• Guest, RaceDepartment is now on Discord!  Join Here

Automobilista 2 | Update V1.0.1.0 And Hockenheim Now Available

Reiza Studios have deployed a major new update to Automobilista 2 - including the addition of the awesome former home of the German Grand Prix - Hockenheim.
  • New update adds numerous fixes and improvements.
  • Hockenheim DLC adds 7 layouts, including historic variants
  • Optimal brake temperature added
Everyone likes the idea of powering past the trees of the old Hockenhiem straights from yesteryear, don't they? I certainly do, and seeing as the German track decided to wipe all trace of the iconic former Grand Prix layout from the face of the Earth, we have Reiza Studios to thank for bringing it back alive again in Automobilista 2!


The DLC was released earlier today, and anyone who owned the base Automobilista 2 game prior to DLC launch had the benefit of receiving this awesome piece of content for free - otherwise new players will need to either purchase as a standalone item or part of the season pass offering.

Of course, the DLC is indeed the headline from today, but Reiza have also packed quite the punch with their new game update - addressing many items within the title whilst adding some further refinements and improves as they continue to develop post V1 release. This is very much the beginning of a development journey, with the studio confirming August 7th is slated as the next release date, with "a lot of new content" - so that should keep us busy in the weeks ahead...


You can check out the full update list and note from the studio below:

Host of the German GP 37 times, the Hockenheimring is one of the tracks with the richest heritage in the world of motorsports. Historically known for its bygone classic layout with long straights through the surrounding forests, the track was reformed for the 2002 German GP, becoming much shorter modern circuit but retaining a high speed, flowing nature perfectly suited for wheel-to-wheel racing with all types of cars.

This pack features 4 distinct versions of this legendary track from 4 different decades - 1977, 1988, 2001 and 2020, along with extra modern layouts (National, Short A & B).

This the first DLC to be released for Automobilista 2, and it is FREE to all current AMS2 owners and for those who purchase AMS2 over the weekend (July 24-25-26 2020) - by July 27th the Hockenheimring Pack will be sold as an independent DLC to AMS2, and also as part of the 2020-2021 Season Pass.

For those who have already purchased the Season Pass, be assured its value will be preserved with the addition of a 6th DLC pack to the five originally included in that package.

AMS2 Hockenheim 1.jpg

AMS 2 Hockenheim 4.jpg


Along with the Hockenheimring we are also deploying the first major update post V1 release - similar updates around this time of the month will be a regular fixture for the foreseeable future.

The exception will be in August when we are releasing not one but two two major updates (including a LOT of new content) at the beginning and end of the month.

The next update (scheduled for August 7th) will feature substantial developments to championship mode and introduce portuguese, spanish & french localization.

We remind all users that AMS2 is a long term project that will continue to evolve and expand in a monthly basis for years to come - all fronts of the game will still have major improvements, with a lot of it to make it in before the end of the year. If you want to learn more about what´s incoming make sure to check out our July Development Update next week, where we will expand on these plans including some great content announcements!

AMS 2 Hockenheim 5.jpg

AMS 2 Hockenheim 3.jpg


V1.0.1.0 CHANGELOG:

CONTENT

  • Added Hockenheimring 2020 (GP, National & 2 Short layouts)
  • Added Hockenheimring Historic versions (1977, 1988, 2001)
UI & HUD
  • Fixed incorrect logo alignment on initial splash in some resolutions
  • Added Session duration information to In-Race Info Layer
  • Add 'Skip Cooldown Lap' option after race is finished
  • Tweaked text colour and background opacity on timing/delta messages
  • Increased name area on relative positions HUD unit
  • Fixed championship standings screen only displaying first driver
  • Added markers for DLC content
  • Fixed Single Official Championship autoloading.
  • Fixed lower case button labels on pause menu return to pits button.
  • Corrected inconsistent size in Kart thumbnails
  • Fixed Caterham Academy gearbox information
  • Fixed error in Superkart name
  • Slightly improved lighting in showroom
  • Corrected Stock Cruze 2020 Thumbnails
  • Fixed position 6 selecting position 5 vehicle on monitor leaderboard
  • Fixed looping issue when trying to invite players to lobby via steam overlay
  • Added more fonts assets
  • Updated splash screen content logos
  • Added hud colors + HUD class logos for Montana and G55
PHYSICS
  • Implemented optimal brake temp ranges (this adds an optimal brake temperature plateau to the brake response curve, making them slightly less peaky)
  • Revised load damping for all tyres & sidewall & tread stiffness tweaks to F-Retro, F-Reiza, F-V10, F-Ultimate, Caterhams
  • Adjusted F-Classic, F-Trainer, F-Retro & F3 tyre treads
  • Adjusted carcass stiffness for karts & superkarts
  • Reduced carcass heating for Truck tyres
  • Added new Differential hump mode values (this affects how the viscous locking torque varies by fluid temperature inside the diff, reducing locking torque as slip starts to increase the temperature, then virtually seizes with high locking torque as thermal expansion dominates at higher temperatures)
  • Removed air restrictor setup option
  • Reduced front ride height range & default setting, rear brake torque for G55 Supercup
  • Revised rear wing efficiency & distribution for G55, Stock V8 2020 (both models
  • Further adjusted F-Retro aero yaw & rake sensitivity
  • Reduced wheel contact factor (hopefully contributes to excessive collision issues)
  • Slightly increased FFB max force range
  • Fixed Push-to-Pass button being available for Stock Car series in Time Trial mode
  • Fixed wrong default preload following range correction in v1.0.0.3
  • Added antistall clutch to all karts
  • Kart brake heating updates
  • Adjusted Copa Truck tyre temp optimal window
  • Reduced engine inertia for superkart
  • Adjusted head physics (slightly better bump damping in cockpit view)
  • Minor adjustment to MRX & Sigma P1 FFB max force
  • Corrected default wing setting for F-V10, F-V12 (one click more in both ends for both cars)
  • Reduced baseline anti-roll bar stiffness for F-Reiza
  • Opalas: Reduced brake heating, moved default brake bias slightly forwards
  • F-Classic: Small tweak to FFB max force
  • Increased DRS effects for all cars that feature the device
AI
  • Added new AI start logic (AI cars now are more creative off the line in looking for spaces and getting out of single file over first lap)
  • Added opponent names & personalities for F-Ultimate, F-V10, F-V12 drivers
  • Adjusted AI blue flag behaviour to reduce erratic movements when lapped in races
  • Minor AI performance callibration pass for P1, P2 models
  • Slightly reduced AI Grip for Bathurst
  • Revised Classic cars AI performance & throttle application (fixing some inconsistencies added with late pre-release changes)
  • Callibrated AI performance for Copa Fusca, Copa Uno, Copa Clasic, Karts, Caterhams, G55 Supercup series
  • Increased AI effects for DRS
AUDIO
  • Reduced default tire skid & surface volume to 50%
TRACKS
  • Brasilia: Fixed vehicles popup behind the tents at turn 1
  • Cascais Slightly improved performance in replays
  • Guapore: Reduced garage depth (stops AI crashing on pit exit)
VEHICLES
  • Fixed bug in sorting cars of the same class in a quick race grid (now grid is always randomised within same grid grouping value)
  • Fixed Gol & Passat grid grouping in Copa Classic FL & Hot Cars
  • Added Gol wiper animations and cockpit vibrations (all variants)
  • Сhevette: Wiper pivot point correction
  • Added Copa Truck wiper animations and cockpit vibrations (mirrors/window net)
  • Added Puma GTB, GTE,P052, Chevette wiper & cockpit animations
  • Added cockpit animations, wipers & windscreen cleaning animation to ARC Camaro and Passat (all variants)
  • Added suspension animations and cockpit vibrations to F-Classic G3M2
  • Updated Vitor Genz KTF livery
  • Added New Ginetta G58 livery
  • Corrected F309 undercar shadow
  • Corrected cockpit POV for F-Classic G3M2
  • Temporarily disabled some suspension animations fro F-reiza, F-V10, F-v12 and F-Ultimate
  • F.Reiza: Fixed numbering on liveries
  • Updated Formula V10 Gen2 liveries: (2 New Teams - AsiaTech Factory Racing #24 #25 / Dominilab Racing #26 #27) + Updated/Revised #05 #06 #09 #10 #11 #12 #18 #19


Original Source: Reiza Studios

Automobilista 2 is available now, exclusively on PC.

Got questions? Have answers? Want to chat about AMS 2 and don't know where to go? Worry not my friend, we have just the place for you! The Automobilista 2 sub forum here at RaceDepartment welcomes you with open arms - come say hello!

AMS 2 Hockenheim 2.jpg
 
Last edited:
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

pavig

25RPM
Premium
Aug 24, 2017
29
29
50
Automobilista 2 v1.0.1.1 is now up - this is a minor complementary update to yesterday´s release.

CHANGELOG:
  • Adjusted row highlighting on session Load/Save screen to make active column more obvious.
  • Enabled keyboard Tab key navigation for setup Save/Load page columns
  • Updated "Ready" icon in lobby
  • Fixed incorrect icon shown on dedicated servers in multiplayer browser
  • Fixed ultrawide alignment issues on vehicle classes dialog screen
  • Minor general AI dry performance callibration pass
  • Updated track limit system logic to help avoid some penalties when avoiding accidents
  • Reduced amount & time of lifting throttle required to pay track limit penalty
  • Interlagos Historic: Fixed AI hitting garage door post on exit; updated performance; Set Max AI participants to 31; Fixed AI hitting garage door post on exit
  • Hockenheim: Minor art pass to all versions; added screen gantry / pit pole; updated render road mesh to match physical; remove static crash fences from 1977 version; updated Historical & National cameras
  • Camaro SS: Added wiper & windshield cleaning animations
  • Formula V10 Gen2 - 2 skins Hitwin FR Team
  • Adjusted onboard cams for ARC Camaro, F-Retros, F-Vintages, Trucks, Opalas, SprintRace, Puma P052, Stock Cars, Super V8
  • Fusca (all variants): Adjusted cockpit POV
 

Atticvs

25RPM
Dec 19, 2018
49
65
31
For a moment, when I saw "7 layouts," I thought I might just have to actually buy AMS2 - for the old track, no chicane version from the 1970s!

But then I read the article...

I used to just blast through the 1st and 3rd chicanes in AMS for the fun of it, and of course, the 1977 version at least has the Ostkurve intact.
 

Kurupt CDN

DirtT Tuned Motorsports
Premium
Jul 18, 2012
2,757
2,074
Reiza, please, keep your focus in cars physics. DLC'S are good, but not enough.
Did you miss this part in the channel log ?
They give you something for free and make updates to the entire game, while informing you there will be, from what I understood..3 more major updates to come by August.....yet it's not enough for you?

PHYSICS
  • Implemented optimal brake temp ranges (this adds an optimal brake temperature plateau to the brake response curve, making them slightly less peaky)
  • Revised load damping for all tyres & sidewall & tread stiffness tweaks to F-Retro, F-Reiza, F-V10, F-Ultimate, Caterhams
  • Adjusted F-Classic, F-Trainer, F-Retro & F3 tyre treads
  • Adjusted carcass stiffness for karts & superkarts
  • Reduced carcass heating for Truck tyres
  • Added new Differential hump mode values (this affects how the viscous locking torque varies by fluid temperature inside the diff, reducing locking torque as slip starts to increase the temperature, then virtually seizes with high locking torque as thermal expansion dominates at higher temperatures)
  • Removed air restrictor setup option
  • Reduced front ride height range & default setting, rear brake torque for G55 Supercup
  • Revised rear wing efficiency & distribution for G55, Stock V8 2020 (both models
  • Further adjusted F-Retro aero yaw & rake sensitivity
  • Reduced wheel contact factor (hopefully contributes to excessive collision issues)
  • Slightly increased FFB max force range
  • Fixed Push-to-Pass button being available for Stock Car series in Time Trial mode
  • Fixed wrong default preload following range correction in v1.0.0.3
  • Added antistall clutch to all karts
  • Kart brake heating updates
  • Adjusted Copa Truck tyre temp optimal window
  • Reduced engine inertia for superkart
  • Adjusted head physics (slightly better bump damping in cockpit view)
  • Minor adjustment to MRX & Sigma P1 FFB max force
  • Corrected default wing setting for F-V10, F-V12 (one click more in both ends for both cars)
  • Reduced baseline anti-roll bar stiffness for F-Reiza
  • Opalas: Reduced brake heating, moved default brake bias slightly forwards
  • F-Classic: Small tweak to FFB max force
  • Increased DRS effects for all cars that feature the device
 
Last edited:

BillGuy

250RPM
Jun 1, 2017
267
249
I’d be curious to know from anyone that’s put in open-wheeler laps on the modern Hockenheim layouts if you feel the sausage kerbs are more usable than they were in AMS 1.

So far I’ve only driven the GT4 Ginetta and the race Ultima on the modern layouts and the sausages in those cars seem much less like the insta-spin deamons I recall them being in AMS 1. It may just be the bigger and heavier cars I've been in though.
 

safi hellie

100RPM
Jul 18, 2019
229
427
41
" The DLC was released earlier today, and anyone who owned the base Automobilista 2 game prior to DLC launch had the benefit of receiving this awesome piece of content for free - otherwise new players will need to either purchase as a standalone item or part of the season pass offering. "

Can someone explain this to me please?

I have owned the game since EA.
 

TShrimp

100RPM
May 7, 2020
146
75
50
FYI....v1.0.1.1 is Now Live.

CHANGELOG:

  • Adjusted row highlighting on session Load/Save screen to make active column more obvious.
  • Enabled keyboard Tab key navigation for setup Save/Load page columns
  • Updated "Ready" icon in lobby
  • Fixed incorrect icon shown on dedicated servers in multiplayer browser
  • Fixed ultrawide alignment issues on vehicle classes dialog screen
  • Minor general AI dry performance callibration pass
  • Updated track limit system logic to help avoid some penalties when avoiding accidents
  • Reduced amount & time of lifting throttle required to pay track limit penalty
  • Interlagos Historic: Fixed AI hitting garage door post on exit; updated performance; Set Max AI participants to 31; Fixed AI hitting garage door post on exit
  • Hockenheim: Minor art pass to all versions; added screen gantry / pit pole; updated render road mesh to match physical; remove static crash fences from 1977 version; updated Historical & National cameras
  • Camaro SS: Added wiper & windshield cleaning animations
  • Formula V10 Gen2 - 2 skins Hitwin FR Team
  • Adjusted onboard cams for ARC Camaro, F-Retros, F-Vintages, Trucks, Opalas, SprintRace, Puma P052, Stock Cars, Super V8
  • Fusca (all variants): Adjusted cockpit POV
 

Goffik

A legend in my own mind...
Staff member
Premium
Sep 28, 2009
10,991
6,890
Can someone explain this to me please?
It's pretty self-explanatory, to be honest. If you owned AMS 2 before Hockenheim was released yesterday, you get it free. If not, you have to pay for it.

Hockenheim is fine. Disappointed in the overall update, there is so much to be fixed still.
I really don't understand this kind of post. Hockeheim itself is just one, tiny piece of this patch. Did you try reading anything after the first two lines of the patch notes? Namely the UI, Physics, AI, Audio, Tracks and Vehicles sections? They've fixed a whole host of things and I'm sure they'll get around to your personal preference fixes soon, but they can't do everything at once with a single patch.
 

markg88

100RPM
Premium
Jun 29, 2017
115
105
59
I have had 3 or 4 crashes today since firing up the game after the update (splashbug ones, whatever they are). File verification showed all ok.
I had upgraded the nvidia driver a couple of days ago because of a couple of crashes (not splashbug)and all was ok after that..until now :-(
 
  • Like
Reactions: TShrimp