Cross track problem, give me cut track warning

catboy

75RPM
Nov 1, 2008
75
4
Hi all

I make a track with cross track, i make a bridge to cross them.

When test the track in rfactor and cross the bridge ( up level) give me cut track warning. any help..?

sorry my english..
 

mianiak

500RPM
May 4, 2009
578
17
A race line issue I think, try by clearing all AIW and re-append it, if it still fails, try doing the AIW manually.
 

catboy

75RPM
Nov 1, 2008
75
4
Cross track

I remove the Driveline and Append a new one..

And the result is like image:


If i move the point the line is in level but no Corridors.



Any solution in BTB?? or i must edit the Driveline with AIW editor ?

sorry my english
 

mianiak

500RPM
May 4, 2009
578
17
Yep, you will have to use the AIW Editor from ISI. You will have to clear all and do everything including pit's garages, grid etc from scratch. Make sure to back up that AIW file too, otherwise if you edit the track and export, it will overwrite it.
 

RT1971

75RPM
Mar 18, 2009
96
0
Ok this is just a theory, I have not tried it.
Would it be possible to place a wall on its side just under the bridge wider than the road under the bridge and wider than bridge to stop BTB extending driveline and corridors to above track???
If it works leave the wall and set to not render.
 

Satangoss

100RPM
Mar 23, 2009
115
9
RT1971's tip could be worth. I'd test it.

In any cases, I guess this issue could be fixed manually. Just check in BTB what X and Z coordinates of the AIW's point which are being placed at wrong position (on the bridge).

Now, I'd look for this waypoint into yourtrack.AIW file, for example:

wp_perp=(your X coord,ELEVATION,your Z coord)

You may correct the Y coordinate (elevation) by hand. The same you'll need to do with corridors, looking for the lines which contain:

wp_dwidth=(...,...,...) and wp_path=(...,...)

There is a deeper explanation of those lines into into ISI' AIW files.

There's a lot of things which can be fixed by using only Notepad in Rfactor files. I think it's easier than recreate all AIW itens using ISI AIW Cam Editor, which is not very easy to use.
 

catboy

75RPM
Nov 1, 2008
75
4
thks all

Thanks all for the replys


The track have walls in two sides, i just hide.

I think the solution is using AIW editor, but is not easy.


The Notepad solution i think the worse solution, but works.. :)
 

catboy

75RPM
Nov 1, 2008
75
4
YES the solution is unchecking BTB ground in terrain in that area under the bridge.!!


Thanks all for helping
 

R Soul

500RPM
Apr 19, 2009
987
202
37
Select the pieces of terrain, go to Properties and you'll see some options in there.
 
Mar 27, 2009
39
0
I have the same kind of problem on Vitus track. My solution : when I want to export the AIW, I remove the part of upper track that make's the AIW tube is juming (sorry for my bad english...). So the under AIW tube is good, but the upper tube is not, it's falling from upper to under track. After that, I build the part of track I have removed, and export, only the 3D. Then I have to go in the ISI AIW Editor, only to build this small part of upper AIW tube, the function is "smooth path". A little bit complicate, but it works.
I have an idea, for the next time I will have something like that. Instead of make the upper track with track tool, I will make this little part with a wall. But I never try, so may be it's not working.
 

Erwin Greven

retired from this site.
Apr 4, 2009
1,539
259
But then the problem is that the upper AI line will drop on the bottom track. Maybe a sollution could be to have two tracks: 1 normal closed circuit and 1 open track part. Then uncheck btb ground of one track.
 

Fabio675

1RPM
Oct 29, 2010
6
0
Hi all

I make a track with cross track, i make a bridge to cross them.

When test the track in rfactor and cross the bridge ( up level) give me cut track warning. any help..?

sorry my english..

aiw bridge crossing

Hello,
I also have the same problem.
Did you manage to solve it?
Thank you very much!

 

Lee Knight

500RPM
Jan 1, 2010
958
243
Just curious, has anyone tried holding the 'Y' key & trying to move the AIW control point down to the desired surface?
Like I said, just curious....