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Tracks Goodwood Circuit

Discussion in 'Assetto Corsa Modding Discussions' started by mantasisg, Sep 10, 2017.

  1. Ryno917

    Ryno917

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    Looks like it'll be an interesting experiement! Looking forward to your findings
     
  2. mantasisg

    mantasisg
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    I think I'm not the first one who is trying that, I think @Pixelchaser has tried that, and wasn't impressed. Well I hope to get something, at least.
     
  3. Fat-Alfie

    Fat-Alfie
    David Pemberton Premium

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    I tried it on Thomson Road too (lower grip level off-line) and I didn't really like it either :unsure:
     
  4. ltcars

    ltcars

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    Can you create not just a shiny surface but maybe different textures for different bits of road, wetness, etc.?
     
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  5. mantasisg

    mantasisg
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    I just tested this segmented surface thing in the game and I actually really like it, perhaps at some spots I have reduced grip a bit too much outside, because it is not much different what line to take at those spots, but maybe thats how it really is. Some bends gets huge benefit from different line. Really interesting and really difficult, at some spots you have to get really close to the edge to get full advantage of grippier surface, it is rathe scarey there.

    And yes thats just simply different levels of grip. Also the transitioning between those different levels feels rather natural for me, I have no problem. tested only 250gto, and gt40 so far.

    I have assigned surfaces as normal road, rubbered, and "pure rubber" haha, friction coeficients - 0.82; 0.57; 0.45. I might have to do some tweaks, to make offline even more rewarding. But I'm very happy already.

    @ltcars No I will probably not go for that, I don't know if I'd be able, also I guess too few people are interested in this anyway.....

    Anyone would like to test ?
     
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  6. eboo

    eboo

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    send to me- will test it with pleasure
     
  7. mantasisg

    mantasisg
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    Great, will send it tomorrow, as it is very late already.

    I just drove GT40 with Dusty setting and 16C, it was quite Brackish, a bit too sketchy at some parts, but sensitivity was similar and the laptime too.

    Then drove 288GTO and the "Super Fast" on 16C but with "fast" setting. 288GTO was nice but meh, nothing compared to "Super Fast" in these conditions. To me that car is quite boring, but it becomes real beast when the grip is low. Very sensitive to lower grip patches, but stable great car.

    I like how ffb goes light on low grip patches, awesome.
     
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  8. ltcars

    ltcars

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    I'd like to test as well:thumbsup:
     
  9. ltcars

    ltcars

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    I found this some time ago, looks quit interesting, to be honest I don't like the just shiny surfaces, maybe you can just create a racing line where the track is darker?:)
     
  10. mantasisg

    mantasisg
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    I'd suppose where the line is brighter. I will not be going all these lengths, even if something would be possible. I care not much about visual representation of track being wet because it is - AC. All i want to do is to get, and give at least a bit believable experience of driving in the wet, so countless of AC cars could have at least a shade of this kind of work to do.
     
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  11. mantasisg

    mantasisg
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    I thought that it should be quite interesting. But I see there is no interest after all.
     
  12. eboo

    eboo

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    I'm after the track tests. The idea is really cool. We only regret that after a few laps we feel which line is the most optimal. Respect for work put up
     
  13. mantasisg

    mantasisg
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    Why thats a regret ? In my experience it is not so easy to tell the exact optimal line in these conditions.

    Of course it would be cool to have it changing as the track gets dry, but this is AC. rF2 has it, but it doesn't have the other piece. Also has too high grip in wet IMO.

    I really hope that interest is so low because this is a mod and something like that. It would be extremely sad if Kunos would work on these dynamic things, just to realise (again) that people are actually very static and filled with inertia.
     
  14. eboo

    eboo

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    sorry i use google translator.I meant predictable, defined. But the first few laps when looking for limits gives mega fun. detail on PM
     
  15. aphidgod

    aphidgod
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    Kunos has said on more than one occasion that the data from NKP showed very little interest in wet driving. That's why they left it out of AC in the first place.

    I guess you're experiencing the same phenomenon now. :(
     
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  16. Emery

    Emery

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    Without rain tire option, water spray, wipers, etc., a "wet" version is not terribly immersive.
     
  17. mantasisg

    mantasisg
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    Why would you need a rain tire option if that is in account of tweaked friction coeficients. Which is mostly just based on RL laptimes.

    You can solve waterspray issue by just hotlaping alone if that hurts so much.

    Wipers - same thing. Also could pretend that there is no windshield in the first place :D

    Thats it you are immersed.
     
  18. aphidgod

    aphidgod
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    GBW mod has some spray options in its rain weathers.
     
  19. mantasisg

    mantasisg
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    I think particle effects stops working under 0.9friction coeficient, IIRIC

    I begin to think that most who wants those features, wants them for try for sure, like Marco is keep saying, to get the immersion for once. Driving ? ....meh, just to feel the immersion. What about the immersion of actual driving ? Steering wheel, pedals, gears selection, and the line....

    I only miss puddles, and would really love to have friction coeficients relate dynamicly with speed, and and higher tire pressure to work better, than lower pressure but higher temps (at least from what I have gathered so far, quite strange).

    And don't get me wrong I'm not crying here because my work is not recognized, who cares - it takes ~2-3hours to make it like that for this size of track, when it is ready.

    Maybe 1/1000 simracers has a desire to master wet track driving in simulators.
     
  20. ltcars

    ltcars

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    So let me tell you, it is not a good idea to go in the wet in a AWD Lamborghini, which doesn't sound bad, but which has a brake balance of roughly 50%
     
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