DRIVER UPDATES HERE

Nvidia GeForce 497.09

Fixed Issues in this Release:
  • [Red Dead Redemption 2/Doom Eternal]: The game crashes with TDR or the system crashes while running the game. [200766423]
  • [Doom 3 BFG Edition]: The games shows corruption upon launch. [3407653]
  • [YouTube]: The YouTube web site randomly displays extreme contrast/gamma while idle or during video playback. [3420164]
  • [NVIDIA Image Scaling]: After performing a clean install or over install over version 496.49, NVIDIA Image Scaling resolutions do not appear in the game. [3434708]
  • Games do not launch correctly on GeForce GTX 750 Ti when NVIDIA Image Scaling is enabled. [3442778]
  • [Notebook]: Black screen may be observed on some Optimus notebooks with 1440p/165hz panels when in discrete GPU mode. [3426730]
  • [Notebook]: eDP panel cannot be lit when booting to the desktop after switching to discrete mode. [3423400]
  • Using Adaptive Vertical Sync while G-SYNC is enabled may result in random black screen. [3437003]

Open Issues:
  • [Horizon Zero Dawn Complete Edition]: After attempting to change resolutions, the resolution does not change and the game falls out of IFlip mode. [3442862] To apply the new resolution, press Alt+Tab.
  • [Supreme Command:Forged Alliance/Supreme Commander 2]: Performance drop when there is mouse movement. [3405920]
  • [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. If this issue occurs, toggle the Windows HDR setting.
  • Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
  • In multi-monitor configurations, the screen may display random black screen flicker. [3405228]
  • [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998] To work around, click the mouse (right or left button). The mouse cursor will be sluggish for a few seconds before returning to normal operation.
  • [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. [200779758]
  • [NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop. [3424721] Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
  • [NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition. [3431284]
 
Nvidia GeForce 511.23

Our latest GeForce Game Ready driver ensures the definitive gaming experience in God of War, Tom Clancy’s Rainbow Six Extraction, Hitman III, The Anacrusis, GRIT and Monster Hunter Rise. And introduces DLDSR (Deep Learning Dynamic Super Resolution), an updated NVIDIA Control Panel feature, enhancing Dynamic Super Resolution (DSR) resolution with AI, to improve image quality and accelerate performance.

Additionally, there are three new NVIDIA Freestyle filters that allow you to enhance your games with Screen Space Ray-Traced Global Illumination, Screen Space Ambient Occlusion, and Dynamic Depth of Field. Plus support for 8 new G-SYNC Compatible gaming monitors and displays.

Fixed Issues in this Release:
  • Flicker/disappearing text occurs when 12-bit color is used. [3358884]
  • Random flickering occurs across the top of the screen when using desktop applications. [3427298]
  • In multi-monitor configurations, the screen may display random black screen flicker. [3405228]
  • [Detroit Become Human]: Random stuttering/freezing occurs in the game. [3389250]
  • [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998] To work around, click the mouse (right or left button). The mouse cursor will be sluggish for a few seconds before returning to normal operation.
Open Issues:
  • [Windows11][Far Cry 6]: Geometric corruption occurs in the benchmark and in gameplay. [3441540]
  • [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965]
  • [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. [200767905] If this issue occurs, toggle the Windows HDR setting.
  • Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
  • [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. [200779758]
  • [NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop. [3424721] Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
  • [NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition. [3431284] If HDR is required to be toggled from the Microsoft Control Panel, be sure to switch to a different Image Scaling resolution.
 

Nvidia fixes a bug in FH5


Reshade v5.0
 
Last edited:
Nvidia 512.15 WHQL

Fixed Issues in this Release:
  • [Advanced Optimus]: Brightness levels do not change properly when display set to NVIDIA GPU only mode with HDR set to off. [3497181]
  • Increased registry reads by DWM.exe when GPU is connected to G-SYNC/G-SYNC Compatible display [3535493]
  • [NVIDIA Advanced Optimus][Ampere] Putting notebook to sleep by closing the lid and then waking up the notebook may cause Windows to reboot when in dGPU mode. [3444252]
  • The native resolution for a DVI or HDMI display may not be available from the display settings if the display contains an invalid EDID. [3502752]
  • [Adobe Substance Sampler/Stager]: Fixed Optimus profile to run on dGPU by default. [3557257]
  • [Enscape]: Shadow rendering is incorrect. [3530584]
  • [Solidworks Visualize Boost]: When the application process is running in the background, the GPU memory clock may operate at lower clock speeds. [3417407]
  • [Adobe Premiere Pro]: Adobe Media Encoder could crash due to out of memory error when encoding multiple R3D 8k files. [3532477]
  • [Foundry Nuke]: CUDA and OpenCL kernel return incorrect result. [3497442]

Open Issues:
  • Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
  • [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965]
  • Club 3D CAC-1085 dongle limited to maximum resolution of 4K at 60Hz. [3542678]
  • [RTX 3050] Driver may randomly timeout and recover while using Google Chrome [3567457]
 
CPU-Z v2.01.0


CPUZ 2.01.0.jpg
 
Last edited:
GeForce GRD 512.59

Fixed Issues in this Release:

Changing Digital Vibrance setting causes Event ID 14 error at startup [3544567]
[RTX 3050] Driver may randomly timeout and recover while using Google Chrome [3567457]
[MSI GT83VR 6RF/GT83VR 7RF/GT83 Titan 8RG] Internal notebook monitor displays black screen after driver update. External monitor works fine. [3508108]

Open Issues:

Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
[NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965]
Club 3D CAC-1085 dongle limited to maximum resolution of 4K at 60Hz. [3542678]
[RTX 3080/RTX 3090] Unreal Engine 5 may randomly crash with DXGI ERROR DEVICE_REMOVED error message [3614246]

 
GeForce GRD 512.77

Our newest GeForce Game Ready driver introduces launch day support for Evil Dead: The Game and its NVIDIA DLSS tech, which boosts frame rates by up to 85%. Additionally, there’s day-0 support for the upcoming release of Dolmen and Vampire: The Masquerade - Swansong.

The only issue fixed in this release is related to Adobe Premiere Pro:
  • [Adobe Premiere Pro]: Fixed intermittent DirectX related crashes. [3572670]
Here are the known issues:
  • [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. [3345965]
  • Club 3D CAC-1085 dongle limited to maximum resolution of 4K at 60Hz. [3542678]
  • [GeForce RTX 3090 Ti] Oculus Rift S/Pimax 8Kx is not detected. [3632289][3626116]
 
Last edited:

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