View attachment 472088All team and driver performances and habilities have now been updated until after 2021 Portugal GP. Three new tracks have been added to the re-balance in performance between AI and human cars: Canada, Austria and Silverstone.
Career hub pictured updated for all drivers. Also, check the new calendar option for short and medium career mode.
Niko's Realistic 2021 Database 1.2 (After Portugal GP)
In adition, pictures of all...
Never happened to me. Just set the damage to lower level in the Realistic Damage mod. If it persists, then you can just play with no damage in that one race.Hi Niko, is there any way to make the Monaco GP less unrealistic? Only 5-8 cars crossing the finish line after 20 laps is really far from the reality
View attachment 473216
Niko's Realistic 2021 Database 1.3 (After Spanish GP)After some good results in the last few rounds, it's time for Alpine to be officially procalimed a tier 2 team. Their performance level is very close to AlphaTauri cars.
All routinary car and driver performance changes have also been updated. Unfortunately, there is now new track re-balanced performances on this version because right now I have limited time to test.
I did some tests here and that was not the problem. Apparently the cars abandon the race because every lap someone crashes at the turn 15/16, which causes a huge congestion of cars behind the one that just crashed.
Hey Niko, thank you for the database! Unfortunately I am having a problem that must have connection to the database. Vettel has Aston Martin livery when I'm driving, but when there's a cutscene, his livery turns into Ferrari, his old team. I looked for some Ferrari texture in the Vettel PSSG files , but as I found none I suppose the problem is in the database. Is there any way to resolve this? I can edit whatever is necessary, I just need to know what to do.
View attachment 476709
Niko's Realistic 2021 Database 1.4 (After Monaco GP)All routinary car and driver performance changes have been updated. Unfortunately, there are not new track re-balanced performances on this version because right now I have limited time to test. Hopefully, next version can have some good progress in re-balanced performances for the rest of the tracks.
Current state of re-balanced performance per track: