Hei Jonix,your tutorial is perfect and very detail.When I started there were no tutorials about it at all. I made that tutorial in order to give you the basic concepts, now what you have is enough. I won't make further tutorials
But,i'm encountered some differences between changing the bikes model and helmet model..
Each bike is having skeletons and physic_assets folder in their base folder,but the helmet isn't..
I found helmet skeletons in helmetShared folder but i can't find the physic_assets folder for helmet so i use the default physic_assets when you importing the model to UEditor.
I did something different from you when try to repacking the files..i'm not only repacking the mesh but also the physic_assets folder because it's attach to the mesh,right?
In the end,it's quite perfect..i can see my helmet model is changing everything seems normal..
The only problem is when i watch the replay after a race,my helmet is missing from the rider,no head also..and sometimes it appear and then missing again..and appear and missing again..
i don't know what's the problem but i think that's because im using the different physic_assets than it used to use..
Can you help me by telling me how to search the helmet's physic_assets folder?
These are the screenshot from my tools
The first one is my helmet folder plus my physic_assets and the second one is the only physic_assets folder i found..
Should i use the RiderGP_Physicassets instead for the helmet?