There are 50 trees close to the track. I changed 25 of them from low poly to high poly. Pretty much the same framerate than before, not a huge impact at the moment. DIPs are a bit higher, but not much either. May change after I have replaced all 50 trees. All the other trees will stay as they are.Nice! What sort of performance impact does it have for you?
Those trees are astonishing, haven't seen anyone try this successfully yet in ACFinal version of high poly 3D trees, now with some random/more organic structures.
Biggest advantage: There are lights and shadows in the tree itself, changing within a day according to position of sun.
For sure, these trees are not suitable for huge tracks. Fortunately, Opel Rennbahn is very small. So where, if not here?
I used Blender modifier "decimate" to create a version with much lower poly count (50 %) for trees a bit further away.
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you just join @Fat-Alfie as member of "crazy track builder" club
This will be a diorama you can race inRight now I'm working on the eastern part of the track scenery with fields, forests and a town.
There are three towns around the track. All of them are about 2 km away, hardly visible from driver's view. Here you can see the first one: Königstädten, as it was in 1930. In the end, the houses in the front will have proper textures.
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Loving the updates track will look even better when completed. Any updates onRight now I'm working on the eastern part of the track scenery with fields, forests and a town.
There are three towns around the track. All of them are about 2 km away, hardly visible from driver's view. Here you can see the first one: Königstädten, as it was in 1930. In the end, the houses in the front will have proper textures.
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