Best of Simracing Mods: “Donington Park” for Assetto Corsa

Donington Preview_01.jpg


When every detail counts.


Sometimes it is hard to put your finger on why, specifically, you really like or even love something (or someone). This is what happened to me with Donington Park. The first time I drove around this track in a sim was with GTR2. I immediately felt something clicking, and found myself consistently driving pretty much only there. No matter how many tracks there were, and how many more were made by modders with incredible dedication and talent, I could not find anything else that could spark something in me like Donington did. The only other venue that could put some kind of opposition to it was the Swedish Anderstorp circuit. Of course, do not think that I just drove around those two tracks, I raced in all of them present in the game, but Donington was my go to place. Whenever I wanted to try something new, or having just a fun, relaxing race with the AI, or hot lapping for a bit.

You can imagine my delight when I found out, years later, that a smart, resourceful lad called Brun was actually making a scratch made version of the track for Assetto Corsa, which is to this day my most played sim and the one I enjoy the most among the current generation of simracing titles.

Screenshot_ks_porsche_911_gt3_rs_doningtonpark_23-9-118-14-30-13.jpg


Now, I would lie if I’d say that I jumped aboard right in when the mod was out. Whenever a car or a track is out, I usually don’t immediately drive it/on it. This is not because I am being snob, or because I am excessively sceptical, it is just because I like to see if whoever is behind said mod is dedicated to it. Many times you see very promising works, done by incredibly passionate authors, that just get abandoned after an early release or a couple of minor fixes. I can understand that, enthusiasm wears out quickly. However, I get “sentimentally” involved in mods I like, and whenever something like this happens, I feel somewhat left behind or just fooled in some way. I want to see care.

Brun topped any expectations I could have. Dating the first public release of his Donington Park for AC in mid-2014, he kept working and updating the track relentlessly for more than two years! Yes, there have been gaps between some updates and others, but he just kept coming to it every time with something more, trying to meet people’s expectations and requests. After all, I found out that I am not the only one to be so fond of this beautiful circuit.

The track itself, I mean from a layout point of view, of course takes part of the mod’s merit. You can model an incredibly well detailed kid’s scooter, but there is just so much fun you can have with it, and then it is over. This is a most enjoyable circuit, fast, very technical, it requires precision and quick reflexes to handle some of its fast sweeping corners followed by hard braking sequences. You have to learn the track, know it by heart to get the best out of your lap time and trust me, the learning process is so much fun in itself that you will enjoy every second of it.

Screenshot_ks_porsche_911_gt3_rs_doningtonpark_23-9-118-14-31-0.jpg


Where is the credit then? What did Brun do to deserve the spotlight? Well, what he did was ‘simply’ raising the bar for track modding quality by a considerable margin. The reason why, stands in the incredible details Brun meticulously put all around the track, leaving no stone unturned. Everything, from the pit area to the grandstands, to the tarmac, kerbs and marbles on the asphalt, all is modelled and textured beautifully. Everything is of outstanding quality and believable. This might sound silly, but a nice little touch I loved and still makes me smile every time are the plane taking off and coming up at the horizon, the jet fighters swooping over, the chimneys smoke in the distance from what it looks like an industrial area. It just adds to the immersion, making the environment feel so vibrant and alive. No track in AC, not even the Kunos ones, give me the same feeling that Donington gives me. It simply makes me happy every time I drive around it.

Screenshot_ks_porsche_911_gt3_rs_doningtonpark_23-9-118-14-26-35.jpg


Track accuracy is spot on, with all the elevations (which are half the charm of this venue and the most crucial technical aspect of it) and corners calculated and represented correctly. When developing the mod, Brun had to use topographic map data and study video footage to get as close as possible to the real thing. A few years later down the road, the UK’s government Environment Agency released aerial LiDAR scans of the area to the public and much to the author’s surprise, he found out that he basically already got down to the same result, just so not to need making any further corrections to the track’s layout. Simply amazing.

As if all that hard work wasn’t enough, Brun lately decided to go ahead and make a substantial new update, which will bring an entirely new version of the venue to the public, named “Donington 2018”. At first glance, the most obvious change might seem the recolouring of the kerbs and trackside walls from sky blue to crimson red, due to recent change in track management with MSV (Motorsport Vision Group) now running the circuit. However, you would be very wrong in thinking that it is the only major change. “Donington 2018” features both new and reworked models, new grass textures, new building textures, improved visuals plus some general fixes. It will also feature a new and corrected AI and more accurate cut detection points. Essentially, it is a complete overhaul and I can assure you that it feels like a brand new track. However, if you feel nostalgic, fret not as Brun is also considering bringing these same core upgrades to the ‘older’ Donington with the classic sky blue colouring.

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A preview of the new '2018' version

In conclusion, I could think that I am alone in this, that maybe I might be exaggerating the track’s qualities due to the appreciation I have for the real circuit, but the number of positive ratings, and the fact that it is the most downloaded mod track to date here among the RaceDepartment AC resources, just corroborates my conclusion, I believe. Moreover, a couple of users in the forums have confused it in the past for original Kunos content, which I think says it all, beyond anything more I could possible add.

Bravo, Brun!


All pictures and screenshots were kindly provided by Brun.

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Donington is one of those rare circuits that is actually so much faster than you first think, usually it is the other way around. It flows beautifully but I find it quite difficult to overtake, with the constant changes in the racing line. The back straight is the only safe overtaking spot. Watching Senna carve his way through is something else

This mod is amazing quality, an incredible achievement.
 
Wow! I'm impressed with the across the board praise for this mod. I've never taken the time to really nail down Donington though, coincidentally enough, I recently have spent some time on it due to a series in iRacing that is there this week.

I'm definitely going to give this mod a go tonight! Love these kinds of discoveries. It is an aspect of AC that keeps it endlessly fresh.
 
  • Deleted member 241736

indeed with „Tor Poznań“ the best mod -track this time. Though VIR and Road America are also inside. Maybe I forgot one track-modder, so
s o r r y you‘re all great - t h a n k y o u
 
Brun's Donington was always so far ahead of the mod track quality curve, nothing came close to it until LilSki began modding. Still arguably the best AC track mod available, it outshines some of the original official tracks. Stoked for a 2018 update!!
 
"No track in AC, not even the Kunos ones, give me the same feeling that Donington gives me. It simply makes me happy every time I drive around it."

Okay there... it's a great track but it's no replacement for Kunos' Nordschliefe. ;)
 
This track..... oh boy.

Probably my favorite moment with this was trying to beat Prost's pole lap with ASR's FW14 mod. I probably spent about 4 hours, just lapping over and over, tweaking the setup, and pushing as hard as I possibly could to achieve that 1.10.458. Only managed to get into the 1.10s, never got that record. Oh well.
 
I tell you what. This morning I did a quick session and I nearly sh$t myself when I saw the 2 fighter jets fly low overhead. In VR that was an epic moment.
I also love the fighter jets.
Check the support thread - @Brun showed me how to randomise the Typhoons so they sometimes buzz over extremely low. Track days in a convertible become even more exciting when you're not sure if Maverick is about to use your MX5 as an aircraft carrier.
:p
 
Brun's Donington was always so far ahead of the mod track quality curve, nothing came close to it until LilSki began modding. Still arguably the best AC track mod available, it outshines some of the original official tracks. Stoked for a 2018 update!!
that was the thing, it just came "out of nowhere" and set the track mod bar very high
 
Lot of nice time in this track indeed!
Leon thank you for the article
Few words from Burn himself would have been interesting too, what motivated him on one hand, and the technical side on the other, what tool he used and the improvement from the first version to this very new 2018 :)

It was in the works but it hasn't been possible. We'll see to make it happen in the future ;)
 
I tell you what. This morning I did a quick session and I nearly sh$t myself when I saw the 2 fighter jets fly low overhead. In VR that was an epic moment.
@katikomer I was having a mess about with the Typhoon configs last night and set it up so that over half a dozen of them buzz low over the track in a tight formation shortly after the start when everyone's heading down the Craner Curves. Now THAT makes you touch cloth in VR..!
There's definitely the opportunity to have a Red Arrows-type display team added to tracks. They could even have the coloured smoke as part of their models - there's a high-level airliner at Donington with its own contrails, but I bet a lot of people miss that one as its up at cruising altitude and hard to spot in tin-tops.
Also tried to get the passenger jets to come in low over the track Split-Second style just for sh!ts 'n' giggles but couldn't get that to work. :p
 
@katikomer I was having a mess about with the Typhoon configs last night and set it up so that over half a dozen of them buzz low over the track in a tight formation shortly after the start when everyone's heading down the Craner Curves. Now THAT makes you touch cloth in VR..!

Hey mate that sounds absolutely awesome. I am definitely giving it a go this weekend. Did you have any issues playing around with the configs or was it straight forward. I had a read of Bruns recommendations on changing altitude etc.
 

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