Automobilista 2 | V1.0.5.5 And Nürburgring Pack Now Available

Paul Jeffrey

Premium
It's here! Reiza Studios have finally finished the little bits of extra polish, and now the Nurburgring Nordshliefe DLC is here for Automobilista 2!

We've been waiting with bated breath for this mammoth track track to come to Automobilista 2, and now that time is here folks - new track, and it's probably the biggest and best of them all.

As an added bonus, Reiza Studios has also wrapped up the new DLC in yet another sizeable game update - adding further tweaks, refinements and improvements to the simulation - details of which can be found below:

CONTENT
  • Added Nurburgring Nordschleife layout *Part of the Nurburgring DLC Pack (Steam Store Page for standalone DLC should be available soon)

GENERAL
  • Fixed reverse grid in Championship mode

UI & HUD
  • Added Vehicle Selection filters
  • Fixed track image anchors on lobby details page
  • Fixed 'Left Monitor Bezel Width Right' input
  • Added Credits screen to UI
  • Fixed various missing / incorrect filters for cars & tracks

PHYSICS & FFB
  • Fixed coordinate conversion when reading SETA contact patch offset
  • Fixed curbs pulling inverse way on cars where steering arms are "behind" steering axis.
  • Fixed minor road noise confribution being partially unequally handled on front right wheel
  • Fixed issues with Mini FFB using new profile
  • Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires & adjusted load damping to minimise hysteresis
  • Adjusted tire treads for adittional longitudinal slip in rain race tires
  • Corrected front tire tread width in GT / Prototypes (305mm / 315mm)
  • Adjusted default diff settings & roll bar values for Porsches
  • Revised low rev band torque curves & suspension rates for GT cars
  • Adjusted Porsche Cayman suspension travel & helper spring deflection length
  • Fixed error in main driveline syntax (potentially improves rear differential functionality)
  • Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force & CoG height
  • Reduced engine inertia in GT3/GT4 cars
  • Slightly increased engine inertia for Group A cars
  • Reduced engine inertia & spring rate range for Metalmoro MRX (all variants)
  • Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes
  • Further revised suspension rates on all GT3 / GT4 cars
  • Fixed Mercedes AMG GT3 camber range for front wheels
  • Minor adjustment to StockCar 2020 CoG height & aero
  • Reduced Copa Fusca FFB Max force and raised stactic ride height by 1cm
  • Reduced F-Reiza FFB max force

AI
  • Further improvements to AI Lateral player avoidance and line selection when side-by-side with players
  • Improved AI player avoidance in situations where more than one player is present (MP)
  • AI callibration pass for GT / Stock / Prototypes
  • Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars
  • Reduced aggression scalars for tintop series

AUDIO
  • Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays
  • Fixed McLaren 570S GT4 missing sound in Chase view.
  • Increased bottoming sound effect for GT3s & GT4s

TRACKS
  • Velo Citta: Rebuilt pitlane triggers & adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass
  • Imola: added DRS zones triggers as per latest GP configuration
  • Added drone animations to Velocittá, Velopark, VIR
  • Fixed rain blockers at VIR
  • Adjusted Nurburgring GP TV cameras

VEHICLES
  • McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts
  • Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model
  • Camaro GT4R - Corrected samll sidewindow material
  • Fixed Porsche Cup 4.0 rear tire dimensions
  • Added damage, dangling parts & dirt map for Fusca (all variants)


Notes from the developer:

IMPORTANT! The latest physics modifications to GT3 / GT4 cars require a setup reset to default in setup UI to take effect - no need to delete all your settings, just go into the setup screen and click "Reset to Default" when choosing any of the new GT3 / GT4 cars added in v1.0.5.0 (other cars haven´t had setup range changes so shouldn´t need a reset).

IMPORTANT! As previously announced, with the release of the Nurburgring DLC Pack, the Nurburgring layouts included in the previous update are now only available for owners of the DLC or the packages that include it.

Our next game update towards the end of the month will add layouts combining variants of the modern track with the Nordschleife. Next year we also plan to include an historical version of the track to this pack, with no additional charge to those that already own it.



Original Source: Reiza Studios

Automobilista 2 is available now, exclusively on PC.

Check out the RaceDepartment Automobilista 2 sub forum for a place to hang out with fellow AMS 2 fans, share tips and tricks to maximise your experience with the simulation and grab all the latest news regarding the title.

AMS 2 Footer.jpg
 
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Welcome old friend, I have been looking forward to meeting you in this new location for a very long time and with this brief encounter you did not disappoint :inlove::thumbsup:

View attachment 419799View attachment 419800View attachment 419801

...I just had to :inlove::rolleyes::roflmao:


View attachment 419802View attachment 419803View attachment 419804

...arrgghhh, couldn't keep up with the Mini's on the corners

View attachment 419805
Do you have higher res versions of these posted somewhere? Your screenshots would make great wallpapers :)
 
Track looks lovely

concerns me with the bouncy GT3 that there a flaw in the physics engine

car interiors seem to lack the correct material light reflection of the likes of ACC

bouncy cam / car view really detracts from the pleasure of using the sim

FFB still lacks something for me. Understeer still not pronounced enough and details still missing. Although im sure the devs willl get there eventually
 
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nitty picky

or how I do my utmost best to find a flaw, amplify it to something gamebreaking, and if I fail to do so look for some online traction and amplify it together in the virtual echo chamber.

So now it is the bounce, in another game it is the UI and one step further it is the business model.

call me cynical, but it is getting repetitive and tiresome.

...and yes, I’ve been there too and occasionally still fall for it - but have learned to not kick a dead horse or linger too long on it.

Happy to “bounce” with Reiza as they refine their game.
 
The Copa Trucks around Nordschleife :cool:...a very challenging and uniquely satisfying driving experience :inlove::inlove:...only in Automobilista 2 :thumbsup::thumbsup:

View attachment 419856

...not all plain sailing though...lol:roflmao::roflmao:
I just wanted to say how much i enjoy your posts. Everybody's bitching about this and that and how this isnt realistic and that should be different and then there is you having a great time and taking gorgeous screenshots. What a breath of fresh air. Thank you so much and please keep em coming!
 
I agree. This is not normal behavior at all. After this kind of driving, there really should be no suspension left to bounce off of.
I'm not sure I've ever seen any race car behave like that. Or even any road car for that matter unless a big American older car.

Hmm seems likely an underlying physics issue
 
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Is anyone else playing in VR and finding approaching the Big Carousel very stuttery? Checking the SteamVR graph, I get a lot of dropped frame around there. Its quite bad just in this spot for me. This is middle of the day with no-one else on the track.

Vive Pro, i7 7700K@4.8 w 1080ti. no AA, SS 115%
Same here, I have frame drops but no VR
 

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I gave the update a little go with the 570 and cup car.
A little mixed on the new ffb.
In a straight line the road feedback is fantastic.
Very little feel of load under braking or rubber to road contact.
When the car starts to slide it feels like a wood wheel.

One of the things I enjoyed in pc2 seta tire model was the adhesive tire feel when at optimal temps.

I also noticed the front brakes overheat entering every turn in the telemetry....300c to 800c + using the base setup and have had to open the front ducks to over 80% to prevent this.

Any suggestions for settings on TM TX?
Currently using
75/35/35/50 in-game...might have added an extra 35 setting lol?

Deleted my AMS 2 folder and reset default setup prior to testing.
 
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