MGP19 Motogp 19 Modding Tutorial

Requirements:
1) Download these tools: https://www.racedepartment.com/downloads/motogp-19-modding-tools.27189/
2) You need Unreal Engine Editor 4.21:
https://www.epicgames.com/unrealtournament/download
3) Also make sure you have Python 2.7 installed:
https://www.python.org/download/releases/2.7/


Video tutorial (How to edit skins):

Text tutorial (skins):

In the tutorial we'll modify a bike skin, but once you know the method you can try with something else.

Section 1: Export
-Launch Umodel.exe (It's in the modding tools)
-Insert the path to MotoGP 19 or navigate to it (Normally it is: C:\Program Files (x86)\Steam\steamapps\common\MotoGP™19 or wherever you have installed it).
Select "Override Game Detection"
Select "Unreal Engine 4" And "Unreal Engine 4.21"
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Then hit OK.
-You'll now have a window with all the directories of the game. Navigate to: motogp19\Content\assets\graphics\vehicles\bikes\cat001\chassis\chassis101'
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You'll see a folder for each element of the bike (3D mesh, animation, textures..)
Click on skeletal_meshes and then on chassis101.uasset. You'll see a 3D preview of the object.
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If you click on "Tools->Export current object" Umodel will export everything related to the object, but we only need the bike texture.

- Press "O" to exit the 3D preview. Click on "textures" and find the bike livery (it's "livery001_d.uasset"). Click on "Tools->Export".
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-Umodel will automatically create a folder called "UmodelExport" located where Umodel.exe is.
You can now find the texture (.tga format) and edit it!

Section 2: Import back in game
Part 1: Prepare your modded textures.
Basically we need to convert our modded .tga texture to .uasset.
- Launch Unreal Engine editor. Select Blank Project, no starter content and name it "Motogp19". Click on Create Project.
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- Drag your modded texture here:
View attachment 286734
- Click on File->Save all. This way you will not need to create a new project next time.
- Click on File->Cook content for windows. Wait till it finishes. You can close Unreal Engine now!
Part 2: Repack.
Go into "Import in game" folder. There you will see a folder called "motogp19". Inside it, you need to create the same Directory where you extracted the file from in Umodel:
motogp19\Content\assets\graphics\vehicles\bikes\cat001\chassis\chassis101\textures
Create the missing folders.
- Go to Documents\Unreal Projects\motogp19\Saved\Cooked\WindowsNoEditor\motogp19\Content
here you will wind the files UnrealEngine cooked for you. You should have 3 files. Copy ALL of them into
motogp19\Content\assets\graphics\vehicles\bikes\cat001\chassis\chassis101\textures.
We're almost done!
- Go back into the root of folder "Import in game". Double click repack command.bat
Once it's done (it's quick), you will have a file called "pakchunk0-WindowsNoEditor_X_P.pak". Replace the X with something else, like "pakchunk0-WindowsNoEditor_MyMod_P.pak"
Copy the pak file you created and paste into:

C:\Program Files (x86)\Steam\steamapps\common\MotoGP™19\motogp19\Content\Paks
or wherever you have installed the game. Make sure you copy it where all the other pak files are.
You're done! Check your mod in game.
 
Last edited:
Hi @BIKER7202 just a quick question.
Is there a way to change the rider's name and bike info from the menu? like in my case changing the info of Mick Doohan's name to Alex Barros and the bike info from NSR 500 (1995) to NSR 500 (1997) ;)
The Pilot keys are ok in the db, but it says Michael Doohan which is not the real info root.
Yes that is possible, it’s a long process so I’ll message you the details
 

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