PC2 pCARS 2 Modding: multiple custom liveries discussions

Is it possible or will it be possible to export the car files so we can add more than one custom livery to a car model and how would this show given the way the car has the icon picture for the custom skin?

I can't say I like the new livery selector PC1s was better.

There is a Icon pic for every skin/paint option in the rcf. So, if you create a new skin/paint, you would need to create a new icon pic and stuff that in a "vehicleimages\xxxxxx" folder for the car.

The process for unpacking, harvesting files from game memory, then batch renaming remains the same as was done in pCars. Just grab the new unpacking script from Aluigi.

I'm still working on solving how to add a new car. It's highly likely that more than one livery can be added. I just don't want to get sidetracked from my current task at this time.

I tried the new quickbms and it didn't work, didn't extract anything.
Did it work for you?

You need to download the new script and new version of quickBMS. Works perfectly on my end

I did....
Guess I'll give it another go.

Where can I get the livery text files from so I can get rid of the blank yiro tyres off the custom cars. (Really winds me up).

@Gambit74
As lmm23 said, quickbms V0.8.1 with script V0.2.5.
Should the script version not be 0.2.5 at Aluigi's site, clear the browser cache or visit the site with a different browser.

Additional tyre textures can be found in many of the "Livery" bff files.

Unless QBMS has been updated in the past couple of days I should have the latest version.
Tyre textures aren't a problem it's the livery and livery_hr text files I'll need to find to write them to the car.
Anyway, thank you both for your help.

The RCF files are found in both the vehiclepersistant bff and in the car bff

Input archive: Double click the .BFF file you want to extract
Script: double click nfsshift.bms
Output folder: create a new folder on the desktop or somewhere, double click to open it and click save

Is there a way to extract the cars so I can add proper tyres to my custom car skins? I think it was done with custom grid tool in PCars1. PCars2 has added custom grid to the game, which is great but you can't set how many of each car is in the race which is a pity.

Anyway, I just want to get rid of the "Yiro tyres" So what I need is the extracted Livery text files. I tried extracting and renaming but I presume there is more to it, as it didn't work. :(

If I'm reading what you wrote correctly, you unpacked/renamed a livery BFF?
If so, try using one of the "kart" bff's as a dummy "livery" bff for the car you're working on.




Instructions are here (use Google translate, unless you can read Chinese).... https://tieba.baidu.com/p/4148364163?red_tag=2905654740

No I mean the HR and none HR text files that tell the game where to find the .bff files. (open and edit in notepad files, 2 per car).

Cheat engine to find the name of the files?!
Too much complex for me. Thanks anyways

No no no, I just want to unpack tracks from project cars 2 to downsize textures so it runs smoothly in my 2gb card. Their medium texture setting is unacceptable because all it does is to slash the already poor 1024 car liveries. I tried to repack the bff file, and the quickbms tool says it imported ok but then it wont load the track.

All I know is that a couple of days ago Crowtrobot posted a screenshot of Custom Grid Tool and "Soon".
In the first game Custom Grid Tool came before the Custom Livery Tool. I'm optimistic we'll see both these fantastic tools once again. No idea how soon but I'd bet it'll be as soon as they're done.

Is there a way to change default skins and replace them with custom ones? So far editing the .rcf files has only gotten me as far as being able to remove fake liveries. While I'm quite glad to have the V12 LMR and the CLK-GTR down to only their 2 real life skins I would like to swap out several fake types on other cars, particularly the Porsche GT3R. But Simply changing/adding lines in the .rcf just gives me a car that's all red when viewed.

Hi all Any chance to get Custom livery tool for Project Cars 2??
Some information about work in process?

Thank

I understand that we can not add vehicles. But would not he have a solution for skins? Whenever I want to add things, I have a red car. Yet I do everything correctly via RCF files. I do not understand or originate this concern. The situation is ridiculous, because in competitions like ESL, we can not have a personal skin.

I would love to provide a solution for everyone. I am responsible for Team Virtualdrivers by TX3, and the lack of visibility of our sponsors, become problematic in the competitions.


Please excuse me for my weak English.

TX3 Slawek

We can add vehicles, just not to the full ability we were able to in the first game. It might be possible in the future though as I am waiting for a reply from SMS.

You're editing the RCF, so which BFF files are you running unpacked? Post your RCF entries and we'll see if theyre correct.


Hi guys, the dds file. mostly has the inappropriate names or are not their own, maybe we want to say something more lambomantisman23 (that still no progress to mod).
We only want help to clone cars of the same game. When we put new paints we also want to change the paints of the rims and the designs of the windows.

Learn how to do it yourself instead of whining and bitching in my PMs.

I offer an apology, it was not my intention to be understood that way.
I value the work he does in the mod and I thank him for his support to those who want to do their own work in mod.
Change of page and continue forward in the work.

Your new entries are duplicating the Livery #99 Custom livery using the same file replacements. For your Livery #98 (TX3), you need to use a new filename for the replacement. Instead of "ben_con_gt3_livery.dds", make a file named "ben_con_gt3_livery_TX3.dds", using that file for the replacement. Same edits in both RCF files.

For the GUI problem, you need to create a new texture (screen shot) of the car using that skin. The file would be named "bentley_continental_gt3_livery_98.dds". The file would be DXT5 and sized 512 wide X 128 high. You would place this file into a folder named "Gui\vehicleimages\vehicleimages_bentley_continental_gt3\"

Thanks a lot for your help. I have to make a mistake somewhere ...
Despite that, the car stays red :(



Sorry to bother you with the subject. There is really no way to add skins to the game ? :(

If you have only one skin, every car has the custom livery #99, which you replace with your skin.

If you need to add more entries for skins, you need to use both the "Custom Grid Tool 2" by Crowtrobot AND have the exterior BFF for the car running unpacked (loose). Then, you can add more livery entries into the rcf files, add in textures and everything works.

Can we unpack the .bff files by quickbms with proper file's names?
Always thank you master!

Hello, thank you for your help.

Would it be possible to specify what you understand by exterior BFF, or just show an example.

I can not understand. Sorry :)

The exterior BFF is the one that does't say "_cockpit" or "_Livery".
So, for Acura NSX, the exterior BFF is "Acura_NSX_2017.bff"

The Bootfiles doesn't allow me to add custom tires to custom skins does it?

If you mean custom tire textures, then no. Vehiclespersistent.bff would need to be run unpacked. Also, the exterior bff for each car you would want custom tire textures would need to be run unpacked, due to redundant RCF files being packed into the bff.

Hello,

First step works, but my skin is still not taken into account. Yet I have good follow your advice, watch your MODS, nothing to do ... The car remains red. You could not give us an example? Just one to understand ... Thanks

View attachment 230120 View attachment 230121

If I remember correctly the red was related to the material of the parts. What do you think about creating a specific thread for the multiple custom liveries thingy? I could go through this thread and quote related posts as this thread is yet only 10 pages. (I'm very interested in that topic as well)

Regards,
Reiche

Yes why not.
I would love to propose championship with a complete personalisatoin for each player.
 
Yeppa, fresnel is working like a charm :D

Thanks to @AbeWoz for the updated livery (although I modified it a bit as you sent me an alteration of the 1.0 livery)
20180225030249_1.jpg


Moreover, I can confirm you need to convert all materials apart from generic_tire, generic_tread and glass/windows as well as glass2/windows2 (from bmt to mtx, that is; information on how two can be found in the posts above) (Update: generic_lightflares.bmt for AM Vantage GTE, suspiciously for all yellow headlights)

If you have pCars 1 and the custom liveries tool by @crowtrobot installed, you can pretty much copy+paste stuff from there into the PC2 rcf files (take care of the correct livery condition numbers; if PC2 ends with let's say 87, change the last value inside the PC1 to 87, so the new added liveries start with 88)
Tires, banners, (materials: refer to some liveries by @nsss ) still need to be changed manually.

(Plus I think there were some changes regarding fresnel/spec colour values. I noticed one livery being chrome instead of plain (maybe matte?) black as intended, another being greyish instead of chrome) (SGT'16 AMG Pack by @yam_ia)

I hope no one of you tagged members disagrees with being tagged here.

Regards,
Reiche
 
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I was missing "chmod u+x" at the beginning..

But as I figured it out, I was able to convert the materials and have satisfying results to show:
- added a livery option (note the name in the upper left corner) and the car looks correct to me
View attachment 236756
- from the inside, it looks correct as well + "custom" banner
View attachment 236757
- outside: looking good as well, note the non-standard wheels
View attachment 236758

for those who interested:

I'm currently running vehiclespersistent.bff unpacked (with "-remove") + exterior-bff manufacturer_model.bff unpacked plus I changed all of the bmt files with their mtx-counterparts except from generic_tire, generic_tread, am_van_gte_glass and am_van_gte_glass2

Hi! I need your help.
I just did like below but Livery is still red for my new car slot.

1. I unpacked Toyota GT-One.bff
2. Unpacked files are renamed by BFF renaming tool.
3. Install the Bootfiles for PC2 V4.0.0.0 by jdougy.
4. Make the vehicles folder in bootfiles mod's pakfiles folder.
5. Paste the renamed Toyota_GT-One folder which is unpacked and renamed.
6. Paste the vehiclespersistent folder from your Unpacked folder.
7. Paste the vehiclespersistent.bff -remove into pakfiles/vehicles
8. Edit rcf files(Car's and vehiclespersistent's)
9. Paste Edited texture files regarding badges into vehicles/textures

What am i wrong??
Thanks inadvance
 
Hi! I need your help.
I just did like below but Livery is still red for my new car slot.

1. I unpacked Toyota GT-One.bff
2. Unpacked files are renamed by BFF renaming tool.
3. Install the Bootfiles for PC2 V4.0.0.0 by jdougy.
4. Make the vehicles folder in bootfiles mod's pakfiles folder.
5. Paste the renamed Toyota_GT-One folder which is unpacked and renamed.
6. Paste the vehiclespersistent folder from your Unpacked folder.
7. Paste the vehiclespersistent.bff -remove into pakfiles/vehicles
8. Edit rcf files(Car's and vehiclespersistent's)
9. Paste Edited texture files regarding badges into vehicles/textures

What am i wrong??
Thanks inadvance

Did you convert the textures from bmt 2 mtx? (but you should be able to see the car with paint in showroom anyway, just with parts (materials) missing)

Can you double check the number of livery condition options? I had similiar issues and found out my rcf was wrong. I guess one of the two (pairs) of rcf was wrong (either from vehiclespersistent or exterior bff) and missing one option -> I changed the number from 36 to 37 when I added a livery, but was having 38 options

By the way: Did you paste the files just into the games directory or are you using JSGME to enable them? The second is highly recommended.
 
Did you convert the textures from bmt 2 mtx? (but you should be able to see the car with paint in showroom anyway, just with parts (materials) missing)

Can you double check the number of livery condition options? I had similiar issues and found out my rcf was wrong. I guess one of the two (pairs) of rcf was wrong (either from vehiclespersistent or exterior bff) and missing one option -> I changed the number from 36 to 37 when I added a livery, but was having 38 options

By the way: Did you paste the files just into the games directory or are you using JSGME to enable them? The second is highly recommended.

First, Thank you for reply.
Second, i pasted the files into boostfiles mod and activated the mod.
Third, rcfs are matched.
Finally, i didnt convert bmt 2 mtx.
Is there any tool for converting?
 
First, Thank you for reply.
Second, i pasted the files into boostfiles mod and activated the mod.
Third, rcfs are matched.
Finally, i didnt convert bmt 2 mtx.
Is there any tool for converting?

Post #20, but this shouldn't be the problem for now

Did you paste a dummy Toyota GT-One.bff into pakfiles/vehicles?
 
And, I'm not sure if your file structure is correct. If you paste the unpacked exterior and the unpacked vehiclespersistent correctly, this should lead to one pair of rcfs only.

The renamed folders from the tool should both have a vehicles folder (amongst others) in the "highest" directory, e.g. in the folder "Renamed". You have to paste these directly into the bootfiles folder inside MODS folder.
Pakfiles only contains (subfolders and) bffs. Exterior and vehiclespersistent dummies go into Pakfiles/vehicles
 
And, I'm not sure if your file structure is correct. If you paste the unpacked exterior and the unpacked vehiclespersistent correctly, this should lead to one pair of rcfs only.

The renamed folders from the tool should both have a vehicles folder (amongst others) in the "highest" directory, e.g. in the folder "Renamed". You have to paste these directly into the bootfiles folder inside MODS folder.
Pakfiles only contains (subfolders and) bffs. Exterior and vehiclespersistent dummies go into Pakfiles/vehicles

Oh. I m getting closer! Thank you!
My structure maybe is wrong.
I pasted exterior.bff and vehiclespersistent folder which has vehicles folder into pakfiles/vehicles.
I will try later. Im in the office now.
Thank you
 
Yeppa, fresnel is working like a charm :D

Thanks to @AbeWoz for the updated livery (although I modified it a bit as you sent me an alteration of the 1.0 livery)View attachment 237649

Moreover, I can confirm you need to convert all materials apart from generic_tire, generic_tread and glass/windows as well as glass2/windows2 (from bmt to mtx, that is; information on how two can be found in the posts above) (Update: generic_lightflares.bmt for AM Vantage GTE, suspiciously for all yellow headlights)

If you have pCars 1 and the custom liveries tool by @crowtrobot installed, you can pretty much copy+paste stuff from there into the PC2 rcf files (take care of the correct livery condition numbers; if PC2 ends with let's say 87, change the last value inside the PC1 to 87, so the new added liveries start with 88)
Tires, banners, (materials: refer to some liveries by @nsss ) still need to be changed manually.

(Plus I think there were some changes regarding fresnel/spec colour values. I noticed one livery being chrome instead of plain (maybe matte?) black as intended, another being greyish instead of chrome) (SGT'16 AMG Pack by @yam_ia)

I hope no one of you tagged members disagrees with being tagged here.

Regards,
Reiche


Reiche, Brilliant work!
If we could get this in a way we can run via the current mods folder system and just get moddling, the game would be near damn it complete for me!
 
And, I'm not sure if your file structure is correct. If you paste the unpacked exterior and the unpacked vehiclespersistent correctly, this should lead to one pair of rcfs only.

The renamed folders from the tool should both have a vehicles folder (amongst others) in the "highest" directory, e.g. in the folder "Renamed". You have to paste these directly into the bootfiles folder inside MODS folder.
Pakfiles only contains (subfolders and) bffs. Exterior and vehiclespersistent dummies go into Pakfiles/vehicles

@Reiche
Im almost Done.

But Rims & Glass, Lights have been disappeared.
How can i run chmod u+X?
BMT2XML?
Shoud i have linux?
 
You need to convert most materials of the exterior bff to mtx (exceptions are likely tire, tread, glass/windows, glass2/windows2)

I'd suggest installing Oracle VirtualBox and Ubuntu (inside the virtual machine) to do so if you are new to Linux. You can even share a folder between Windows and Linux, so you'll have easy access to the files (another way is to upload them to mediafire and download them again inside Linux and vice versa).

You need to download the tool in Linux, unpack it, right click inside its directory and "Open Terminal" in there.
First, type in "chmod u+x bmt2xml" and hit enter. This gives you the rights to use it.

(Copy the bmt files you need to convert into that folder first and create a new subfolder "mtx" (for better visibility/overview))

Now you can run "./bmt2xml toyota_gtone_badges.bmt>>mtx/toyota_gtone_badges.mtx" etc to convert (name is just a guess).

When finished, replace all those bmt files of your unpacked exterior with their mtx counterparts.

Now, it should work.

(You can check previous posts if there is more information. I had some public chat with as JDougNY when I was figuring out how to do that.)
 
You need to convert most materials of the exterior bff to mtx (exceptions are likely tire, tread, glass/windows, glass2/windows2)

I'd suggest installing Oracle VirtualBox and Ubuntu (inside the virtual machine) to do so if you are new to Linux. You can even share a folder between Windows and Linux, so you'll have easy access to the files (another way is to upload them to mediafire and download them again inside Linux and vice versa).

You need to download the tool in Linux, unpack it, right click inside its directory and "Open Terminal" in there.
First, type in "chmod u+x bmt2xml" and hit enter. This gives you the rights to use it.

(Copy the bmt files you need to convert into that folder first and create a new subfolder "mtx" (for better visibility/overview))

Now you can run "./bmt2xml toyota_gtone_badges.bmt>>mtx/toyota_gtone_badges.mtx" etc to convert (name is just a guess).

When finished, replace all those bmt files of your unpacked exterior with their mtx counterparts.

Now, it should work.

(You can check previous posts if there is more information. I had some public chat with as JDougNY when I was figuring out how to do that.)

Many many thanks!
I installed orackle vb and ubuntu.
I m new to linux.
If the Livery option number starts from 88, i dont need to convert or not.
Anyways, I will try to convert them today.
Thank you again.
 
You need to convert most materials of the exterior bff to mtx (exceptions are likely tire, tread, glass/windows, glass2/windows2)

I'd suggest installing Oracle VirtualBox and Ubuntu (inside the virtual machine) to do so if you are new to Linux. You can even share a folder between Windows and Linux, so you'll have easy access to the files (another way is to upload them to mediafire and download them again inside Linux and vice versa).

You need to download the tool in Linux, unpack it, right click inside its directory and "Open Terminal" in there.
First, type in "chmod u+x bmt2xml" and hit enter. This gives you the rights to use it.

(Copy the bmt files you need to convert into that folder first and create a new subfolder "mtx" (for better visibility/overview))

Now you can run "./bmt2xml toyota_gtone_badges.bmt>>mtx/toyota_gtone_badges.mtx" etc to convert (name is just a guess).

When finished, replace all those bmt files of your unpacked exterior with their mtx counterparts.

Now, it should work.

(You can check previous posts if there is more information. I had some public chat with as JDougNY when I was figuring out how to do that.)

I did convert the files from .bmt to .MTX, but converted mtxs are 0-byte.
 
@JDougNY
I stumbled open a new problem which leaves me clueless.

With some cars (Porsche 911 GT3R for example) some parts are missing inside the showroom, but are loaded correctly on track. For the regular car it's only the headlights cover glasses/"lenses", for the endurance version it's these "lenses" and the windows. I was messing around with different bmt/mtx files, but couldn't figure out a cause or a solution. Do you have an idea what's the problem there?

I'll attach the files when I'm at my computer again: Bentley, Porsche

Thank you, also on behalf of some other painters, in advance.
 
Last edited:
Hmmm, strange. Maybe a typo somewhere? I'll have a look at the files myself.

Oh!!! Finally!! I did!!
Ubuntu version was the problem.
I re-installed ubuntu 16.4.
After that, Open terminal works correctly and I can convert all files to MTX.
My toyota Textures and Badges, Tire Textures are work perfectly!

Thank You Reice!!
I can't do that without your kind helps!
 
Last edited:
ss093827.jpg
Above focused: plain base coat as per copy-paste into CustomLiveries folder

Below focused: custom paint material derived from "Iridium silver" metallic paint + customised glass material and texture + roof assigned as paint (carbon texture in dds file, but with added white logo) instead of "solid" carbon
ss093949.jpg
 

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