Good Muscle Car mods ?

IgnacioK

10RPM
Dec 11, 2014
14
6
44
I know the rules ,check the post #17 its the same mod that was posted in the AC forum but the link is taked from a web that host alot of riped mods and thus i only post the link to the download to not break the rules here ,but if a moderator think is againts the rules please delete the link .
 

Jim Layee

250RPM
Original poster
Jun 11, 2016
275
292
55
The 2015 Ford Mustang GT available in AC ain't far off how muscle cars of old drove ! HAHAHAH
Nah it has brakes that work, I want a car that has a pedal that vaguely hints that at some point in the future you may like to be going a little slower ... ;)
 

Brandon Wright

I may not be fast, but I'm wide!
Nov 14, 2014
4,421
1,862
I know the rules ,check the post #17 its the same mod that was posted in the AC forum but the link is taked from a web that host alot of riped mods and thus i only post the link to the download to not break the rules here ,but if a moderator think is againts the rules please delete the link .
AFAIK, posting download links to any mod that isn't hosted at RaceDeparment is against the rules here, doesn't matter if it's ripped or not.
 

glasshouse

50RPM
Oct 29, 2017
51
139
40
The 70s performance Mustangs are on this site. Quality mod.


Love the 302R. 1400 kilo's, 392 bhp. Rivals the Mini Cooper S App. K. :roflmao:
 
Last edited:

OldRebel

75RPM
Premium
Nov 26, 2016
83
135
63
I grew up in the muscle car era as well and really wanted a fleet of decent driving (realistic if possible) classic muscle cars in my large stable. There are a few out there that are pretty good but you have to spend the time searching them out and trying them. You also need to know your way around swapping and modifying files between cars to get what you want and you need to enjoy doing it. I have spent hours and hours doing this with muscle cars and Corvettes and I now have a pretty decent fleet. There are several things that are critical to have any success doing this. First of all you need to know those cars fairly well as they were in real life. You need to know which models were on the same chassis with mainly just sheet metal changes between them. Eg 1970 GM "A" body cars included the Chevrolet Chevelle, Pontiac GTO/Lemans, Olds Cutlass, and Buick Skylark. They were all on the same basic chassis with similar powertrain options. Pay attention to who originally authored the cars as it is easier to swap files between cars that were made by the same modder *especially* when it comes to suspension and alignment specs. I generally won't mess with suspension graphics and graphic offsets between models. Also note that if you are changing a car from a small block to a big block or vice versa there is a lot more involved to do a decent job of it. You need to adjust other things such as total mass, center of gravity, suspension stiffness, etc. I am far from being a pro at this kind of thing but I have had hours of enjoyment learning about it and driving my modded muscle cars. Smallblock Hero has recreated at large number of muscle cars and some are better than others as he progressively got better at doing them. My favorite one of his that drives just great 'right out of the box' is his 1969 Camaro Z28 302 with the stock horsepower spec. I now have three different versions of this car in my stable as I have swapped in different small blocks with higher horsepower specs. Another decent one that comes to mind is the 1970 Pontiac Firebird by ACVR. It is a great driving and looking car and is a good platform to use for specs for other GM F body cars from that era.
Experiment, have fun and learn. You really can't wreck anything with the simulator.
 
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