1. I really, badly want an option where we can toggle off/on whether the NLM v3 simulates g-forces or body movement, or, if we can even individually choose.
Example
Maybe I want the seats' pitch to be based off g-forces but the sway to be based off chassis (eg. body roll during turns) or something.
We would also need an in-game g-forces amount we can set for each.
Example
Let's say I wanted both sway and pitch to be controlled purely by g-forces. I could set pitch to 6.0 gs so that it would take 6.0 longitudinal gs of the in-game car for the NLM unit to pitch to it's maximum amount of whatever I've set pitch to (0.85, 1.10, whatever). While at the same time, maybe I want sway to be 3.5 or 4.0 gs so that it would take 3.5 or 4.0 lateral gs of the in-game car for the NLM unit to sway to it's maximum (whatever I've set it to, 0.60, 1.05, whatever).
Of course from 0 to max movement & g's will be scaled linearly (ie. 1:1)
If NLR want to get more fancy, they could also introduce a linearity slider for the seat movement VS in-game car g's if people don't want it at the default 1:1. (this would also be able to be set individually for pitch and roll).
2. I could be wrong but the NLM's seat movement currently doesn't seem to scale properly from one car to another and from one game to another. If, under braking, my in-game car's front-end pitches down 3 inches at x speed and x acceleration, and if another car in a different game's front-end pitches down the exact same distance (3 inches), speed and acceleration, the NLM v3 should react to that
identically in both games.
It seems each game doesn't match other games in terms of how the NLM v3 reacts (chassis movements, g-forces, whatever) and therefore each game requires different NLM v3 settings.
Example
Assuming the NLM v3 settings are identical between each game, hard braking in an F3 car in Automobilista, Assetto Corsa, and iRacing should all give an almost identical NLM throw-distance, top speed, and acceleration but I feel that's not always the case...Am I wrong about this?
3. Is it just me or is the NLM v3 not capable of pitching and swaying at the same time? If accelerating and turning, there should be pitch and roll at the same time but it seems like the unit isn't capable of that which seems extremely odd. It's like it can only do one at a time.
Example
It currently seems like the unit will pitch and then when the pitching is done at whatever position, then the sway will abruptly kick in (or vice-versa). It reminds me of when people mimick a robot from the 1960s that can only move one body part or in one direction at a time or when people to the "robot dance."
Can others please confirm if this is true or not? I hope I'm wrong...
4. We should be able to define the following:
- max movement/angle
- max top speed
- max acceleration
...for each setting or at the very least individually for overall pitch and overall sway.
Example
I may want the unit to be able to move to it's furthest distance/angle as well as be able to hit it's top speed so it's more dramatic for when kids come over and play with it (especially on No Limits 2 rollercoaster game) but at the same time I'd like to lower the max acceleration so as to get less of a snappy feel since the kids are 3 and 7 years old and I don't like to see their head/neck snapping during some moments of the games.
I know the post-processing settings can kind of do this but they're not clearly defined in exactly what part of the unit's output is being changed / not changed.
5. I have a single Buttkicker Gamer 2 but it's too weak especially while there's movement from the NLM. I think the perfect solution for those only wanting 1 Buttkicker and using the NLM mount will be to get a Buttkicker Advance. Why?
- It's more powerful than the Gamer
- it comes with a clamp just like the Gamer therefore perfect for the NLM clamp-mount
- it's about 5 lbs, maybe 5.5, so it should be ok for mounting (the NLM says max 5 lbs)
- compared to the large Buttkicker, the Advance is less expensive, smaller, lighter, and comes with a mount, not to mention the larger one shouldn't even be clamped to the NLM if you were able to due to it's weight
I think the Buttkicker Advance will be a perfect companion to the NLM v3. I will be ordering one soon and report back here
P.S. If I'm wrong about point #s 2 & 3, I'll delete them so as not to spread false information.