FM8 Forza Motorsport 2023

Forza Motorsport 8 (Turn 10 Studios)
The tire model is looking pretty good. When Chris was driving the behavior of the car looked to be in line with some of the hardcore sims available. Plus what he was saying about grip improvements sounds good. The car will be way more catchable. And he says they addressed liftoff oversteer. So far so good!

Lighting wise, this looks better than what they showed last month with the single player campaign. It's not as dynamic as the pic above but it is a hell of a lot better than the drab looking scene when the Nissan Z was driving around Kyalami.
 
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The fact that launch is 3 months away and yet the developers are still keeping so many things under wraps is suspicious. If the AI is as great as they claim ... why are they doing a hotlap with no AI?

When they show real racing conditions with IMSA style multiclass racing with competitive AI and a person who can drive at a high level, call me. I want to see that.

All the talk of tire models doesn't mean jack if the AI is horrible, the physics are simcadey, the features are limited, the racing experience is watered down for casuals, etc ...

How fast the AI can drive -- alone -- on the track doesn't mean jack.

To be fair, I have no interest in this game while the career mode is online required. But if the AI is fantastic, and there are really flushed out features I would be willing to reconsider. I doubt this will happen.

Because its 3 months from release ... and they are barely hyping their game.

Their secrecy is telling me everything I need to know.
 
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That was Ai in FM8 vs Ai in FM7. A 13 second improvement over the past game's best Ai is notable, even without traffic. On top of that, the Ai picked better paths through each of the turns than the silly ways the Ai behaved in FM7.

The tire model is a huge part of the physics issues in FM5 - FM7. Showing how it improved says a lot about the game's physics.
 
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Hmm, not very optimistic about wheel support. Yeah they will support the Logitech, and probably fanatec. But FH doesn't work with my simucube and I will be surprised if this does.
 
Ok thats fair. Imo and tbh beeing on pc is always the life with fiddling and setting up many tools and thx to the creators of tools like vJoy or Forza Emuwheel it is possible to get anything working hardware wise with the games :)
 
Youtube channel MotoGamesTV has a pared down version of the July Forza Monthly which focuses only on Forza Motorsport, removed all fluff from the discussion between Chris and Leah and brought Chris' mic levels up (a lot). The best part, all the topics are broken out and labeled plus, the video is only 33 minutes long. Good for rewatching and going over anything you missed.


This is probably the best way to watch the July Forza Motorsport exposé.
 
Website affiliations will repost this elsewhere... But OverTake talks a tiny bit about FM '23's RPG ness. Car-PG.


Kind of timely considering that Baldur's Gate 3 has it's hooks in me.


:EDIT:
Today is looking like W. Jones' Día de los correcciones.

OverTake's video is a TLDR recap of whats been officially discussed by Turn 10. Nothing new here, not even on the Car-PG front.

:EDIT 2:

August's Forza Monthly happens tomorrow at 10AM Pacific (UTC-8) on this flat disk we inhabit.

 
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  • Deleted member 197115

This is how we’re approaching multiplayer in Forza Motorsport

LOL, funny :D
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Linking to that page isn't working. Here's the article I think Andy was trying to post.
FORZA MOTORSPORT PROMOTES SOCIAL AND COMPETITIVE ONLINE RACING
11 August 2023
- Chris Esaki
Compete in Featured Multiplayer or relax with your friends in Private Lobbies. This is how we’re approaching multiplayer in Forza Motorsport.
Today on Forza Monthly we introduced you to our online racing modes in Forza Motorsport: The new Featured Multiplayer experience, Private Multiplayer, and Rivals. Our multiplayer feature set delivers clean and competitive racing and provides a robust foundation for you to set up the racing you and your friends want.

FEATURED MULTIPLAYER
For the next delivery in the Forza franchise, we have invested more in the multiplayer experience than in any other aspect of the game.

One of the biggest things we’ve added to multiplayer in Forza Motorsport is a live, real-world time-based mode of pre-defined live events we call Featured Multiplayer. It’s designed to have the feel of a real-world race weekend, with races scheduled to begin at specific real-world times. This new online racing mode consolidates the Hoppers and Leagues modes from previous games.

Featured Multiplayer has spec events for different car divisions like GT cars, LMP1 cars and Touring cars, open class and spotlight events, as well as a qualifier series for our new players. Each event has an entry cut-off and official start time , running live on our servers, and before entering , you will see the track layout, number of laps, time-of-day, weather, and temperature.

We intend for Featured Multiplayer to bring a sense of anticipation and spectacle, just as we see for real life racing events. And as racing weekends tend to have, there will be an Open Practice stage and Qualifying rounds for races in Featured Multiplayer:

Open Practice:
Make the most out of your prep time here in Open Practice: get to know the car track combo and dial in your tire compound selection and fuel load. You will have anywhere between 5 and 20 minutes or more to get your practice laps in and Qualify depending upon when you joined the event.

Qualify:
At any time before the Featured Race you can jump into the Qualify session. You will have a limited number of laps to put in your best lap. Your best time will determine your starting position at the beginning of the Featured Race.

You can join an event anytime during Open Practice or Qualifying, up to 5 minutes prior to the Featured Race, and then entry for that event closes for new participants. When you join an event, you start in Open Practice with up to 23 other players.

Skip Lap will also be available in Featured Multiplayer in both the Open Practice and Qualifying phases of a scheduled event. In essence, when you think you messed up a lap, you can use Skip Lap to start it all over again. You can access this feature from the start menu.

Using Skip Lap during Qualifying will make your current lap void and you will have to start over with reduced number of laps you have to attempt your best time.

We’ll generally have at least one event available to join in each series in Featured Multiplayer at any time with new events starting roughly every 30 minutes. Parameters for each event will be varied, with different tracks, weather, and time of day, and rotate through multiple series.

There are two different types of events in Featured Multiplayer – Spec Series and Open Series.

Spec Series
Spec racing is fully homologated to ensure an even playing field. That means all the cars racing are identical and have been tuned by us to provide the fairest and most competitive experience possible.
You can still earn CarXP from Spec Series events to level up your car later, however for these events you will not be at a disadvantage if your car is Level 1 and an opponent car is at Level 50 – if you’re playing in the Spec series, they will be set to a pre-defined build and tune to keep a completely even challenge.

Open Series
Open Series is where you can bring any car that meets the class restrictions. This series is about bringing your mild to wild creations to the competition and you’ll never know what is going to be on the track with you. The Open Series will be rotating through the various car classes on a weekly basis.

Featured Multiplayer also includes a variety of pitting features, adding in the element of managing your tire compounds and fuel loads for optimal performance. In shorter races there is no need to pit, however in longer races it may be necessary to change tires or refuel, and we’ll even have some races that require it.

While you’re racing, we want to make sure our players are having a fun and fair experience, so we’ve massively overhauled Forza Race Regulations. FRR has evolved immensely since Forza Motorsport 7 thanks to machine learning. It now identifies track cutting, purposeful collisions and all-around dirty driving, going from being able to identify hundreds of potential infractions in Forza Motorport 7 to thousands in the new Forza Motorsport. Players will receive penalties and race disqualifications based on the severity of incidents.

Matchmaking in Featured Multiplayer uses both your Driver and Safety Rating to pair you with similar players. Driver Ratings are skill-based, while Safety Ratings are influenced by on-track behavior. With Safety Ratings, players are graded for clean racing from S to F, and it means clean, skilled racers play together, while racers with a history of unsportsmanlike conduct are kept isolated in their own pool.

Two road-going sports cars battling for position at a circuit. The cars are facing toward the camera with a red Porsche 911 on the left side of the image and a blue Corvette on the right side of the image, it is day time with clear skies and a helicopter
PRIVATE MULTIPLAYER
For more custom races, compete in Private Multiplayer and choose from a variety of game modes like Circuit Race, Timed Race, Multi-Class and Meetups. The host can customize the race length, the car class and track selection, as well as the race rules.

Event rule presets are where you can choose the kind of racing you want to prioritize, from a relaxed race with limited penalties and no race strategy, to a competitive event with strict penalties, required pit-stops, and simulated damage.

Organizers can use Private Lobbies to host authentic endurance races with race strategy, Forza Race Regulations, 24-hour dynamic time-of-day with weather, track temperatures, and rubbering in, all of which can be customized. Other options include collisions on/off, ghosted back markers, disabled ghost effect, cosmetic or simulated damage, grid ordering, roll off delay, and so on. Assist overrides can be enabled to dial in the specific gameplay for your race.

Private multiplayer lobbies are not affected by Safety Ratings or by Driver Ratings; in the same way, matches in lobbies do not affect your overall Safety and Driver Ratings.

UPGRADED CARS IN MULTIPLAYER
We want players to feel more of a sense of pride of ownership or accomplishment in Forza Motorsport when they show up for a race with a specific car. So that's why we have our car upgrade system built into the entire game – you earn progression on your car when you play Builders Cup, Free Play, Rivals, and multiplayer. We also think this introduces an element that is like how real-life racing works – you spend time in research and development making your car better for the upcoming race.

We want you to have fun with this system, empower your fellow community members, and engage their creativity. For example, if your team is preparing for an upcoming league race organized by a community group, you can host a Private Meetup where everyone tries out specific cars and builds them together.

To assist with this, we’ve reduced the credit cost of acquiring cars – the most expensive car now is now in the hundreds of thousands instead of millions of credits as it was in Forza Motorsport 7.

We know this is a big change from how Forza Motorsport has been in the past, but we think it will bring more elements of real-world racing into the game experience overall and make it more impressive and noteworthy when someone shows up to a non-spec multiplayer race with a fully upgraded car.

RIVALS
Rivals in Forza Motorsport is where you’re invited to really push yourself and the car to shave off every possible millisecond on a selected car and track combination.

Time Attack will be available at launch, where you can build a car to the best of your chosen PI class and attempt to set the fastest possible time. Just like Builders Cup, the cars you bring into Time Attack are always levelling up.

Rivals now includes a Skip Lap option for when you quickly wish to restart. You’ll also be able to identify which corners and track segments you are losing the most time on with Track Mastery sector scoring.

SEE YOU AT THE STARTING LINE
Forza Motorsport is coming October 10 to Xbox Series X|S consoles, Windows 10 and 11 PCs via the Microsoft Store and Steam, and Xbox Game Pass for console, PC and Cloud Gaming (Beta). Pre-order the Forza Motorsport Premium Edition and play the full game up to 5 days early. Here is where you can discover the included add-on packs and the other versions of the game available for pre-order.

Steam players, add Forza Motorsport to your wish list today to be notified of when pre-orders are available for you.

If you missed it before, check out our gameplay walkthrough of the Builders Cup, Forza Motorsport's new single-player career mode, as well as this deep dive into the advanced Drivatar AI opponents and upgraded tire physics.
 
The Forza Motorsport reboot will offer PC players up to and above 4K resolutions, ultrawide monitor support, and pre-compilation and pre-caching (the familiar 'Optimizing for Your PC' screen) to remove any in-game stutters. Microsoft DirectStorage tech was also confirmed, which is being implemented to offer "CPU improvements when loading files to memory." This will help with loading tracks in faster, according to the studio.

NVIDIA DLSS 2 and AMD FSR 2.2 upscaling technologies have also been confirmed for the racing sim, which can be especially useful for keeping frame rates steady when using real-time ray tracing. Developer Turn 10 Studios added that while frame rates will be unlocked in single-player, in multiplayer it will be locked (possibly to 60) to make the experience fair to all hardware configurations and platforms.

The minimum, recommended, and ideal PC specifications for Forza Motorsport can be seen in the image below. It's unclear what are the frame rate targets for these requirements though:

PC Wheels Supported:

Fanatec ClubSport V1
Fanatec ClubSport V2
Fanatec ClubSport V2.5
Fanatec CSL
Fanatec CSR
Fanatec CSR Elite
Fanatec DD1
Fanatec DD2
Fanatec CSL DD
Fanatec GT DD
Logitech Driving Force GT
Logitech Driving Force Pro
Logitech G25
Logitech G27
Logitech G29
Logitech G920
Logitech G923
Logitech MOMO
Logitech Pro DD
Moza R9 (CS Wheel)
Moza R9 (GS Wheel)
Thrustmaster RGT
Thrustmaster T100
Thrustmaster T500 RS
Thrustmaster TX 458
Thrustmaster TX Leather
Thrustmaster T300 Ferrari
Thrustmaster T300 Ferrari GTE
Thrustmaster T300 Ferrari Int
Thrustmaster T300 RS
Thrustmaster T300 RS GT
Thrustmaster 458 Spider
Thrustmaster T150
Thrustmaster T150 Pro
Thrustmaster TMX
Thrustmaster TMX Pro
Thrustmaster TS-PC Racer
Thrustmaster TS-XW
Thrustmaster T128
Thrustmaster T248
Thrustmaster T818
 

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  • Deleted member 197115


PLUG IN AND PLAY WITH YOUR FAVORITE DEVICES​

Forza Motorsport natively supports popular racing wheels from Logitech, Thrustmaster and Fanatec. We also support the DirectInput API on PC, enabling players to plug in and play with a much wider range of hardware than before. This level of device extensibility means Forza Motorsport is accessible to more players who use custom hardware setups.
 

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