To extract the files in PNG format, you need FModel. The link is at the beginning of the tutorial. With Unreal it is converted back to the supported file type. Maybe I didn't understand you well... unfortunately I don't speak English.Can someone please explain STEP BY STEP how import .png into file uasset after the extraction? thank you! which program is dedicated to do that?
i mean..i want to know ho to IMPORT a file png, no how to EXTRACT.. with FModel you can only extract ( ex a livery ) but i need to know how to import in a new png (ex with a livery made by me )To extract the files in PNG format, you need FModel. The link is at the beginning of the tutorial. With Unreal it is converted back to the supported file type. Maybe I didn't understand you well... unfortunately I don't speak English.
Do you mean how to import a png into Fmodel or into Unreal Editor?i mean..i want to know ho to IMPORT a file png, no how to EXTRACT.. with FModel you can only extract ( ex a livery ) but i need to know how to import in a new png (ex with a livery made by me )
i mean that i dont know! i ask for having an answer about that. i want to import a png into a file uasset to build a .pak file..what kind of program do i have to use? FModel or what else? and which are the steps to do that? hope you understand nowDo you mean how to import a png into Fmodel or into Unreal Editor?
To turn your png files into uasset files you need to import them into Unreal Editor. Everything you need to know is in the tutorial...i mean that i dont know! i ask for having an answer about that. i want to import a png into a file uasset to build a .pak file..what kind of program do i have to use? FModel or what else? and which are the steps to do that? hope you understand now
You must drag the PNG file to Unreal... and then look at the pages I put further back.i mean that i dont know! i ask for having an answer about that. i want to import a png into a file uasset to build a .pak file..what kind of program do i have to use? FModel or what else? and which are the steps to do that? hope you understand now
WRC/Content/WRC/UI/Textures/VehiclesRenders/SideAnyone knows where are located in the big "pakchunk-WindowsNoEditor".pak file, the little miniature preview of the cars? like the example
Thank You!WRC/Content/WRC/UI/Textures/VehiclesRenders/Side
No problem dudeThank You!
By "logos" do you mean a livery for a car that you are trying to put into the game?Hello!
I don't know to what extent such a request is allowed on the site, but I'll take a chance:
I would like to ask for your help. -again.
I tried several times to go step by step, but I was unsuccessful.
I would like to know if someone would like to include my logos in the game?
Thank you in advance for your answers.
(Sorry, I'm bad at English, so I'm not sure if it's correct grammar. )
No. I wanted to include it among the manufactory logos. That way I could have put it on several cars.By "logos" do you mean a livery for a car that you are trying to put into the game?
Do you mean the logos that are used in the livery editor?No. I wanted to include it among the manufactory logos. That way I could have put it on several cars.
Yes.Do you mean the logos that are used in the livery editor?
You have to "cook" the image files you want to use in Unreal Editor, make sure they are named the exact same as the logos you hope to replace and then you have to use the exact same folder format as the Real Sponsors Mod. If the folder format is confusing you just take the Real Sponsors Mod folder and replace all of its .uasset files with your own and then make your own .pak fileYes.
There is the Real Sponsors Mod (formerly manufactories?).
I liked it and thought I'd post my own (I have several). I have not succeded.
I don't know where I went wrong, because I went step by step, but I tried several times, but it didn't work.
Hello. Look a few pages back, and look for the image captures that I posted, where you can see step by step what to do, and how to obtain the appropriate folders.Yes.
There is the Real Sponsors Mod (formerly manufactories?).
I liked it and thought I'd post my own (I have several). I have not succeded.
I don't know where I went wrong, because I went step by step, but I tried several times, but it didn't work.
You have to "cook" the image files you want to use in Unreal Editor, make sure they are named the exact same as the logos you hope to replace and then you have to use the exact same folder format as the Real Sponsors Mod. If the folder format is confusing you just take the Real Sponsors Mod folder and replace all of its .uasset files with your own and then make your own .pak file
Hello. Look a few pages back, and look for the image captures that I posted, where you can see step by step what to do, and how to obtain the appropriate folders.