Also then logos like Mobil CNBS CNN and etc. make them black or white, dont use multicolor logos on one car and also watch for their clarity, theys should be easy to read without decrypting them.
easiest solution I can think of is to just toss a full red background on the numberso did anyone try to swap chassis between car, and has anyone any idea what is paint_d in place of number ?
Useless to swamp car, because some car use some texture, so like putting Haas on the FOM car, the floor wont be showing... kind of thing will happen.so did anyone try to swap chassis between car, and has anyone any idea what is paint_d in place of number ?
Ah Great that now ruins the idea a had for numberseasiest solution I can think of is to just toss a full red background on the number
G fkin G codies finding more ways to f*k us overUseless to swamp car, because some car use some texture, so like putting Haas on the FOM car, the floor wont be showing... kind of thing will happen.
Ah Great that now ruins the idea a had for numbers
G fkin G codies finding more ways to f*k us over
you could make the background partly white, just remove the transparency from it is the main point.Ah Great that now ruins the idea a had for numbers
G fkin G codies finding more ways to f*k us over
Nice is that the next livery you will be releasingWorking on
View attachment 398179
are you sure is BC1?Bc1 srgb for diffusal with intel plugin bc1 linear for spec map
are you sure is BC1?
could you post a screen shot of your setting, i saw on another post it should be BC7
i asume for driver suit, boots and caps is the same?Nobody use BC7 on the discord where i am.
Because BC7 is use for '' transparency texture'' like sponsor. But only Nvidia one keep the transparency... not the intel one.
you have seen my livery, never get trouble for the effect in game
The line BC1 4bpp sRGB is diffusale, you change it for BC1 4bpp linear for the spec map
View attachment 398343
for spec map ''setting'' color
View attachment 398344
i still use BC1 sRGB for all driver kit yesi asume for driver suit, boots and caps is the same?
i still use BC1 sRGB for all driver kit yes
but BC7 for team logo, pretty much that
Nice looking car
It reminds me of ice-cream.Thanks for the Hex codes Steven, it made my life a lot easier working out textures
I'm pretty much done with my take on the Arrows A18, struggled with the blue but in the end i went with shiny and i think it fits in nicely with the scheme. I think i'll have a go at the pit crew yet as i've not done anything else except liveries to date.
Enjoy
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i tried and... it's full of headache. Codies make chassis swapping harder by fully remap LODs from what i believe.so did anyone try to swap chassis between car, and has anyone any idea what is paint_d in place of number ?