Michael Watts
XB1 Gamertag: michaei watts
Your first year in Career will be a challenge as you improve your car throughout the course of your career.
I didn't even know that there was a race going on lol... Is there a way to get a notification when someone post in the group on Xbox?? :Edit: Nevermind I just found it I'll nowbget notifications when someone post in the chat in the groupDisappointed in Friday's turnout. 24 entries, and only 4 showed up, including Michael. Lame.
Sorry Robert, I've been a little swamped at work. I think the game is as done as it will get at this point until the Sequal which is supposed to include a lot of things that were left out in this title. Lack of cautions and damage online does kind of suck, but the fact that other players are all over the track with controllers, makes it a bit of wreck-fest anyway. I've noticed that Controller players are still a bit faster in some instances even though their cars are swerving all over the place and smoking though the corners they seem to still pull away and its near impossible to pass them as they can't really hold it steady in the corners. Wheel users are far more predictable and linear in their movements. The physics are okay for wheel users. The cars feel real heavy, and you have to enter into the corners high and drive down to the apex of the corner of the car will inadvertently slide up and hit the wall. By that same token if you drive it hard down into the bottom of the corner you will probably slide up and hit the car you're trying to pass, so they did get that right. It feels pretty good with a wheel, but there are improvements that can be made with that and graphics. But the overtaking keeps Oval racing pretty fun.Mike, I'm game (working in Richmond now, though), but the lack of realism is troubling. No damage? Any idea if they will patch that or punt? Peter speaks highly of the game and he's on a wheel. Are the physics good? I can forgive a lot if they get that right.
#27- Bob Warren- omracerDaytonaCustom Setups
250
February 24th 8pm
Simulation Physics
Sessions:
Qualifying 3%
Race length 50%
Points based on NASCAR scale starting at Number of Cars entered.
+3 for Winner (+3 Bonus Chase Points and Automatically entered into the Chase)
+1 for Lap Leader
+1 for Most Laps Lead
Confirmed Entry List:#19- Michael Watts
Sorry Robert, I've been a little swamped at work. I think the game is as done as it will get at this point until the Sequal which is supposed to include a lot of things that were left out in this title. Lack of cautions and damage online does kind of suck, but the fact that other players are all over the track with controllers, makes it a bit of wreck-fest anyway. I've noticed that Controller players are still a bit faster in some instances even though their cars are swerving all over the place and smoking though the corners they seem to still pull away and its near impossible to pass them as they can't really hold it steady in the corners. Wheel users are far more predictable and linear in their movements. The physics are okay for wheel users. The cars feel real heavy, and you have to enter into the corners high and drive down to the apex of the corner of the car will inadvertently slide up and hit the wall. By that same token if you drive it hard down into the bottom of the corner you will probably slide up and hit the car you're trying to pass, so they did get that right. It feels pretty good with a wheel, but there are improvements that can be made with that and graphics. But the overtaking keeps Oval racing pretty fun.
Yes everything has gone smoothly and is in place. Currently on Windstream with test 89mps download. Looking forward to getting back to racing soon. I'm eagerly awaiting PCars 2 looks like it will be epic.
We're still going to give a go or at least try but anymore than 16 (Party Chat Limitations) will not allow us to have cautions. Cautions are probably not a big deal on 1.5 mile tracks or more but impossible to not have on short tracks.