Game Stock Car Extreme v1.21 Released

Renato Simioni

Reiza Studios
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Main changelog for v1.21:

  • Corrected bug that caused CTD on startup in some systems (no longer requires adding a DEP exception for GSC.exe)
  • Lots of optimization work to improve FPS / stuttering issues
  • F-Extreme physics reviewed to rectify a few errors
  • AI revised for improved behavior and minimizing difficulties with tighter corners
  • Multiple qualifying rules introduced in v1.20 have been temporarily removed to fix some errors - it will be added back in the next update.
INSTALLATION:

Full v1.21 links below - now a 5-part 7.10GB installer:

Mirror 1 (thanks to NRT):

PART 1
PART 2
PART 3
PART 4
PART 5

Mirror 2 (thanks to SRE):

PART 1
PART 2
PART 3
PART 4
PART 5

Mirror 3 (thanks to Virtual Motorsport):

PART 1
PART 2
PART 3
PART 4
PART 5


If you had already updated from v1.15 to v1.20:

Run GSC Sync to update, or unrar this package into your GSC2013 folder, overwriting files when prompted.

If you already have v1.15 but had not yet updated to v1.20:

Check the info below:
Game Stock Car Extreme v1.21 is now available

IMPORTANT:
Mods that have loose files that conflict with original game files will cause trouble - make sure your "Shared" folder in particular is clean before you update. For the same reason mods & addon tracks might require some updating in order to work properly.

Full v1.21 installers will come shortly. In the meantime if you don´t have the game yet, head to www.game-stockcar.com.br, download the full v1.15 installer and update to v1.21 with GSC Sync or one of the update packages below.

If you already have GSC2013 v1.15 installed, you may update to version 1.21 by running GSC Sync from your root GSC2013 folder.

Alternatively, download the update packages below (2.3GB in size) and unrar the contents into your GSC2013 folder, overwriting files when prompted:

GSC Extreme v1.21 UPDATE (link 1 - thanks to Sim Racing Evolution)
GSC Extreme v1.21 UPDATE (link 2 - thanks to NRT)
GSC Extreme v1.21 UPDATE (link 3)


Main changelog for v1.20:

Content

Cars:
  • Added Stock Car V8 2014 season to Stock Car V8 series
  • Added Formula Extreme series
  • Added Formula Vee series
  • Completed full Formula V12 field + updated graphics
Tracks:
  • Buenos Aires (4 layouts)
  • Spielberg (2 layouts)
  • Spielberg Historic
Features & fixes:
  • Added DRS functionality + rules (for F-Extreme / f-Reiza)
  • Added option to restrict prime / option tire compound selections per track
  • Revised tire physics on all cars in preparation to new tire model features currently in development
  • Added multiple tire compound options with corresponding tirewall colors to F-Extreme / F-Reiza
  • Adjusted dirty air physics for more realistic behavior
  • Adjusted engine cooling properties in all cars
  • Adjusted AI performance for wider range specially in lower strentgh settings, and more consistency all around from track to track, series to series
  • Fixed bug with AI performance discrepancy from quali to race (RaceQualRatio=XX parameter now works in AIW files, lower than 1.0 value will result in slower qual times relative to race, higher values will do the opposite. By default AI should be about 2% faster in quali; remains an issue with AI being too quick in practice sessions)
  • Increased rearview mirror resolution for all cars
  • Corrected FOV / POV + tv cameras to the same standards for all cars
  • Updated rumble sounds to be more "bassy" on all cars (for Buttkicker and other similar systems)
  • Adjusted trackside cameras in all tracks for more realistic framing / tracking
  • Adjusted some inconsistent road & terrain properties, fixing some overdone high frequency bumps
  • Various environmental / lightining enhancements (new skies / fog and other updated shaders);
  • Introduced new Foliage shader which looks better & is more optimized to provide performance boost
  • Added 3d tyre lods at Granja Viana to help ease performance issues
  • Added 3d Armco at Interlagos

Known issues:
  • The F-Extreme ERS system has been simplified for this release - basically, the battery is fully charged all the time and the power blending still needs work, meaning the driveability under throttle is not quite what it should be yet;
  • The AI for the F-Extreme does not use 8th gear or DRS;
  • The hard compound for the F-Extreme & F-Reiza does ot have its proper orange Pirelli sidewall label.
  • Championship races are being awarded double points.
All these should be sorted out in time for the next update.

Please direct your bug reports on v1.21 to this thread.

For issues installing / running / setting up GSCE, please refer to our FAQ first before posting.

In need of support with Serial Number renewals or fingerprint mismatches? Please send an email to support@reizastudios.com or contact us via PM here supplying the email used in your purchase so we can better assist you.
 
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Try 25 AI, Formula Vee, on Interlagos GP or Spielberg, start at the last position on the grid. Visible cars set to more than 26 (obviously) Still no stutters?

Because both me and several friends of mine tried the time scale fix, with no success, but wombat dll fixes it, it seems.

Still working fine, i should mentioned i only have official content, no addons at all except a plugin ddl for dash meter pro.
 
340.52

Try to disable shadow blur and set shadows to low, rest leave on full/ high.

Hmm. If you set shadow blur on and shadow quality on high, do you get stutters on your machine? If so, do they disappear when adding the wombat dll? Will try some more on my end... The reason for checking this would be that shading would use the vertex buffers extensively. Something that wombat dll is said to fix a bug with for nvidia hardware... It could be that vertex/stencil shading at low fixes the issues as well, but with the bugfix dll it would be possible to have them at full...
 
Ah. The same old Steam debate again. Everywhere there is a specialist group, be it milsim, flightsim, race sim, armchair general grognard strategy nuts, steel beasts pro tank sim elitists... Everywhere there is the Steam discussion.

And the same "we don't want change, manually installing 45000 files is how i have always managed my content, and since i am super hardcore with a purpose built 30k dollar tank sim cockpit, that is only a small hassle for me" to the "the new guys will all have public servers and they will play MY simulation in a way i don't approve of", all the way to the more sensible concerns of modding content, security and community.

Age old discussion. And o should know, as i'm a part of all the above mentioned specialist groupings. My 2 cents? Steam is great IF the developer can really support the product on that very special infrastructure and use it's strengths. Worked out great for Wastelands interactive for instance, who got their rather obscure turn based titles greenlit and are now enjoying a new userbase and income.
 
Tried the Wombat DLL as suggested by @Bri Watson. Apart from having 99% GPU usage in practice sessions with the Formula Vee (but not in other sessions) and the dust clouds causing major FPS drops still... I can see that the stuttering was FIXED! No more stutters in race with 25 AI Formula Vee or V12, framerate at a solid 60FPS adaptive VSync all through the race.

Thank you @Bri Watson !!! Finally i can enjoy the Vee in single player (except for the annoying practice session GPU usage bug that is).

The usage with the three car types mentioned earlier is still very high compared to others, but they are not causing stutters anymore!

Tried several tracks with Vee and V12 and was finally stutter free.

Sent the file to my friend, and he tried it, also stutter free now on his GTX780!

It seems Kepler cards may need this fix for some car models in GSCE since 1.15 at least.

One major bug less for me it seems...

@Reiza Studios, now that we seem to have some confirmations on this, is it possible to include this dll or similiar functioning addon in the base release to stop this issue for certain NVidia cards (regardless of the actual cause)?

I measured the vertex pipeline again with this fix and now it's not stalling or being hammered all the time, and mesh data seems consistent.

Glad it worked for you.
 
The New Update 2.1 of Reiza is not the official car of Shell with the new paint to the season, both in the Valdeno # 77 car as the car of the Popo # 74

Will it still go out on any updates or leave a package of optional skins?
230764_426817_raf28020.jpg
 

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