Requirements: 1) Download these tools: https://www.racedepartment.com/downloads/motogp-19-modding-tools.27189/ 2) You need Unreal Engine Editor 4.21: https://www.epicgames.com/unrealtournament/download 3) Also make sure you have Python 2.7 installed: https://www.python.org/download/releases/2.7/ Video tutorial (How to edit skins): Will Be Uploaded Soon Text tutorial (skins): In the tutorial we'll modify a bike skin, but once you know the method you can try with something else. Section 1: Export Spoiler: Export -Launch Umodel.exe (It's in the modding tools) -Insert the path to MotoGP 19 or navigate to it (Normally it is: C:\Program Files (x86)\Steam\steamapps\common\MotoGP™19 or wherever you have installed it). Select "Override Game Detection" Select "Unreal Engine 4" And "Unreal Engine 4.21" Then hit OK. -You'll now have a window with all the directories of the game. Navigate to: motogp19\Content\assets\graphics\vehicles\bikes\cat001\chassis\chassis101' You'll see a folder for each element of the bike (3D mesh, animation, textures..) Click on skeletal_meshes and then on chassis101.uasset. You'll see a 3D preview of the object. If you click on "Tools->Export current object" Umodel will export everything related to the object, but we only need the bike texture. - Press "O" to exit the 3D preview. Click on "textures" and find the bike livery (it's "livery001_d.uasset"). Click on "Tools->Export". -Umodel will automatically create a folder called "UmodelExport" located where Umodel.exe is. You can now find the texture (.tga format) and edit it! Section 2: Import back in game Spoiler: Prepare Part 1: Prepare your modded textures. Basically we need to convert our modded .tga texture to .uasset. - Launch Unreal Engine editor. Select Blank Project, no starter content and name it "Motogp19". Click on Create Project. - Drag your modded texture here: View attachment 286734 - Click on File->Save all. This way you will not need to create a new project next time. - Click on File->Cook content for windows. Wait till it finishes. You can close Unreal Engine now! Spoiler: Repack Part 2: Repack. Go into "Import in game" folder. There you will see a folder called "motogp19". Inside it, you need to create the same Directory where you extracted the file from in Umodel: motogp19\Content\assets\graphics\vehicles\bikes\cat001\chassis\chassis101\textures Create the missing folders. - Go to Documents\Unreal Projects\motogp19\Saved\Cooked\WindowsNoEditor\motogp19\Content here you will wind the files UnrealEngine cooked for you. You should have 3 files. Copy ALL of them into motogp19\Content\assets\graphics\vehicles\bikes\cat001\chassis\chassis101\textures. We're almost done! - Go back into the root of folder "Import in game". Double click repack command.bat Once it's done (it's quick), you will have a file called "pakchunk0-WindowsNoEditor_X_P.pak". Replace the X with something else, like "pakchunk0-WindowsNoEditor_MyMod_P.pak" Copy the pak file you created and paste into: C:\Program Files (x86)\Steam\steamapps\common\MotoGP™19\motogp19\Content\Paks or wherever you have installed the game. Make sure you copy it where all the other pak files are. You're done! Check your mod in game.