Automobilista 2 | Update V1.0.1.0 And Hockenheim Now Available

Paul Jeffrey

Premium
Reiza Studios have deployed a major new update to Automobilista 2 - including the addition of the awesome former home of the German Grand Prix - Hockenheim.
  • New update adds numerous fixes and improvements.
  • Hockenheim DLC adds 7 layouts, including historic variants
  • Optimal brake temperature added
Everyone likes the idea of powering past the trees of the old Hockenhiem straights from yesteryear, don't they? I certainly do, and seeing as the German track decided to wipe all trace of the iconic former Grand Prix layout from the face of the Earth, we have Reiza Studios to thank for bringing it back alive again in Automobilista 2!


The DLC was released earlier today, and anyone who owned the base Automobilista 2 game prior to DLC launch had the benefit of receiving this awesome piece of content for free - otherwise new players will need to either purchase as a standalone item or part of the season pass offering.

Of course, the DLC is indeed the headline from today, but Reiza have also packed quite the punch with their new game update - addressing many items within the title whilst adding some further refinements and improves as they continue to develop post V1 release. This is very much the beginning of a development journey, with the studio confirming August 7th is slated as the next release date, with "a lot of new content" - so that should keep us busy in the weeks ahead...


You can check out the full update list and note from the studio below:

Host of the German GP 37 times, the Hockenheimring is one of the tracks with the richest heritage in the world of motorsports. Historically known for its bygone classic layout with long straights through the surrounding forests, the track was reformed for the 2002 German GP, becoming much shorter modern circuit but retaining a high speed, flowing nature perfectly suited for wheel-to-wheel racing with all types of cars.

This pack features 4 distinct versions of this legendary track from 4 different decades - 1977, 1988, 2001 and 2020, along with extra modern layouts (National, Short A & B).

This the first DLC to be released for Automobilista 2, and it is FREE to all current AMS2 owners and for those who purchase AMS2 over the weekend (July 24-25-26 2020) - by July 27th the Hockenheimring Pack will be sold as an independent DLC to AMS2, and also as part of the 2020-2021 Season Pass.

For those who have already purchased the Season Pass, be assured its value will be preserved with the addition of a 6th DLC pack to the five originally included in that package.

AMS2 Hockenheim 1.jpg

AMS 2 Hockenheim 4.jpg


Along with the Hockenheimring we are also deploying the first major update post V1 release - similar updates around this time of the month will be a regular fixture for the foreseeable future.

The exception will be in August when we are releasing not one but two two major updates (including a LOT of new content) at the beginning and end of the month.

The next update (scheduled for August 7th) will feature substantial developments to championship mode and introduce portuguese, spanish & french localization.

We remind all users that AMS2 is a long term project that will continue to evolve and expand in a monthly basis for years to come - all fronts of the game will still have major improvements, with a lot of it to make it in before the end of the year. If you want to learn more about what´s incoming make sure to check out our July Development Update next week, where we will expand on these plans including some great content announcements!

AMS 2 Hockenheim 5.jpg

AMS 2 Hockenheim 3.jpg


V1.0.1.0 CHANGELOG:

CONTENT

  • Added Hockenheimring 2020 (GP, National & 2 Short layouts)
  • Added Hockenheimring Historic versions (1977, 1988, 2001)
UI & HUD
  • Fixed incorrect logo alignment on initial splash in some resolutions
  • Added Session duration information to In-Race Info Layer
  • Add 'Skip Cooldown Lap' option after race is finished
  • Tweaked text colour and background opacity on timing/delta messages
  • Increased name area on relative positions HUD unit
  • Fixed championship standings screen only displaying first driver
  • Added markers for DLC content
  • Fixed Single Official Championship autoloading.
  • Fixed lower case button labels on pause menu return to pits button.
  • Corrected inconsistent size in Kart thumbnails
  • Fixed Caterham Academy gearbox information
  • Fixed error in Superkart name
  • Slightly improved lighting in showroom
  • Corrected Stock Cruze 2020 Thumbnails
  • Fixed position 6 selecting position 5 vehicle on monitor leaderboard
  • Fixed looping issue when trying to invite players to lobby via steam overlay
  • Added more fonts assets
  • Updated splash screen content logos
  • Added hud colors + HUD class logos for Montana and G55
PHYSICS
  • Implemented optimal brake temp ranges (this adds an optimal brake temperature plateau to the brake response curve, making them slightly less peaky)
  • Revised load damping for all tyres & sidewall & tread stiffness tweaks to F-Retro, F-Reiza, F-V10, F-Ultimate, Caterhams
  • Adjusted F-Classic, F-Trainer, F-Retro & F3 tyre treads
  • Adjusted carcass stiffness for karts & superkarts
  • Reduced carcass heating for Truck tyres
  • Added new Differential hump mode values (this affects how the viscous locking torque varies by fluid temperature inside the diff, reducing locking torque as slip starts to increase the temperature, then virtually seizes with high locking torque as thermal expansion dominates at higher temperatures)
  • Removed air restrictor setup option
  • Reduced front ride height range & default setting, rear brake torque for G55 Supercup
  • Revised rear wing efficiency & distribution for G55, Stock V8 2020 (both models
  • Further adjusted F-Retro aero yaw & rake sensitivity
  • Reduced wheel contact factor (hopefully contributes to excessive collision issues)
  • Slightly increased FFB max force range
  • Fixed Push-to-Pass button being available for Stock Car series in Time Trial mode
  • Fixed wrong default preload following range correction in v1.0.0.3
  • Added antistall clutch to all karts
  • Kart brake heating updates
  • Adjusted Copa Truck tyre temp optimal window
  • Reduced engine inertia for superkart
  • Adjusted head physics (slightly better bump damping in cockpit view)
  • Minor adjustment to MRX & Sigma P1 FFB max force
  • Corrected default wing setting for F-V10, F-V12 (one click more in both ends for both cars)
  • Reduced baseline anti-roll bar stiffness for F-Reiza
  • Opalas: Reduced brake heating, moved default brake bias slightly forwards
  • F-Classic: Small tweak to FFB max force
  • Increased DRS effects for all cars that feature the device
AI
  • Added new AI start logic (AI cars now are more creative off the line in looking for spaces and getting out of single file over first lap)
  • Added opponent names & personalities for F-Ultimate, F-V10, F-V12 drivers
  • Adjusted AI blue flag behaviour to reduce erratic movements when lapped in races
  • Minor AI performance callibration pass for P1, P2 models
  • Slightly reduced AI Grip for Bathurst
  • Revised Classic cars AI performance & throttle application (fixing some inconsistencies added with late pre-release changes)
  • Callibrated AI performance for Copa Fusca, Copa Uno, Copa Clasic, Karts, Caterhams, G55 Supercup series
  • Increased AI effects for DRS
AUDIO
  • Reduced default tire skid & surface volume to 50%
TRACKS
  • Brasilia: Fixed vehicles popup behind the tents at turn 1
  • Cascais Slightly improved performance in replays
  • Guapore: Reduced garage depth (stops AI crashing on pit exit)
VEHICLES
  • Fixed bug in sorting cars of the same class in a quick race grid (now grid is always randomised within same grid grouping value)
  • Fixed Gol & Passat grid grouping in Copa Classic FL & Hot Cars
  • Added Gol wiper animations and cockpit vibrations (all variants)
  • Сhevette: Wiper pivot point correction
  • Added Copa Truck wiper animations and cockpit vibrations (mirrors/window net)
  • Added Puma GTB, GTE,P052, Chevette wiper & cockpit animations
  • Added cockpit animations, wipers & windscreen cleaning animation to ARC Camaro and Passat (all variants)
  • Added suspension animations and cockpit vibrations to F-Classic G3M2
  • Updated Vitor Genz KTF livery
  • Added New Ginetta G58 livery
  • Corrected F309 undercar shadow
  • Corrected cockpit POV for F-Classic G3M2
  • Temporarily disabled some suspension animations fro F-reiza, F-V10, F-v12 and F-Ultimate
  • F.Reiza: Fixed numbering on liveries
  • Updated Formula V10 Gen2 liveries: (2 New Teams - AsiaTech Factory Racing #24 #25 / Dominilab Racing #26 #27) + Updated/Revised #05 #06 #09 #10 #11 #12 #18 #19


Original Source: Reiza Studios

Automobilista 2 is available now, exclusively on PC.

Got questions? Have answers? Want to chat about AMS 2 and don't know where to go? Worry not my friend, we have just the place for you! The Automobilista 2 sub forum here at RaceDepartment welcomes you with open arms - come say hello!

AMS 2 Hockenheim 2.jpg
 
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Untill I find him, or any other racing authority speaking in this manner about AMS2, I will not reconsider reinstalling.

Actually, there was a stream of the first Online Stock Car race this year using AMS2 with the real drivers and the sim was praised by the interviewed winner, several other Stock Car drivers also said how good SC 2020 feels. Look up for it if you can understand portuguese.
 
I've spent a few hours in AMS2 and only had three races so I am far from an expert with the Sim but I do enjoy it enough to continue with it, but because of the crashes since the recent update I haven't tried it again and instead re-installed Automobilista. To me, AMS 1 is far better for driving feel. I haven't driven all cars in either Sim but the first impressions are that AMS1 is better. Shame club races don't use this title. If RF2 can be used for club races, why not AMS1? To me, these two Sims feel better for actual driving than others. ACC may be as good, I haven't the hours in that one yet, but ACC doesn't have the car variety. Possibly, AMS2 will eventually compare better with AMS1,RF2 & ACC. but I would like the crashes to disappear so that I can keep trying it!
 
That's the most common BS logic argument that one can read on the interwebz. According to your logic I could show you a video of me missing the world record in trackmania and the cars would still be realistic, eh? :rolleyes:

My abillities have nothing to do with realistic phyiscs for a sim car. It's not the driver who makes the cars but the physics engineers. Maybe watch Niels Heusinkfelds video mastering the Lotus 97t around Adelaide and compare that to what you experience in AMS2. For one thing there is basicly no turbo lag when flooring the throttle and I am yet to experience any form of wheelspin in cars that were known for their violent nature requiring the drivers to shortshift and keep the revs high to not get killed. I am not sure if they have fixed it with the last patch but I haven't read anything about it in the changelog. Granted I haven't tested the newest build but for a very average driver like me cars shouldn't be so easy to controll. Just because some aliens know how to manipulate and abuse the physics best, doesn't mean that those cars are right.

Try the new builds.
Maybe you can find something you like. ;)
 
I very often agree with you and find your comments to be very reasonable, but there are some points to be kept in mind here. There are quite a few people who invested quite a bit of money and it allready took Reiza much longer to get there with AMS2 than planned - basicly happens to every sim devs so no biggy for me. I have no rush and I can wait, as I am luckily not in the camp of people who spent 100 Euros but I can see why some people would like to reap the fruits of their investment. Then comes the question of how you sell a game on Steam. The current state of AMS2 is clearly not indicating v.1.0. People who are part of this niche might be able to live with it and understand it, but if you want to attract more people it might have been better to keep it in EA as new users might expect the sim to be in a totaly different state.

I think it's fine to compare different products and as much as I love rF2 - a product that needed much longer than any sim - I remember how it was released, how crap it ran and how bad/average it looked. But something that worked quite well was how cars behaved and I mean all of them. With AMS2 this is a bit of a two edged sword. There is one car that brings a smile to my face and that's the Super V8. But on the other hand I have far too many cars that have some very basic issues and I have no idea how that slipped into v.1.0. You don't need to have driven a 60s or 70s F1 car to know that you can't drive it one handed into a breaking zone as they have soft suspension and delicate breaking characteristics with the car rolling and shifting weight while going or easing off the throttle/brakes. And you don't need to have driven an 80's F1 car with 1000 BHP to know that you can't smash the throttle, yet those cars are on rails and it totaly feels like playing an arcade racer.

So something that I would like to see in the near future for this sim: less emphasize on cosmetics and getting all the cars up to Super V8 levels in terms of handling and physics before adding even more cars. I know I am propably in a minority here, but the core driving experience is where this sim really needs to catch up before anything else is touched. My two cents :thumbsup:
Try turning up the boost pressure in those 80s f1 cars and you will find yourself needing to be much more careful with the throttle... You only make 1000+ HP with maxed or near max boost pressure. I did this once not long after the game came out and it is not ****ing easy. Just as difficult as the lotus in AC with maxed out boost pressure.

Edit: Just went in game and drove one of those cars at 90% boost and spun the tires in a straight line in third gear, at over 200km/h. You need to learn to look at the setup, in real life they only ran these cars anywhere near max boost for qualifying. Race HP was closer to 700.
 
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Actually, there was a stream of the first Online Stock Car race this year using AMS2 with the real drivers and the sim was praised by the interviewed winner, several other Stock Car drivers also said how good SC 2020 feels. Look up for it if you can understand portuguese.
Where can I find this? I can never find any footage or anything from Brazilian Stock Car and I love the cars in game so I've been wanting to watch some races.
 
Haven't been able to use my rig in last few weeks, but the last time I tried AMS2... I gotta be honest here

When closed beta started I was super excited about the game, because what was there was very promising, and I expected it to evolve (and it will of course, Reiza are hard workers) so I gave it some slack in some areas

Now though. I have to say I still slightly prefer AMS1 sharper FFB and feel. In AMS1 every single car feels great and up to same unmatched standard, in AMS2 it varies car by car, which reminds me of (hate to say this) Project Cars 2.

FFB in most (if not all) other sims is "spongy" compared to AMS1 razor sharp feel. AMS2 falls into this same spongy category. Maybe AMS1 was even too sharp and nuanced feeling, but when we don't have seat of the pants feeling, not sure if wheel should feel A) the most realistic it can or B) the most informative.

Besides, Niels Heusinkvled said AMS1 did not use any extra effects, to make the FFB have "more information than reality", it was all coming directly from physics (he speaks about it in his ACC impressions video)

Of course AMS2 will be developed continuously, and it can reach and even surpass the same level. But currently, I'm still keeping AMS1 installed too, and purely from "driving on the limit" perspective I still like it more. AMS2 has lot of other great things going for it (and it far FAR surpasses Project Cars 2) but anyway. Just my honest opinion at the moment (tbf, haven't tested the latest build)
rF2 has very detailed fast FFB too and it also comes straight from the physics which is why i love it so much because you can control cars and feel what they are doing. Agreed on AMS though its such an awesome driving experience. Hope (and think) Reiza will fix as many things as possible through continuous development.
 
Where can I find this? I can never find any footage or anything from Brazilian Stock Car and I love the cars in game so I've been wanting to watch some races.
I don't know how it's going right now, I just remember the pre-season race that was kind of a demo just after AMS2 launch. It's tough to find because it's on facebook. The race I'm talking about you can find here
 
Same here Locked up after race finished and showed standings. The animations and menus where there, but menu options were not responsive. Had to end task.

Here is where I seem to be locking up frequently. Video continues to play in the background, but the options are not responsive. I have to end task in Windows to exit from this screen. Solo race against the AI.

1595795915275.png
 
That's my biggest complaint as well. The AI pretty much come to a dead stop on the apex and then can power out with way more traction then I can manage (Formula Classic Gen 1 and 3 at Hockenheim '77).

Same complaint, similar car and circuit combo. I'm almost certain one of the AI cars did come to a complete stop in the first chicane on the second lap, which wrecked my run.

I'm loving this game, but unfortunately the AI is the worst i've come across in some time, and there wouldn't be many race-sim/simcades that i dont have. The game needs much attention in this area.
 
Is there a way for me to reduce head shake through the bumps at hockenhein?
Right now you can only adjust the World Movement setting. At maximum (100) the world will move and the cockpit will stay static. At minimum (0) the world will stay static and the cockpit will move. You'll have to try and find a balance that works for you, though excessive movement has been a common complaint since the EA release.

I'm in VR and have it at 50 which works for me, but I don't get uncomfortable easily.
 
Right now you can only adjust the World Movement setting. At maximum (100) the world will move and the cockpit will stay static. At minimum (0) the world will stay static and the cockpit will move. You'll have to try and find a balance that works for you, though excessive movement has been a common complaint since the EA release.

I'm in VR and have it at 50 which works for me, but I don't get uncomfortable easily.
Thats good though that you can minimize the world moving. Thats the one that makes me puke. The car moving is fine. I think the triple screens adds to the nausea when the world shake in my whole field of vision. :D Cant even imagine VR and the world moving. :sick:
 

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