New Automobilista Development Roadmap Reveals Plenty of Exciting Updates

Paul Jeffrey

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Automobilista October Development Roadmap.jpg

Reiza Studios have released the October 'Development Roadmap' for Automobilista, revealing some exceptionally pleasing realism features coming to the sim very soon indeed...

If you had hold out for next weekend's 'Have Your Say' article then there is a fair chance you will pick up on a community desire to simulate more than just the racing cars in game, as if by magic or good fortune it looks like Reiza Studios have had the same idea themselves... confirming tyre allocation and car repair times will be coming to Automobilista very soon, alongside plenty of other awesome stuff as detailed below....

Reiza Studios October Development Roadmap

New native HUD / TV overlay system
For v1.4.9 @Alex Sawczuk has undertaken a complete revamp of the native HUD system to feature a lot of the valuable information seen in DynHUD & other 3rd party systems along with a brand new TV overlay system, which the added bonus of being fully fed & rendered in-game and neatly arranged into a single overall design.

This should hopefully reduce the needs for DynHUD & other external HUDs (though these will remain as functional alternatives for those who may prefer them).

Below a couple of WIP previews of these new fully native systems:

AMS Native HUD Preview WIP.jpg
AMS Native HUD Preview WIP 2.jpg


The new native HUD won´t feature a trackmap in its initial v1.4.9 version but we´re working to add it too in-time for v1.5.0.

Turbo Model
On the physics front, the long overdue turbo model is finally due to arrive in v1.4.9 - that means turbo engines like in F-Truck, F-Classic, Metalmoro MR18, Mini and Lancers will be much more accurate to their real life counterparts.

In the videos below @Niels_at_home talks a bit about this new model and how they impact the driving experience in the sim:

The crazy F-Classic version Niels is testing here has 4.0 bar boost pressure allowed by the rules in the mid-80s, however the actual F-Classic based on the 88 season will be limited to 1.5 max so it should be a bit more sane than this!

For those willing to experiment with insanity though we will keep the boost adjustable up to 4.0 in the initial Beta version due to be deployed in AMS Beta some time this next week. For release the 1.5 cap will be set as per the rules but mods will still be able to experiment with different physics. In the future we might explore the turbo insanity a bit further ourselves :)

Limited tire sets with cumulative wear / component change delays
Another significant realism option currently in the works is the addition of limited tire sets - users will get the option to limit the number of tire sets available for single & multiplayer races, which will then accumulate wear as they´re used throughout the race weekend. Drivers will then be able to switch back & forth between used and new tire sets (rather than just infinitely reset tires to a brand new set every time he goes back to the pit menu).

Furthermore, we are working on adding options for time delays changing major car components, so that if for instance driver blows an engine or significantly damage the car, he will be forced to sit in the pits and unable to go out again while the mechanics handle the required repairs. This is to combine with another new option to set rules for escaping to pits mid-session (whether you can escape to menu any time as currently, only when vehicle is stopped or only when its back to its pit slot).

All this (and potentially some extra options we´re looking into) with the goal of adding an extra dimension of realism to the simulation so that drivers have to be mindful of managing their tires and equipment, an ever present element in real racing.

We are not sure these features will be ready in time for v1.4.9 but will be certainly be added in time for v1.50.

Spielberg 2017
@ilka & the rest of the track team have completed a full revamp of the modern Spielberg circuit, bringing it up to 2017 configuration. This includes several graphics updates along with new surrounding buildings, plus curb & run-off modifications to the track layout itself. Below a couple of previews in nice autumn colors (the GP version will feature appropriately greenish foliage):

AMS Spielberg.jpg



Metalmoro AJR
AMS LMP2.jpg

The Metalmoro AJR will also be added in v1.4.9 as free base content.

The AJR is the first advanced LMP2-ish prototype from Metalmoro - the first of its kind manufactured in Brazil and thus appropriately the first of its kind to feature in Automobilista, filling one of the few remaining gaps in our car roster.

AMS Metalmoro AJR 2.jpg


The AJR has been designed to be versatile for a wide range of different engine configurations, so its series in AMS will have the added bonus of featuring distinct engine options - besides the Chevy V8 currently being run by the single model in action, the sim car will include versions with a Judd V10, Powertec V8 and Honda I4 Turbo as alternatives, all with their own distinct characteristics but overall similar performances.

AMS Metalmoro AJR 3.jpg


These new features and content should be making its way to AMS Beta very soon, along with another nice batch of bug fixes, minor AI and audio developments.

Things are really ramping up and coming together nicely now in these final stages of AMS development, which has contributed to its development continuing to stretch further than we originally planned - we are definitely going to be wrapping v1.5.0 before releases in December, by which point we hope to have our baby in its final and best form - look forward to sharing the news about that at this time next month :)


Automobilista is a racing simulation available exclusively to PC and developed by Reiza Studios.

If you enjoy Automobilista then take your experience to the next level with RaceDepartment! Join in our brilliant online Racing Club to take part in organised online race events, or head over to the Automobilista Modding Forum to have a look through our community made content, or if this isn't enough to keep you occupied, check out the general AMS sub forum and involve yourself in our wonderful sim racing community.

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Like the sound of the latest roadmap update? Excited for the future of AMS? Pleased to see tyre set progression and damage limitations? Let us know in the comments section below!
 
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Reiza are really the 'New kids on the block', first time developers, so to speak and they have done a spectacular job with their Automobilista title, and for me personally, I am REALLY looking forward to their next Sim title, whenever it shows up.
 
Gtx1050m single screen at 1080p, no problem mate!! you will probably run almost everything at maximum, expect shadows, dont go any futher than medium, I saw a video from Niels Heusinkveld that he advices medium for shadows. The only way I have to get a smooth experience in terms of graphics is using v-sync. Either video v-sync from the nvidia control panel, or from the game configuration tool.
 
Realy awesome! Hey guys finally picked up ams plus season pass in haloween discounts! So happy! But can someone please tell me how forgiving is it in terms of pc or laptop systems? I mean will it run smoothly on any systems that are mid class? Thanks a lot
If you can't run AMS on your hardware, then you aren't going to be able to run any other racing sim.
 
I bought AMS 2 days ago on a Steam sale, not thinking it would be much at all. But i am LOVING it. Maybe graphics arent up to Project Cars standard, although some tracks look really good.
I am looking forward to the next upgrade. Well done.
 
ahahaha tarallucci e vino ahahah, di che zona sei? Dalle mie parti si sente spesso, lol
Reiza ha annunciato fin da subito nella campagna indiegogo che sarebbero arrivati con il nuovo titolo, quindi tutto nella norma...
Reiza said since day one of indiegogo that we will see new tracks and cars with new title so it is all ok...
 
Gtx1050m single screen at 1080p, no problem mate!! you will probably run almost everything at maximum, expect shadows, dont go any futher than medium, I saw a video from Niels Heusinkveld that he advices medium for shadows. The only way I have to get a smooth experience in terms of graphics is using v-sync. Either video v-sync from the nvidia control panel, or from the game configuration tool.

Thank you paulo for putting time answering my qustion my friend. Awesome to hear that really i waited for long time to get my hands on ams. What about turning shadows off compeletly? Will it be much smoother?
 
I don't really get all this Project CARS bashing. PC2 is a pretty darn good sim, if a little rushed. Also, the recent rF2 update turned it into even more of a sim too. So, it's not like there's only AMS out there. AMS is good, probably the most one could squeeze out of the old isiMotor, yet it still feels "previous gen" compared to these two. And I'm not talking about the graphics here...
 
A really nice little article on the Metalmoro JLM.

http://www.dailysportscar.com/2017/04/21/the-metalmoro-jlm-ajr.html

Not surprisingly it's built as a kind of track/pleasure drive vehicle so it's not eligible for endurance racing (unless it gets a special dispensation). The one thing I found interesting is it weighs almost 100kg less than a LMP2 car so it will certainly shift!

There are a couple of 10 second videos on YT of the car. The sound is pretty good, I hope Reiza can duplicate that nicely. :)
 

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