Automobilista 2 | Update V1.0.1.0 And Hockenheim Now Available

I love this game.. but I can't stand the fact the cars seem to have NOS coming off the corners then brake late and nearly stop dead on corner entry.. who is play testing this game? Oulton Park is particularly bad and it's my fave track..

I agree with the above it's got a way to go before it betters AMS
 
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To all those “the physics is broken” complaints, Niels Huesinkveld, who knows a thing or two about this stuff doesn’t seem to agree:


He drives ONE car in the game, and the best car at that. At ~40:35 he admits he does not know what realism is (an not many, if any of us do), however, the car he is driving is fantastic, and AMS 2 does get that car right. I don't think anyone says all the cars have bad physics. He does admit it feels different than AMS, and that the FFB is vague. I watched this entire video when it came out, and the last 7 minutes he gives a good summary. But this video in no way discounts some that have complained about physics of some of the cars. I am enjoying the game, and think Reiza will get some of the other cars ironed out, but I am not going to discount others comments on the physics, and I don't think Reiza will either.
 

Steve Bird

Come On Williams!
Premium
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Wiltshire, UK
" The DLC was released earlier today, and anyone who owned the base Automobilista 2 game prior to DLC launch had the benefit of receiving this awesome piece of content for free - otherwise new players will need to either purchase as a standalone item or part of the season pass offering. "

Can someone explain this to me please?

I have owned the game since EA.
I think this may be talking about the backers of AMS2 (as in people who paid into the development of AMS and AMS 2 - like me) and not people who owned AMS prior to the DLC launch. Backers of a certain level got AMS and DLC plus AMS2 and DLC.
 

Steve Bird

Come On Williams!
Premium
565
433
Wiltshire, UK
To all those “the physics is broken” complaints, Niels Huesinkveld, who knows a thing or two about this stuff doesn’t seem to agree:

It's easy for somebody who has a direct drive wheel to say everything is hunky dorey but I'm in the camp that AMS2 FF is okay but not wonderful when using a T300. I much prefer AMS1 which is much more in line with the feeling I would expect but hey, I'm happy but not doing cart wheels over AMS2's FFB like some people are on youtube (who also have a DD wheel). This is just my opinion so please don't start a "Hater" war as I'm a gold backer of AMS & AMS2 and love Reiza for what they do but it isn't all "Nirvana" like some people are saying. However, I know you said physics but FFB is what feeds back those physics to the driver.
 
Did you miss this part in the channel log ?
They give you something for free and make updates to the entire game, while informing you there will be, from what I understood..3 more major updates to come by August.....yet it's not enough for you?

PHYSICS
  • Implemented optimal brake temp ranges (this adds an optimal brake temperature plateau to the brake response curve, making them slightly less peaky)
  • Revised load damping for all tyres & sidewall & tread stiffness tweaks to F-Retro, F-Reiza, F-V10, F-Ultimate, Caterhams
  • Adjusted F-Classic, F-Trainer, F-Retro & F3 tyre treads
  • Adjusted carcass stiffness for karts & superkarts
  • Reduced carcass heating for Truck tyres
  • Added new Differential hump mode values (this affects how the viscous locking torque varies by fluid temperature inside the diff, reducing locking torque as slip starts to increase the temperature, then virtually seizes with high locking torque as thermal expansion dominates at higher temperatures)
  • Removed air restrictor setup option
  • Reduced front ride height range & default setting, rear brake torque for G55 Supercup
  • Revised rear wing efficiency & distribution for G55, Stock V8 2020 (both models
  • Further adjusted F-Retro aero yaw & rake sensitivity
  • Reduced wheel contact factor (hopefully contributes to excessive collision issues)
  • Slightly increased FFB max force range
  • Fixed Push-to-Pass button being available for Stock Car series in Time Trial mode
  • Fixed wrong default preload following range correction in v1.0.0.3
  • Added antistall clutch to all karts
  • Kart brake heating updates
  • Adjusted Copa Truck tyre temp optimal window
  • Reduced engine inertia for superkart
  • Adjusted head physics (slightly better bump damping in cockpit view)
  • Minor adjustment to MRX & Sigma P1 FFB max force
  • Corrected default wing setting for F-V10, F-V12 (one click more in both ends for both cars)
  • Reduced baseline anti-roll bar stiffness for F-Reiza
  • Opalas: Reduced brake heating, moved default brake bias slightly forwards
  • F-Classic: Small tweak to FFB max force
  • Increased DRS effects for all cars that feature the device
There's nothing for free here.
 
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At ~40:35 he admits he does not know what realism is (an not many, if any of us do), however, the car he is driving is fantastic, and AMS 2 does get that car right. I don't think anyone says all the cars have bad physics.

Quite a lot of people claim the game’s physics engine is completely broken, and quite a lot of people claim to know this as fact.

My understanding is that some cars may need to have parameters tuned (which Reiza seem to be doing, but as they have stated many times, it takes time), and as confirmed by Neils, it’s all somewhat subjective. I would rate his opinion above 99.9% of so called experts on forums who’s only experience is driving a road car, playing sims, or the odd track day.
 
I love this game.. but I can't stand the fact the cars seem to have NOS coming off the corners then brake late and nearly stop dead on corner entry.. who is play testing this game? Oulton Park is particularly bad and it's my fave track..

I agree with the above it's got a way to go before it betters AMS

That's my biggest complaint as well. The AI pretty much come to a dead stop on the apex and then can power out with way more traction then I can manage (Formula Classic Gen 1 and 3 at Hockenheim '77).
 
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AMS2 is like a fine wine, it's going to take a while to mature but you can dip in for a taste every now and then for a bit of fun.

This thread (read pretty much every news thread RD) likes to finely whine, the experts (read Sim Racers who have all driven the real cars on every track in every condition...) say the physics suck without providing any actual data evidence, isn't it brilliant how they can complain so freely whilst not providing even a little bit of information!?

Ergo everyone's an expert, but only the Devs "knows it all".
 

safi hellie

@Simberia
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AMS2 is like a fine wine, it's going to take a while to mature but you can dip in for a taste every now and then for a bit of fun.

This thread (read pretty much every news thread RD) likes to finely whine, the experts (read Sim Racers who have all driven the real cars on every track in every condition...) say the physics suck without providing any actual data evidence, isn't it brilliant how they can complain so freely whilst not providing even a little bit of information!?

Ergo everyone's an expert, but only the Devs "knows it all".

I suppose if you are going to put out a game that costs £100 or so, you need to expect a certain amount of attention from the consumers.


BTW the DLC thing, well I have the track in the game, but it WOULD allow me to purchase the DLC if i wasn't paying attention....

Steam should really say that I already own the DLC but it doesn't...pretty sure that will catch at least one person out...
 
I suppose if you are going to put out a game that costs £100 or so, you need to expect a certain amount of attention from the consumers.


BTW the DLC thing, well I have the track in the game, but it WOULD allow me to purchase the DLC if i wasn't paying attention....

Steam should really say that I already own the DLC but it doesn't...pretty sure that will catch at least one person out...
The base game doesn't cost that and I just checked, Steam DOES say that I own the DLC, and I can't buy it twice for me. You could still buy it to gift it to a friend though...
I own the season pass, maybe it's different if you got the DLC for free.
 
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AMS2 is like a fine wine, it's going to take a while to mature but you can dip in for a taste every now and then for a bit of fun.

This thread (read pretty much every news thread RD) likes to finely whine, the experts (read Sim Racers who have all driven the real cars on every track in every condition...) say the physics suck without providing any actual data evidence, isn't it brilliant how they can complain so freely whilst not providing even a little bit of information!?

Ergo everyone's an expert, but only the Devs "knows it all".
I very often agree with you and find your comments to be very reasonable, but there are some points to be kept in mind here. There are quite a few people who invested quite a bit of money and it allready took Reiza much longer to get there with AMS2 than planned - basicly happens to every sim devs so no biggy for me. I have no rush and I can wait, as I am luckily not in the camp of people who spent 100 Euros but I can see why some people would like to reap the fruits of their investment. Then comes the question of how you sell a game on Steam. The current state of AMS2 is clearly not indicating v.1.0. People who are part of this niche might be able to live with it and understand it, but if you want to attract more people it might have been better to keep it in EA as new users might expect the sim to be in a totaly different state.

I think it's fine to compare different products and as much as I love rF2 - a product that needed much longer than any sim - I remember how it was released, how crap it ran and how bad/average it looked. But something that worked quite well was how cars behaved and I mean all of them. With AMS2 this is a bit of a two edged sword. There is one car that brings a smile to my face and that's the Super V8. But on the other hand I have far too many cars that have some very basic issues and I have no idea how that slipped into v.1.0. You don't need to have driven a 60s or 70s F1 car to know that you can't drive it one handed into a breaking zone as they have soft suspension and delicate breaking characteristics with the car rolling and shifting weight while going or easing off the throttle/brakes. And you don't need to have driven an 80's F1 car with 1000 BHP to know that you can't smash the throttle, yet those cars are on rails and it totaly feels like playing an arcade racer.

So something that I would like to see in the near future for this sim: less emphasize on cosmetics and getting all the cars up to Super V8 levels in terms of handling and physics before adding even more cars. I know I am propably in a minority here, but the core driving experience is where this sim really needs to catch up before anything else is touched. My two cents :thumbsup:
 
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There is one car that brings a smile to my face and that's the Super V8. But on the other hand I have far too many cars that have some very basic issues and I have no idea how that slipped into v.1.0. You don't need to have driven a 60s or 70s F1 car to know that you can't drive it one handed into a breaking zone as they have soft suspension and delicate breaking characteristics with the car rolling and shifting weight while going or easing off the throttle/brakes. And you don't need to have driven an 80's F1 car with 1000 BHP to know that you can't smash the throttle, yet those cars are on rails and it totaly feels like playing an arcade racer.

I don't agree with any of this tbh. None of those F1 cars feel like they're on rails to me, or particularly "arcadey". They do act quite non-realistic off track at speed though, which is an issue they need to address, similar to how they can be spectacularly un-realistically flipped by nudging their rear wheel at speed. That said, physics are optimised for on-track racing not edge cases, so compromises have to be made in order to focus development.

If the 60's/70's/80's F1 cars are so easy to drive and are on arcade rails then it should be a snap for you to provide videos of you easily hitting WR times on all the key F1 tracks.

I'm looking forward to seeing them asap. Thanks.
 
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My intention is not to disrespect anyone.
People should enjoy whatever they like.

These are just my two cents:

I tried AMS2, and I've tried giving it a chance. On numerous occasions.
The relationship just didn't work out.
I concurr with all the people not liking the driving feel.
This is exactly what drove me away from simcade titles i enjoyed in the past (GRID, NFS Shift).
The problem is that you're always guessing what the car is gonna do, every turn, every apex, it's all a constant gamble, anticipation of the car's next move.

If a freshly fabricated sim performs ALMOST as good as its predecessor, something is not right. It should feel at least 1% better right from the start.

Rubens Barichello said on AMS1:

Untill I find him, or any other racing authority speaking in this manner about AMS2, I will not reconsider reinstalling.
 
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I don't agree with any of this tbh. None of those F1 cars feel like they're on rails to me, or particularly "arcadey". They do act quite non-realistic off track at speed though, which is an issue they need to address, similar to how they can be spectacularly un-realistically flipped by nudging their rear wheel at speed. That said, physics are optimised for on-track racing not edge cases, so compromises have to be made in order to focus development.

If the 60's/70's/80's F1 cars are so easy to drive and are on arcade rails then it should be a snap for you to provide videos of you easily hitting WR times on all the key F1 tracks.

I'm looking forward to seeing them asap. Thanks.
That's the most common BS logic argument that one can read on the interwebz. According to your logic I could show you a video of me missing the world record in trackmania and the cars would still be realistic, eh? :rolleyes:

My abillities have nothing to do with realistic phyiscs for a sim car. It's not the driver who makes the cars but the physics engineers. Maybe watch Niels Heusinkfelds video mastering the Lotus 97t around Adelaide and compare that to what you experience in AMS2. For one thing there is basicly no turbo lag when flooring the throttle and I am yet to experience any form of wheelspin in cars that were known for their violent nature requiring the drivers to shortshift and keep the revs high to not get killed. I am not sure if they have fixed it with the last patch but I haven't read anything about it in the changelog. Granted I haven't tested the newest build but for a very average driver like me cars shouldn't be so easy to controll. Just because some aliens know how to manipulate and abuse the physics best, doesn't mean that those cars are right.
 

Goffik

RMG Motorsports
Staff
Premium
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Delete the AMS2 folder in documents for these upgrades?
You could do it just to be on the safe side, but I don't think it's necessary this time. Just make sure you reset car setups to default when you drive them.
 
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