I really like where this sim is going, finally wheels without hands is an option. However, I am struggling with driving in AMS2 a lot. This Lotus 79 also has this heavy understeer on entry I cannot get rid of.
This guy has some wacky hand positions.The real car also has quite some understeer on entry, but I just drive like this guy and not a problem
The key is to position the car early on entry towards the exit, mostly with trailbraking and throttle oversteer out. I tried some setup-changes as well, but the default is quite okay. If you make the car more loose for a better entry, the car is getting unstable on the exit. For mid-corner understeer a click less rear-wing might help.
That's oldschool-style and not only Walter Röhrl is doing it similar. I assume it's because of the lack of powersteering and higher steering-ratios to compensate for it. He's saying, that the steering-ratio of this car is 1:15 and to correct an unwanted 10°-angle of the car he needs to do a 150° correction on the steering wheel. So they position their hands that in case of an oversteer they can more quickly steer towards opposite lock to catch it.This guy has some wacky hand positions.
Latency has been improved, the ui is better, no glitches with getting kicked, you can join later now. I've taken part in tons of league races without a hitch. The MP side has seen considerable work.Not one single mention of multiplayer improvements for months now, so disappointing. I guess patience is a virtue.
Hey, could you please explain a bit further, what you mean by "too close to the physics of pCars2"?It's too close to the physics of pcars2, I expect a big improvement on this side..
I will have to delete one of them but which one?
for the moment only the ams2 tracks have a real advantage!
The real car also has quite some understeer on entry, but I just drive like this guy and not a problem
The key is to position the car early on entry towards the exit, mostly with trailbraking and throttle oversteer out. I tried some setup-changes as well, but the default is quite okay. If you make the car more loose for a better entry, the car is getting unstable on the exit. For mid-corner understeer a click less rear-wing might help.
Really? I am in the beta testing and have watched every update and have never seen multi mentioned. Will give it another tryLatency has been improved, the ui is better, no glitches with getting kicked, you can join later now. I've taken part in tons of league races without a hitch. The MP side has seen considerable work.
Wing should not really make a huge difference, in faster corners I have zero problems. And yes, with more front, it became quite nervous at exits. I tested it at Oulton Park, and in all slow corners, not even the entry, but rather mid corner it just pushes its front like crazy, worst one is the "hairpin" at Oulton, the banking should even help but the car goes into incredible understeer. Not saying I am an expert in car handling, but this is not what I experienced in other sims (even e.g. RSS Formula 79) and not what I would expect the car would behave like. Feels like mid corner only in slow corners all the suspension reached its peak load causing massive understeer, meanwhile in fast corners it's okay, which is also something that should be happening in the opposite way.The real car also has quite some understeer on entry, but I just drive like this guy and not a problem
The key is to position the car early on entry towards the exit, mostly with trailbraking and throttle oversteer out. I tried some setup-changes as well, but the default is quite okay. If you make the car more loose for a better entry, the car is getting unstable on the exit. For mid-corner understeer a click less rear-wing might help.
Hey, could you please explain a bit further, what you mean by "too close to the physics of pCars2"?
And delete the one, that gives you less fun. Easy as that.^^
You could try, to apply a bit more rake to the car and go back with brake bias, maybe it helps a bit for the "overwhelmed" nature of the car thus maybe corner entry (even slower corners) might be induce a bit more "yaw impulse".Wing should not really make a huge difference, in faster corners I have zero problems. And yes, with more front, it became quite nervous at exits. I tested it at Oulton Park, and in all slow corners, not even the entry, but rather mid corner it just pushes its front like crazy, worst one is the "hairpin" at Oulton, the banking should even help but the car goes into incredible understeer. Not saying I am an expert in car handling, but this is not what I experienced in other sims (even e.g. RSS Formula 79) and not what I would expect the car would behave like. Feels like mid corner only in slow corners all the suspension reached its peak load causing massive understeer, meanwhile in fast corners it's okay, which is also something that should be happening in the opposite way.
Again, might be me, might be the car, this behaviour is characteristic for AMS2 in general, some cars more affected than others. I just wanted to see how others feel about it.
The Lotus 79 in AMS2 obviously drives very similar to the real one and I think that's more important than being close to a fantasy mod or this simcade-car in iRacing. But it isn't as easy as well and sim racers without sufficient skills will struggle. I think AMS2 got too easy to drive recently and the Retro 1 isn't a challenge anymore and not just the GT1 is too stable on the limit so sim racers without skills can keep it on the track for more than a few corners.Wing should not really make a huge difference, in faster corners I have zero problems. And yes, with more front, it became quite nervous at exits. I tested it at Oulton Park, and in all slow corners, not even the entry, but rather mid corner it just pushes its front like crazy, worst one is the "hairpin" at Oulton, the banking should even help but the car goes into incredible understeer. Not saying I am an expert in car handling, but this is not what I experienced in other sims (even e.g. RSS Formula 79) and not what I would expect the car would behave like. Feels like mid corner only in slow corners all the suspension reached its peak load causing massive understeer, meanwhile in fast corners it's okay, which is also something that should be happening in the opposite way.
Again, might be me, might be the car, this behaviour is characteristic for AMS2 in general, some cars more affected than others. I just wanted to see how others feel about it.
Nice conversation about driving characteristics, should have known better... obviously...The Lotus 79 in AMS2 obviously drives very similar to the real one and I think that's more important than being close to a fantasy mod or this simcade-car in iRacing. But it isn't as easy as well and sim racers without sufficient skills will struggle. I think AMS2 got too easy to drive recently and the Retro 1 isn't a challenge anymore and not just the GT1 is too stable on the limit so sim racers without skills can keep it on the track for more than a few corners.
Most famous racers went to the school of karts and open diff formula cars like the Vee in former times and the Formula Ford (F Trainer) later. The F Trainer is also very easy now and not challenging anymore. But sim racers think this isn't necessary since they know their sedan for real, GT3 is the best to start with and every other car should be similar...
The Lotus 79 in AMS2 obviously drives very similar to the real one and I think that's more important than being close to a fantasy mod or this simcade-car in iRacing.