Wouldn't it be easier to cut out the fairing, texture it and place it on Lorenzo 2018 bike?
Basically you remove the non-winglets fairing and replace it with the winglets version
Wouldn't it be easier to cut out the fairing, texture it and place it on Lorenzo 2018 bike?
Little experiment. I'm trying to retexturize Austin external kerbs according to FIM regulations
Milestone just added a second row of normal kerbs, like in F1
Yeah, I mean things like what software do you use to edit 3d file .psk, and what format should be exported and cooked in UE4?I haven't been completely able to teach people how to deal with textures, it would be even worse with 3D
Databases are contained in .uasset files. Extract the files with umodel and try to import them in your Unreal Project, they should be editableSo I bought ...
FMOD files are not moddable...... I know you can edit FMOD files...
Send me a PMYeah, I mean things like what software do you use to edit 3d file .psk, and what format should be exported and cooked in UE4?
I tried extracting them and it does nothing, I can save them though, which just puts them in a directory called umodelsave or something which is fine as I can still access them (only putting that in just in case it creates issues). They seem to error out when you import them into the Unreal Project and if they do get imported they seem corrupted. I looked around some unreal engine forums to little avail, they all say something about migrating .uasset files from one project to another which requires the base project. I apologise if I’m missing something but it’s part of the learning process I guess, if I figure it out I’ll post it here.Databases are contained in .uasset files. Extract the files with umodel and try to import them in your Unreal Project, they should be editable
Never tried editing databases, but try this:I tried extracting them and it does nothing, I can save them though, which just puts them in a directory called umodelsave or something which is fine as I can still access them (only putting that in just in case it creates issues). They seem to error out when you import them into the Unreal Project and if they do get imported they seem corrupted. I looked around some unreal engine forums to little avail, they all say something about migrating .uasset files from one project to another which requires the base project. I apologise if I’m missing something but it’s part of the learning process I guess, if I figure it out I’ll post it here.
Well it didn't error out which is good but it doesn't do anything when I click edit.Never tried editing databases, but try this:
copy the extracted .uasset file into the content folder of your project
Documents/Unreal Projects/Projectname/Content/randomfolder
Then launch UE, you should find the file in the content editor now. Try to open itt
FMOD files are not moddable...
At the minute I’m not sure that’s possible the database seems to be uneditable unfortunately.I take back what I said about modability. I know you can edit FMOD files, in theory we could technically make a 2/4 stroke legends mods.
You can try opening it with HxD editorWell it didn't error out which is good but it doesn't do anything when I click edit.
I’ll try it and get back to you with the resultsYou can try opening it with HxD editor
Fact is datatables are not standard Unreal Engine items, I think they were custom made by Milestone, so it's not possible to edit them in UE4 editor
Thanks, they now open with this program (I've not been able to do anything with it yet but they now open)You can try opening it with HxD editor
Fact is datatables are not standard Unreal Engine items, I think they were custom made by Milestone, so it's not possible to edit them in UE4 editor