Is it possible or will it be possible to export the car files so we can add more than one custom livery to a car model and how would this show given the way the car has the icon picture for the custom skin?
I can't say I like the new livery selector PC1s was better.
There is a Icon pic for every skin/paint option in the rcf. So, if you create a new skin/paint, you would need to create a new icon pic and stuff that in a "vehicleimages\xxxxxx" folder for the car.
The process for unpacking, harvesting files from game memory, then batch renaming remains the same as was done in pCars. Just grab the new unpacking script from Aluigi.
I'm still working on solving how to add a new car. It's highly likely that more than one livery can be added. I just don't want to get sidetracked from my current task at this time.
I tried the new quickbms and it didn't work, didn't extract anything.
Did it work for you?
You need to download the new script and new version of quickBMS. Works perfectly on my end
Guess I'll give it another go.
Where can I get the livery text files from so I can get rid of the blank yiro tyres off the custom cars. (Really winds me up).
Unless QBMS has been updated in the past couple of days I should have the latest version.
Tyre textures aren't a problem it's the livery and livery_hr text files I'll need to find to write them to the car.
Anyway, thank you both for your help.
The RCF files are found in both the vehiclepersistant bff and in the car bff
Input archive: Double click the .BFF file you want to extract
Script: double click nfsshift.bms
Output folder: create a new folder on the desktop or somewhere, double click to open it and click save
Is there a way to extract the cars so I can add proper tyres to my custom car skins? I think it was done with custom grid tool in PCars1. PCars2 has added custom grid to the game, which is great but you can't set how many of each car is in the race which is a pity.
Anyway, I just want to get rid of the "Yiro tyres" So what I need is the extracted Livery text files. I tried extracting and renaming but I presume there is more to it, as it didn't work.
If I'm reading what you wrote correctly, you unpacked/renamed a livery BFF?
If so, try using one of the "kart" bff's as a dummy "livery" bff for the car you're working on.
Instructions are here (use Google translate, unless you can read Chinese).... https://tieba.baidu.com/p/4148364163?red_tag=2905654740
No I mean the HR and none HR text files that tell the game where to find the .bff files. (open and edit in notepad files, 2 per car).
Cheat engine to find the name of the files?!
Too much complex for me. Thanks anyways
No no no, I just want to unpack tracks from project cars 2 to downsize textures so it runs smoothly in my 2gb card. Their medium texture setting is unacceptable because all it does is to slash the already poor 1024 car liveries. I tried to repack the bff file, and the quickbms tool says it imported ok but then it wont load the track.
All I know is that a couple of days ago Crowtrobot posted a screenshot of Custom Grid Tool and "Soon".
In the first game Custom Grid Tool came before the Custom Livery Tool. I'm optimistic we'll see both these fantastic tools once again. No idea how soon but I'd bet it'll be as soon as they're done.
Is there a way to change default skins and replace them with custom ones? So far editing the .rcf files has only gotten me as far as being able to remove fake liveries. While I'm quite glad to have the V12 LMR and the CLK-GTR down to only their 2 real life skins I would like to swap out several fake types on other cars, particularly the Porsche GT3R. But Simply changing/adding lines in the .rcf just gives me a car that's all red when viewed.
Hi all Any chance to get Custom livery tool for Project Cars 2??
Some information about work in process?
I understand that we can not add vehicles. But would not he have a solution for skins? Whenever I want to add things, I have a red car. Yet I do everything correctly via RCF files. I do not understand or originate this concern. The situation is ridiculous, because in competitions like ESL, we can not have a personal skin.
I would love to provide a solution for everyone. I am responsible for Team Virtualdrivers by TX3, and the lack of visibility of our sponsors, become problematic in the competitions.
Please excuse me for my weak English.
We can add vehicles, just not to the full ability we were able to in the first game. It might be possible in the future though as I am waiting for a reply from SMS.
You're editing the RCF, so which BFF files are you running unpacked? Post your RCF entries and we'll see if theyre correct.
Project Cars 2 Vehicle Common Textures from patch 1.3.0:
https://www.mediafire.com/file/ab1qcjui5ap82wx/pCARS2 Common Textures from v1-3-0.7z
Hi guys, the dds file. mostly has the inappropriate names or are not their own, maybe we want to say something more lambomantisman23 (that still no progress to mod).
We only want help to clone cars of the same game. When we put new paints we also want to change the paints of the rims and the designs of the windows.
Learn how to do it yourself instead of whining and bitching in my PMs.
I offer an apology, it was not my intention to be understood that way.
I value the work he does in the mod and I thank him for his support to those who want to do their own work in mod.
Change of page and continue forward in the work.
Your new entries are duplicating the Livery #99 Custom livery using the same file replacements. For your Livery #98 (TX3), you need to use a new filename for the replacement. Instead of "ben_con_gt3_livery.dds", make a file named "ben_con_gt3_livery_TX3.dds", using that file for the replacement. Same edits in both RCF files.
For the GUI problem, you need to create a new texture (screen shot) of the car using that skin. The file would be named "bentley_continental_gt3_livery_98.dds". The file would be DXT5 and sized 512 wide X 128 high. You would place this file into a folder named "Gui\vehicleimages\vehicleimages_bentley_continental_gt3\"
Sorry to bother you with the subject. There is really no way to add skins to the game ?
If you have only one skin, every car has the custom livery #99, which you replace with your skin.
If you need to add more entries for skins, you need to use both the "Custom Grid Tool 2" by Crowtrobot AND have the exterior BFF for the car running unpacked (loose). Then, you can add more livery entries into the rcf files, add in textures and everything works.
Can we unpack the .bff files by quickbms with proper file's names?
Always thank you master!
Hello, thank you for your help.
Would it be possible to specify what you understand by exterior BFF, or just show an example.
I can not understand. Sorry
The exterior BFF is the one that does't say "_cockpit" or "_Livery".
So, for Acura NSX, the exterior BFF is "Acura_NSX_2017.bff"
The Bootfiles doesn't allow me to add custom tires to custom skins does it?
If you mean custom tire textures, then no. Vehiclespersistent.bff would need to be run unpacked. Also, the exterior bff for each car you would want custom tire textures would need to be run unpacked, due to redundant RCF files being packed into the bff.
If I remember correctly the red was related to the material of the parts. What do you think about creating a specific thread for the multiple custom liveries thingy? I could go through this thread and quote related posts as this thread is yet only 10 pages. (I'm very interested in that topic as well)
Yes why not.
I would love to propose championship with a complete personalisatoin for each player.