I went too far with my fantasy, as there is a lot of work to do to complete everything.
    My favourite tracks are classics - Spa, Monza, Red Bull Ring.
    Don't ne surprised if track looks cartoony - that is done on purpose. I was getting a bit bored of most race tracks in AC and rF2 looking stale. Mostly because the grass looks dead, rotten and lights are lacking contrast. Some tracks really look like an old 3D game from 2003 with no shadows or contrast.

    *Features

    *Track is not very wide - around 10-12 meters.
    * 4 layouts: Full course, Mountain Run, City Run and Sprint. I haven't measured it yet, but Full Course is at least 5000-7000 meters long and my best time with F1 Ferrari F2004 is 2:30. Sprint version is a lot shorter, but still takes 1:30.
    * 30 pit boxes.
    Main geometry is over 1 million polys, plus 3 levels of grass add roughly another 1.5 million.



    TO DO after 0.6


    *Rocks in the mountain section
    * Finish marshal texture.
    * Catwalks over track
    * Chalk drawings on tarmac in Favelas
    * Maybe some hot air baloons
    * Sections.ini
    * Static cameras
    * Lamp posts
    * Optimization



    Sprint Layout:


    29 opponent race, 1st lap:



    I make this track in my spare time, often till late at night. If you enjoy the track and want to buy me a coffee, use the button below. Thanks!

    [​IMG]
    DeRoc, Adyl, Ben O'Bro and 16 others like this.

Recent Reviews

  1. RasFafa
    RasFafa
    5/5,
    Version: 0.6
    Excellent track the ai for the track is well behaved. The layout for this track is magnificant it's turning into one of my favorites.
    1. eg01st
      Author's Response
      Thank you!
  2. gergerger
    gergerger
    4/5,
    Version: 0.3.5
    Great track! Only far too many updates. You will always find things to improve on such a long track, so maybe it's better to hold the updates until you've made enough changes?
    1. eg01st
      Author's Response
      Thank you!
      I will continue updating. If I don't include message I guess it will not send a notification.
  3. André 57
    André 57
    5/5,
    Version: 0.3.1.604
    Realy nice work, love the sprint well done. I just notice after 0.3 map ini are missing except for first layout Full circuit. I have copy maps from previous version all fine.

    Thanks for your nice work.
    1. eg01st
      Author's Response
      Thanks! I noticed that some layouts worked for me at first, but after playing the map just stopped working properly. I generated and copied map.png and map.ini from steam folder to my development folder - they were indeed missing.
  4. jven
    jven
    5/5,
    Version: 0.3.1.604
    Everything else is just everything else!

    The flags are a brilliant addition I wouldn't think of but they help visualize the 3d aspect. Track is first class all the way - that chicane is very nicely painted up, one of many very nice parts on this track.
    1. eg01st
      Author's Response
      Thanks! I hope to see your hotlaps!
  5. Baron3105
    Baron3105
    5/5,
    Version: 0.3.1
    Perfect, lots of fun on track :)
    1. eg01st
      Author's Response
      Thank you!
  6. Angus94
    Angus94
    5/5,
    Version: 0.3.0
    stunning piece of work so far man, just watched the video......got me wanting to race it already, well done.
    1. eg01st
      Author's Response
      Thank you! Hope to see your videos of my track too!
  7. jven
    jven
    5/5,
    Version: 0.3.0
    Excellent! The new signs add a great realism effect.
    Other parts looking improved as well (road surface, etc.).
    How can I switch to ACC with tracks like this coming out?
    1. eg01st
      Author's Response
      Ha, you don't! Thanks!
  8. dale223223
    dale223223
    4/5,
    Version: 0.2.9
    A for effort.
  9. xd0125
    xd0125
    5/5,
    Version: 0.2.8
    Its an amazing track, dont take it in a bad way but i feel like its monaco, its very narrow and hard, but qualifying laps are INSANE. Thanks for sharing!!!!!
    1. eg01st
      Author's Response
      Thank you! Monaco was my favourite track in F1 2017, but that was before I started using correct FOV and moved to Assetto Corsa. With 32 degree fov Monaco is unplayable for me. That's why my track has only a few sharp corners.
  10. Invader300
    Invader300
    5/5,
    Version: 0.2.8
    This gotta be my favourite fantasy track, it got everything and drives really well. Kinda makes me wish it was a real place !

    My only criticism is that some low quality textures, but that's expected for a test release, every update makes everything better.

    Keep up with the good work !
    1. eg01st
      Author's Response
      Thank you! You are right about textures, some are not that high resolution, some are just a place-holders till I find something more presentable. For example, mountain texture will be covered with 3d rock models, but that is still a long way ahead.
  11. Raging Beard
    Raging Beard
    5/5,
    Version: 0.2.8
    1. eg01st
      Author's Response
      Thank you! I look forward to seeing more of your videos.
  12. elvis feet
    elvis feet
    5/5,
    Version: 0.2.8
    That place is looking better everyday. Think I wanna go live there.
    1. eg01st
      Author's Response
      Thank you!
  13. jven
    jven
    5/5,
    Version: 0.2.7
    Great track, lots of fun. This could turn out to be one of the best in AC. I'd encourage the author to keep going with your plans.
    1. eg01st
      Author's Response
      Thank you! It was my only track of choice when it became driveable, but now after around 100 hours on it I get a bit tired xd
      I'm still working on it just as much though, you may get a small update tomorrow evening.
  14. MeltFire
    MeltFire
    5/5,
    Version: 0.2.6
    Excellent! well made track and a great improvement from initial release. However I notice a pit box glitch/error. The red pit box parking area is impossibly small compare to kuno. Which make weekend races kinda annoying. (Maybe it's a error on my part) Other than that it's a really enjoyable track. Thanks for sharing!
    1. eg01st
      Author's Response
      Thank you!
      I will take a look at that, haven't gone that far yet. For now I have just placed pit spawn points, that's all.
  15. fabrizio piedepesante
    fabrizio piedepesante
    5/5,
    Version: 0.2.6
    When Fantasy equals Fantastic.
    Congratulations. Great circuit; challenge and fun.
    5 stars highly deserved. To be perfect it just misses some streetlighting and a bit more of detail in the buildings.
    Thank you for sharing it.
    1. eg01st
      Author's Response
      Thank you!
      In the city there will be window frames for all visible buildings, and on top of that - neon ad posters, like from futuristic movies in 1980s.
      But in Favelas there will be many small details.
      I just haven't started the details yet. I make a bit of this, a bit of that.
  16. Grantelb4rt
    Grantelb4rt
    5/5,
    Version: 0.2.5
    Awesome looking and driving Fantasy Track! The chicane kills the flow alot though, atleast in the F1 car I tried. I also noticed that there are a lot of decreasing radius turns, which need a lot of patience when driving fast :D Still, this is already, probably, the best Fantasy Track there is.
    Towards your F1 Hotlap Challenge, I managed a 2:29:692 in my 5th Lap with the Kunos F2004 Ferrari ;)
    1. eg01st
      Author's Response
      That is quite an impressive time, my best is 2:30.890 with Williams FW26 - as I wrote in description, I'm not a good driver.
      I put that chicane there to learn hard braking and chicane it self, as I struggle with it on Monza and other tracks.
      I would like to see your lap, if you have it on YouTube, pls send me a link or post it in feedback thread.
  17. Peugeot905
    Peugeot905
    5/5,
    Version: 0.2.5
    Excellent track the ai for the track is well behaved. The layout for this track is magnificant it's turning into one of my favorites.
  18. abc_joevip
    abc_joevip
    5/5,
    Version: 0.2.5
    good
  19. Enderfailer
    Enderfailer
    5/5,
    Version: 0.2.5
    Looking at the part where the trees are in front of the barriers. That doesn't look very safe

    ⠰⡿⠿⠛⠛⠻⠿⣷
    ⠀⠀⠀⠀⠀⠀⣀⣄⡀⠀⠀⠀⠀⢀⣀⣀⣤⣄⣀⡀
    ⠀⠀⠀⠀⠀⢸⣿⣿⣷⠀⠀⠀⠀⠛⠛⣿⣿⣿⡛⠿⠷
    ⠀⠀⠀⠀⠀⠘⠿⠿⠋⠀⠀⠀⠀⠀⠀⣿⣿⣿⠇
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠁

    ⠀⠀⠀⠀⣿⣷⣄⠀⢶⣶⣷⣶⣶⣤⣀
    ⠀⠀⠀⠀⣿⣿⣿⠀⠀⠀⠀⠀⠈⠙⠻⠗
    ⠀⠀⠀⣰⣿⣿⣿⠀⠀⠀⠀⢀⣀⣠⣤⣴⣶⡄
    ⠀⣠⣾⣿⣿⣿⣥⣶⣶⣿⣿⣿⣿⣿⠿⠿⠛⠃
    ⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄
    ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡁
    ⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁
    ⠀⠀⠛⢿⣿⣿⣿⣿⣿⣿⡿⠟
    ⠀⠀⠀⠀⠀⠉⠉⠉

    Jk, great track with a nice flow
    1. eg01st
      Author's Response
      That was exactly my idea when I started to imagine the track - to have a section of trees right next to track, like in a rally stage, and then you have to fly by them at 180km/h. In reality I moved them a bit further, but it's still a death trap :)
  20. fvdheide1963
    fvdheide1963
    5/5,
    Version: 0.2.5
    Very nice upgrade, mate! Keep 'em coming!
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