- May 10, 2009
I've seen in various tracks flying helicopters, airplanes and blimps...very cool. Anyone know how these are placed in BTB?
If the objects are static, the only thing you have to do is adjust their altitude with the XPacker. I haven't got the XPacker here, but I know there is a tab where you can adjust the altitude above ground. Fiddle around with the XPacker, because that tab is not hard to find.I've seen in various tracks flying helicopters, airplanes and blimps...very cool. Anyone know how these are placed in BTB?
Probably needs some additional code in the .scn file?[/QUOTE said:Rotating objects (mesh files) instances are prefaced in a rFactor .scn file by "RotateY<xxx>".
MeshFile=UFO-01.gmt CollTarget=False HATTarget=False
You may be right about objects moving along their X or Z axis, although I do not recall encountering it. The last digits definitely define speed; I have even seen these with a negative value.thanks gwaldock,
i guess that could be RotateX or Z too, and the xxx is the speed from 0 to 1 right?