Roller Coaster Race Circuit | Test Release 0.3.0

Fantasy track for Assetto Corsa

  1. eg01st


    logo bilde.png Screenshot_bmw_m3_gt2_r_coaster_28-10-118-13-11-55.jpg
    Screenshot_bmw_m3_gt2_r_coaster_22-10-118-16-31-45.jpg View attachment 275144 Screenshot_bmw_m3_gt2_r_coaster_22-10-118-16-38-8.jpg Screenshot_bmw_m3_gt2_r_coaster_22-10-118-16-40-31.jpg Screenshot_bmw_m3_gt2_r_coaster_22-10-118-16-42-48.jpg Screenshot_bmw_m3_gt2_r_coaster_22-10-118-16-43-14.jpg Screenshot_bmw_m3_gt2_r_coaster_22-10-118-16-46-27.jpg Screenshot_bmw_m3_gt2_r_coaster_22-10-118-16-50-46.jpg track.jpg

    Hello!

    This is the first public version of my fantasy race track mod for Assetto Corsa. I usually make 3D car models for selling on Asset Store, if anyone is interested in my work, here is a link to Sketchfab profile:
    https://sketchfab.com/retrovalorem/models

    Anyway, since I bought a racing wheel for my PC this summer, I have been enjoying racing simulators, especially Assetto Corsa.
    So I decided to make my own track for it. It's now roughly 3 months of work, and I hope to finish it in January 2019.

    *About Track
    More about the track now. It is fictional, located on the edge of mega-city, in future. One part goes through the mountains, and other end of the track reaches city with it's skyscrapers. In the center there is a huge loop, surrounded by seats for spectators.

    *Track's Purpose

    I designed the track for myself as a training ground, so I put in all the things that I find difficult to drive correctly - long corners, intense braking zones before chicanes, S's etc.
    Generally I enjoy hot-lapping with F1, so that's how I like driving it the most.

    *Design choices

    Just as important, I made the track "friendly" for my hardware setup - I only use one monitor setup, so driving a track like Monaco is not really enjoyable because I simply don't see the corners/apexes. So track is fast, with only a few tight corners. Also, I made track pretty narrow to learn racing between other cars. That is now showing problems - AI is always causing crashes on first laps.
    From visual standpoint I tried to make it tight, with a lot of objects close to the track to enhance the sense of speed. I think I went too far with my fantasy, as there is a lot of work to do to complete everything.
    My favourite tracks are classics - Spa, Monza, Red Bull Ring.
    Don't ne surprised if track looks cartoony - that is done on purpose. I was getting a bit bored of most race tracks in AC and rF2 looking stale. Mostly because the grass looks dead, rotten and lights are lacking contrast. Some tracks really look like an old 3D game from 2003 with no shadows or contrast.

    *Features

    *Track is not very wide - around 10-12 meters.
    * 4 layouts: Full course, Mountain Run, City Run and Sprint. I haven't measured it yet, but Full Course is at least 5000-7000 meters long and my best time with F1 Ferrari F2004 is 2:30. Sprint version is a lot shorter, but still takes 1:30.
    * 30 pit boxes.
    * All layouts have working AI.
    * For now, only Full Course has track cameras set up.

    *Future plans

    Most of what you see is not finished.I like to rotate the objects of interest, so I work a little on trees, then a little on city etc.

    So, TO DO list:
    *Finish current trees
    *Another set of more unique trees to scatter around the track.
    *AI
    *City buildings
    *City neon ad banners
    * Track banners (DHL, AC, Rolex, you know, the usual)
    *Rocks in the mountain section
    *Terrain detail
    *Barrier detail
    * Cars, ambulances
    *Paddock
    *Start lights
    *Building in the center the big loop
    *Garages
    * Optimization

    *How can you help?

    I could use your feedback, and more specifically, I would like to see how others drive the track, because I'm not a good driver. That would help me improve the kerb placement, because ATM I feel there are some questionable areas. You can record your best hotlaps with F1 from bonnet perspective (camera above pilot's head). I am having problems with some mod cars in races, game crashes after start or when AI is completing first lap, so try that out too.

    TL;DR

    First release of fantasy track mod, I need good drivers to upload their best hotlaps with F1, recorded from Bonnet Cam, as in video below.




    Sprint Layout:


    29 opponent race, 1st lap:



    I make this track in my spare time, often till late at night. If you enjoy the track and want to buy me a coffee, use the button below. Thanks!

    [​IMG]

Recent Reviews

  1. Angus94
    Angus94
    5/5,
    Version: 0.3.0
    stunning piece of work so far man, just watched the video......got me wanting to race it already, well done.
    1. eg01st
      Author's Response
      Thank you! Hope to see your videos of my track too!
  2. jven
    jven
    5/5,
    Version: 0.3.0
    Excellent! The new signs add a great realism effect.
    Other parts looking improved as well (road surface, etc.).
    How can I switch to ACC with tracks like this coming out?
    1. eg01st
      Author's Response
      Ha, you don't! Thanks!
  3. dale223223
    dale223223
    4/5,
    Version: 0.2.9
    A for effort.
  4. xd0125
    xd0125
    5/5,
    Version: 0.2.8
    Its an amazing track, dont take it in a bad way but i feel like its monaco, its very narrow and hard, but qualifying laps are INSANE. Thanks for sharing!!!!!
    1. eg01st
      Author's Response
      Thank you! Monaco was my favourite track in F1 2017, but that was before I started using correct FOV and moved to Assetto Corsa. With 32 degree fov Monaco is unplayable for me. That's why my track has only a few sharp corners.
  5. Invader300
    Invader300
    5/5,
    Version: 0.2.8
    This gotta be my favourite fantasy track, it got everything and drives really well. Kinda makes me wish it was a real place !

    My only criticism is that some low quality textures, but that's expected for a test release, every update makes everything better.

    Keep up with the good work !
    1. eg01st
      Author's Response
      Thank you! You are right about textures, some are not that high resolution, some are just a place-holders till I find something more presentable. For example, mountain texture will be covered with 3d rock models, but that is still a long way ahead.
  6. Raging Beard
    Raging Beard
    5/5,
    Version: 0.2.8
    1. eg01st
      Author's Response
      Thank you! I look forward to seeing more of your videos.
  7. elvis feet
    elvis feet
    5/5,
    Version: 0.2.8
    That place is looking better everyday. Think I wanna go live there.
    1. eg01st
      Author's Response
      Thank you!
  8. jven
    jven
    5/5,
    Version: 0.2.7
    Great track, lots of fun. This could turn out to be one of the best in AC. I'd encourage the author to keep going with your plans.
    1. eg01st
      Author's Response
      Thank you! It was my only track of choice when it became driveable, but now after around 100 hours on it I get a bit tired xd
      I'm still working on it just as much though, you may get a small update tomorrow evening.
  9. MeltFire
    MeltFire
    5/5,
    Version: 0.2.6
    Excellent! well made track and a great improvement from initial release. However I notice a pit box glitch/error. The red pit box parking area is impossibly small compare to kuno. Which make weekend races kinda annoying. (Maybe it's a error on my part) Other than that it's a really enjoyable track. Thanks for sharing!
    1. eg01st
      Author's Response
      Thank you!
      I will take a look at that, haven't gone that far yet. For now I have just placed pit spawn points, that's all.
  10. fabrizio piedepesante
    fabrizio piedepesante
    5/5,
    Version: 0.2.6
    When Fantasy equals Fantastic.
    Congratulations. Great circuit; challenge and fun.
    5 stars highly deserved. To be perfect it just misses some streetlighting and a bit more of detail in the buildings.
    Thank you for sharing it.
    1. eg01st
      Author's Response
      Thank you!
      In the city there will be window frames for all visible buildings, and on top of that - neon ad posters, like from futuristic movies in 1980s.
      But in Favelas there will be many small details.
      I just haven't started the details yet. I make a bit of this, a bit of that.
  11. Grantelb4rt
    Grantelb4rt
    5/5,
    Version: 0.2.5
    Awesome looking and driving Fantasy Track! The chicane kills the flow alot though, atleast in the F1 car I tried. I also noticed that there are a lot of decreasing radius turns, which need a lot of patience when driving fast :D Still, this is already, probably, the best Fantasy Track there is.
    Towards your F1 Hotlap Challenge, I managed a 2:29:692 in my 5th Lap with the Kunos F2004 Ferrari ;)
    1. eg01st
      Author's Response
      That is quite an impressive time, my best is 2:30.890 with Williams FW26 - as I wrote in description, I'm not a good driver.
      I put that chicane there to learn hard braking and chicane it self, as I struggle with it on Monza and other tracks.
      I would like to see your lap, if you have it on YouTube, pls send me a link or post it in feedback thread.
  12. Peugeot905
    Peugeot905
    5/5,
    Version: 0.2.5
    Excellent track the ai for the track is well behaved. The layout for this track is magnificant it's turning into one of my favorites.
  13. abc_joevip
    abc_joevip
    5/5,
    Version: 0.2.5
    good
  14. Enderfailer
    Enderfailer
    5/5,
    Version: 0.2.5
    Looking at the part where the trees are in front of the barriers. That doesn't look very safe

    ⠰⡿⠿⠛⠛⠻⠿⣷
    ⠀⠀⠀⠀⠀⠀⣀⣄⡀⠀⠀⠀⠀⢀⣀⣀⣤⣄⣀⡀
    ⠀⠀⠀⠀⠀⢸⣿⣿⣷⠀⠀⠀⠀⠛⠛⣿⣿⣿⡛⠿⠷
    ⠀⠀⠀⠀⠀⠘⠿⠿⠋⠀⠀⠀⠀⠀⠀⣿⣿⣿⠇
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠁

    ⠀⠀⠀⠀⣿⣷⣄⠀⢶⣶⣷⣶⣶⣤⣀
    ⠀⠀⠀⠀⣿⣿⣿⠀⠀⠀⠀⠀⠈⠙⠻⠗
    ⠀⠀⠀⣰⣿⣿⣿⠀⠀⠀⠀⢀⣀⣠⣤⣴⣶⡄
    ⠀⣠⣾⣿⣿⣿⣥⣶⣶⣿⣿⣿⣿⣿⠿⠿⠛⠃
    ⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄
    ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡁
    ⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁
    ⠀⠀⠛⢿⣿⣿⣿⣿⣿⣿⡿⠟
    ⠀⠀⠀⠀⠀⠉⠉⠉

    Jk, great track with a nice flow
    1. eg01st
      Author's Response
      That was exactly my idea when I started to imagine the track - to have a section of trees right next to track, like in a rally stage, and then you have to fly by them at 180km/h. In reality I moved them a bit further, but it's still a death trap :)
  15. fvdheide1963
    fvdheide1963
    5/5,
    Version: 0.2.5
    Very nice upgrade, mate! Keep 'em coming!
  16. Colnem
    Colnem
    5/5,
    Version: 0.2
    GOOD JOB
    Thanks to sharing
    1. eg01st
  17. Stuart Gort
    Stuart Gort
    5/5,
    Version: 0.2
    I did about 20 laps on this in the 2004 Ferrari F1 ... VERY nice work!!!
    1. eg01st
      Author's Response
      Thank you! What was your lap time?
  18. TheSourceOfTheNile
    TheSourceOfTheNile
    5/5,
    Version: 0.2
    One of the most fun fantasy tracks released to date. Keep up the good work as always! I'd recommend more grass and foliage in your future updates if possible.
    1. eg01st
      Author's Response
      Thank you! Yes, I was thinking about more grass too. Taller, maybe some flowers.
  19. Peugeot905
    Peugeot905
    5/5,
    Version: 0.2
    Excellent track i just did a few laps test. This track has a great layout. I love the long sweeping turns on this track and heavy breaking zones. Thank you for releasing can't wait to see further updates of this track.
    1. eg01st
      Author's Response
      Thank you! If you have time, please upload some of your F1 laps to YouTube and send me, I would like to see how others drive and improve kerb placement if needed.
  20. Please Stop This
    Please Stop This
    5/5,
    Version: 0.2
    Really nice layout and look, great work! Some things i noticed:
    -all the walls are vrey high, if some of them were smaller, it would help it to be not so claustrophobic
    -kerbs are a bit too dark red-wine-ish, a clearer red please
    -if you include some lightpoles with extra parts/materials for the lamp, this would also be a great night track
    1. eg01st
      Author's Response
      Thanks, I will keep that in mind. About kerbs - you want brighter base color, or do you want me to minimize those tyre marks? Or both?
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