BeamNG.drive

Trying to Drift,.....Holy Moly it's going to take a little more practice:redface:...thank gold for the 'Pause' key:roflmao:

Watched a few set up Videos, but still did not make it any easier:O_o:
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Cruising in the Gavril Bluebuck Stockcar V8:inlove:...has a great engine note and looks cool:cool:.
Cruising around the coasts of various maps you come across fantastic little settlements, great for posing your favorite vehicles.
The scene artist have done another superb job with this one
:geek:
00 BeamNG Gavril Bluebuck STOCKCAR copy.jpg
0 BeamNG Gavril Bluebuck STOCKCAR copy.jpg
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1 BeamNG Gavril Bluebuck STOCKCAR copy.jpg

...note to self, this is not an off road vehicle:O_o::roflmao:
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...like when I come across other settlements during my travels:)
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...did I make it:roflmao:
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Taking the V8 Gavril Barstow out around the Coast, called into 'Nodeline Garage' and got some new wheels:thumbsup: love the look of the V8 now:inlove:.

The BeamNG maps are absolutely amazing with small little satalite Towns / Villages that I have come across while cruizing around...thoroughly enjoying it:D

2a BeamNG V8 Gavril Barstow at COASTAL FISHING TOWN Nodeoline Garage copy.jpg


Called into see a long time friend at 'Hendersons Garage' in a small Coastal Fishing Town:)
The only small negative with water areas that have 'Boats' is that they lack detail, so generally try not to show them in a Screenshot unless blurred in the background;)
4 BeamNG V8 Gavril Barstow at COASTAL FISHING TOWN Henderson Garage copy.jpg
4a BeamNG V8 Gavril Barstow at COASTAL FISHING TOWN Henderson Garage copy.jpg
5 BeamNG V8 Gavril Barstow at COASTAL FISHING TOWN Henderson Garage copy.jpg


....and on my way out of town
6 BeamNG V8 Gavril Barstow at COASTAL FISHING TOWN Henderson Garage copy.jpg


The 'Water' looks fantastic in the right 'Time of Day' lighting:geek:
6a BeamNG V8 Gavril Barstow at COASTAL FISHING TOWN Water copy.jpg


Generally most Cockpits look great and like that the 'Dash Lights' come on when the Headlights are turned on....old school V8 Gavril Barstow cockpit:thumbsup:
2 BeamNG V8 Gavril Barstow at COASTAL FISHING TOWN Cockpit copy.jpg
 
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'Photo Mode' is superb:geek::inlove:...really like that I can stiil move my car even when the screenshot has been composed:confused:

1st Screenshot, I was happy with the composition overall, but did not like the car positioning.
0ABEAM~1.JPG


Without going out of 'Photo Mode' your car is still driveable...much like driving a 'Radio controlled' vehicle;)...I could move it to it's new location further along the Bridge
0 BeamNG V8 Gavril Barstow at COASTAL FISHING TOWN copy.jpg


Final Screenshot:D
1BEAMN~1.JPG
 
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Sometimes when composing a Screenshot there is an element you wish was not there:(...in BeamNG, no problem, just go into 'World Editor' find the element and click the 'Eye Icon' next to it to hide it:geek:...mind blown:inlove:

1st Screenshot showing 'Pole' that I want to remove.
8 BeamNG V8 Gavril Barstow at COASTAL FISHING TOWN Pole Removed copy.jpg


...'Pole' is removed, amazing functionality:geek:
8a BeamNG V8 Gavril Barstow at COASTAL FISHING TOWN Pole Removed copy.jpg
 
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I can add this car 'Soliad Wendover Race' to my favorites list, what a weapon:D. Have had a go at adding 'Parts' to cars and this had an option for a 'Stage 3 Supercharger' :geek::D...no need to ask me twice:cool:....and it sounds incredible:inlove:

0 BeamNG Soliad Wendover RACE Supcharger copy.jpg
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1 BeamNG Soliad Wendover RACE Supcharger copy.jpg
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...just as well my real car does not have a 'Supercharger' :redface:
6 BeamNG Soliad Wendover RACE Supcharger copy.jpg
 
Time to build a 'Burnout Car' ;):rolleyes::D
Had this old 'Brucknell Moonhawk' sitting out back on the section, she runs, but with some performance upgrades it just might do the job:)

0 BeamNG Brucknell Moonhawk THE TERRIBLE copy.jpg


She has a good rake with bigger off road tires on the back and had to raise the 'Spring Height' in 'Tuning' a little so tires did not cut through the fender arch.
1 BeamNG Brucknell Moonhawk THE TERRIBLE copy.jpg


Filled her up and went for a spin on the back roads
2 BeamNG Brucknell Moonhawk THE TERRIBLE copy.jpg
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Very happy with her performance I wanted to show off back in Town
4 BeamNG Brucknell Moonhawk THE TERRIBLE copy.jpg


...you %$!*^ Idiot:roflmao:
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Thoroughly enjoying my time in BeamNG:inlove:
 
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Building myself a 'Sleeper' with 'Nitros':confused: and testing it out at 'Johnson Valley' highway...what could possibly go wrong:p
0 BeamNG Burnside Special LEAD SLED Nitros copy.jpg


...hitting the 'Nitros' button...errr somethings not right:redface::confused:

1 BeamNG Burnside Special LEAD SLED Nitros copy.jpg


...yep...not going well:rolleyes:

2 BeamNG Burnside Special LEAD SLED Nitros copy.jpg
3 BeamNG Burnside Special LEAD SLED Nitros copy.jpg


...zoomed into the label on the 'Nitros Bottle'...does it say 'LOL' is that mocking me:roflmao:

3a BeamNG Burnside Special LEAD SLED Nitros CROP.jpg
 
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Really enjoyed the 'Jungle Rock Island' map:thumbsup: as it has that Post-apocalyptic dystopian look to it. The amount of detail and creativity the map Artists have put into this and other maps within BeamNG is incredible, even down to signage on buildings etc, top marks:geek::inlove:
Equally the 'Civetta Scintilla Off Road' vehicle suits the environmental landscape with it's futuristic looks:D.

0 BeamNG Civetta Scintilla OFF ROAD at JUNGLE ROCK copy.jpg
0a BeamNG Civetta Scintilla OFF ROAD at JUNGLE ROCK copy.jpg
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Track / Race Day at 'Hirochi Raceway':D. Loaded up the 'Ibishi Covet Track' car onto my Trailer, connected it to my newly acquired 'Brucknell Bastion Redtail' daily driver and headed off to the Track:thumbsup:...the most carefull / slow driving I've done ever:roflmao:'

0 BeamNG TRACK CAR and TRAILER copy.jpg


Pulling into the Pits to unload the 'Ibishu Covet Track' car off the Trailer and get it into to Service Area for some Performance Upgrades:cool:

1 BeamNG TRACK CAR and TRAILER copy.jpg
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Performance Upgrades went well and ready for a day of testing:inlove:

4 BeamNG TRACK CAR and TRAILER copy.jpg


I would have to say THIS is the coolest thing I've been able to do in a Sim:cool:.

I was also able to color co-ordinate the Trailer color with my towing car, change the Trailer Wheels / Tires to make it look cooler;).
Problem was getting my Track car onto the Trailer...the ramp is too steep and could not get the Track car on it successfully driving forward, so had to reverse it on, but had to get a bit of speed up just to get it on and this caused damage to the Trailer and Track car...neadless to say 15 - 20 goes and numerous resets later I finally got it on with minimal damage.

This trialer needs some longer Ramps that are built in under the Trailer that can be pulled out with the 'Nodes';)

I would have to say thanks :thumbsup:to You Tube Creator 'Dave Cam' for his beginners guide to BeamNG, that showed me this Car / Trailer proceedure
 
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The Race Season went extremely well and I acquired a high profile sponsor 'Fast Automotive' and with that was able to afford a Big Rig and Flatbed Trailer to transport my 2 Race cars to a track.:D
Loading both Race Cars up onto the Flatbed Trailer ready for a long trip to the 'West Coast USA Race Track' on the other side of town.

0 BeamNG RACE CAR and TRUCK TRANSPORTER copy.jpg
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Finally made it:) and set to unloading the cars for Race prep from 'Fast Automotive'

2 BeamNG RACE CAR and TRUCK TRANSPORTER copy.jpg
3 BeamNG RACE CAR and TRUCK TRANSPORTER copy.jpg


Testing the race cars around the track:inlove:...life is good;)

4 BeamNG RACE CAR and TRUCK TRANSPORTER copy.jpg
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6 BeamNG RACE CAR and TRUCK TRANSPORTER copy.jpg
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How to fill in 6.5 hours on your holidays:confused::roflmao:...absolutely fantastic that you can do this in BeamNG.

Used the 'NODES' to move each 'Large Flip Ramps' and position them behind the Flatbed Trailer for unloading the Race Cars.
Small problem with the Race Cars is that they are low to the ground and the Ramps did not quite come up to the truck Flatbed level which ment they got caught between wheels....Solution: I raised the 'Spring Height' on the cars to 'maximum', this did the trick;)
There is a specialised Truck that has a tip Flatbed that will do the job, but only takes one car.
 
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Taking a trip to 'Johnson's Valley' for some dirt / rock climbing action...first have to pick up the new vehicles at the 'Settlement' and transport them to the 'Dunekicker Base Camp':D

First have to set up a ramp and back the truck up to it....5 attempts later:redface:
0 BeamNG TRUCK with Rock Crawler Dunekicker Stambecco Rally copy.jpg


Vehicles all loaded and on my way

1 BeamNG TRUCK with Rock Crawler Dunekicker Stambecco Rally copy.jpg
2 BeamNG TRUCK with Rock Crawler Dunekicker Stambecco Rally copy.jpg


Was not sure whether the Truck would go over the dirt or if the vehicles would even stay on the trailer...phew, slow and easy and finally made it;)

3 BeamNG TRUCK with Rock Crawler Dunekicker Stambecco Rally copy.jpg

4 BeamNG TRUCK with Rock Crawler Dunekicker Stambecco Rally copy.jpg


Now set up the ramps and unload the vehicles for the weeks action:inlove:

5 BeamNG TRUCK with Rock Crawler Dunekicker Stambecco Rally copy.jpg
6 BeamNG TRUCK with Rock Crawler Dunekicker Stambecco Rally copy.jpg


Had some trouble with the large ramp used at the Settlement as it kept moving by itself and could not move it into position for some reason at the Dunekicker Base Camp:O_o:
 
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Love looking around while driving for the next screenshot:inlove: and Utah does not disappoint.

There were some steep and very tight corners on this road and wasn't sure I would even get up to the top with the cars still on:confused:

3 BeamNG CAR TRANSPORTER at UTAH Bridge WRECK copy.jpg

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...Dang it, stop looking around and watch where you're driving:redface::roflmao:

6a BeamNG CAR TRANSPORTER at UTAH Bridge WRECK copy.jpg
 
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Loving the Utah landscape and thought I would take the 'BurnOut Car' around the back dirt Roads.:)

There are alot of really superb track side structures and objects in the BeamNG maps, kudos the the map Artsits again:thumbsup:

0 BeamNG BURNOUT CAR on FIRE at UTAH copy.jpg
0a BeamNG BURNOUT CAR on FIRE at UTAH copy.jpg


...note to self, don't try and do a Burnout leaving the Gas Station:redface::roflmao:

1 BeamNG BURNOUT CAR on FIRE at UTAH copy.jpg
3 BeamNG BURNOUT CAR on FIRE at UTAH copy.jpg


The 'Explosion' and 'Fire' effects are fairly decent looking in the right lighting:)
 
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Revisting the 'Fire Explosion' effect and wanted to set up a 2 car crash with fire explosion. I set up the first 'Green' car, got it into the position on the road where I was going to crash into it:).

Hit the 'Record' key to start so there is something to view in the 'Replays' and view back in slow motion to get the exact moment of impact for Screen Shots.;)

Once the 'Green' car is in position I activate the 'Fire Explosion' for that car...so it will already be on fire when I crash into it:D...talk about dramatic:geek:

Hit the 'TAB' key to transport myself into the blue car and when hitting the 'Green' car, activate the 'Fire Explosion' effect via mapped key on my Wheel....so now both cars are in flames:confused::roflmao:

Wait till motion stops and stop 'Record'

Below is a sequence of screenshots from the 'Replay'....paused / composed and set 'Time of Day' in 'Photo Mode'.:inlove:
0 BeamNG 2 CAR FIRE EXPLOSIONS copy.jpg
1 BeamNG 2 CAR FIRE EXPLOSIONS copy.jpg
2 BeamNG 2 CAR FIRE EXPLOSIONS copy.jpg
3 BeamNG 2 CAR FIRE EXPLOSIONS copy.jpg


Found that the fire looks better in dim light...set the 'Time of Day' to early morning or late evening sun or in a shady area;)
 
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