MGP20 MotoGP 20 Modding Tutorial

They just suck, not much we can do unfortunately. You can change rider's relative pace but it doesn't really increase the overtaking or make them any faster
as a former programmer i know there are some logarithm should be rectified but just let milestone improve it for the next motogp series. anyhow, motogp is only 2 series left.
 
may I ask question? i've tried the same method to mod some stickers in ride 4 as I did in moto gp 20 but when I want to export using umodel export the app cant detect files inside .PAK/can't export. How to fix this? I'm using UE 4.23.
1605608137927.png
1605608053412.png
 
[QUOTE = "primamhrdk, publicación: 3292724, miembro: 484519"]
¿Puedo hacer una pregunta? Probé el mismo método para modificar algunas pegatinas en el paseo 4 como lo hice en moto gp 20, pero cuando quiero exportar usando la exportación de umodel, la aplicación no puede detectar archivos dentro de .PAK / no se pueden exportar. ¿Cómo arreglar esto? Estoy usando UE 4.23.
View attachment 420420View attachment 420419
[/ CITAR]
debes copiar los archivos Umodel y SDL2.dll en la ruta de Paks
 
[QUOTE = "primamhrdk, publicación: 3292724, miembro: 484519"]
¿Puedo hacer una pregunta? Probé el mismo método para modificar algunas pegatinas en el paseo 4 como lo hice en moto gp 20, pero cuando quiero exportar usando la exportación de umodel, la aplicación no puede detectar archivos dentro de .PAK / no se pueden exportar. ¿Cómo arreglar esto? Estoy usando UE 4.23.
View attachment 420420View attachment 420419
[/ CITAR]
debes copiar los archivos Umodel y SDL2.dll en la ruta de Paks
no funciona
 
I think HxD is one program and BML editor is another (older) program. HxD - hexadecimal editor, works, but it is not so easy - file is "unreadable" you must edit hexadecimal values in exact places. Values look like, for example, " IIL> " but it is better to see hexadecimal form - like "4A CD CC 3F" which has to be edited.
 
I think HxD is one program and BML editor is another (older) program. HxD - hexadecimal editor, works, but it is not so easy - file is "unreadable" you must edit hexadecimal values in exact places. Values look like, for example, " IIL> " but it is better to see hexadecimal form - like "4A CD CC 3F" which has to be edited.
Thanks a lot, I understand. But now the problem is i cant repack the file again. I already use the motogp modding tools and installed phyton, but when i clicked command, the pak file still not built
 
folder name of game is wrong (in path). it must be: motoGPTM20 for some reason it omits TM20 part. copy and paste it into the path info...
 
I had this too, but as you see in your black screenshot - it shows "MotoGP" in path, not "MotoGPTM20". Pasting did not work for me as well, but somehow I managed to get this right... I think it does not like " TM " in folders name.
I did it once more - when you select folder: path will appear, but - in selection window row - select MotoGPTM20 with mouse - copy, and manually paste, replacing incorrect MotoGP with MotoGPTM20...
 
Last edited:

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top