Automobilista 2 | Hotfix 1.0.6.2 Now Available

Paul Jeffrey

Premium
Reiza Studios have recently deployed a new hotfix build update for Automobilista 2 on Steam - available to download the next time players restart their Steam client.
  • Nürburgring Sprint Short layout added.
  • Various game fixes.
  • Updated bump steer lock on all cars.
AMS 2 Update middle.jpg


Busy times at Reiza Studios in recent days, following the large 1.0.6 update release of late November, the studio have dropped yet another new hotfix update build for the ever developing simulation - adding a number of new fixes, updates and improvements as AMS 2 continues on its impressive development trajectory.

Chief amongst the new build highlights in terms of content is the addition of the 'Sprint Short' layout of the German Nurburgring Circuit, added to the title as additional content for players who already own the Nurburgring DLC, and some nice sounding improvements to the ever in progress AI behaviour within the game, some of which is general across all cars, and some is specific to certain tracks within the title.

The full 1.0.6.2 hotfix changelog and be seen below:


Update Notes:
  • Added Nurburgring Sprint Short layout
  • UI Server Browser: Disabled refresh button during cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected
  • Slow server list refresh rate and extend maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result.
  • Added support for car livery overrides
  • Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop.
  • Revised tire tread physics for all cars (in progress)
  • Bumped steer lock range for all cars
  • Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro
  • F-Ultimate: raised baseline rear pressure
  • Increased speed tolerance to trigger jump start penalty
  • Revised FFB Max force for several cars for better consistency
  • Fixed asymetrical right front damper range in Procar
  • Revised suspension & bumpstop rates for Procar, Ginetta G58 (requires setup reset)
  • Minor weight distribution adjustment for Procar, Super V8
  • Improved AI performance at Ibarra
  • AI callibration pass (all classes)
  • Slightly increased AI roll torque stab & CoG height multiplier to minimise risk of AI cars rolling over high curbs
  • Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting
  • AI now return to track in a safer manner after slipping or going off road
  • Further reductions in AI lateral jitter / weaving / abrupt moves
  • Slightly reduced bump amplitude of gravel / grass
  • Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external)
  • Nurburgring: Added missing wall at Breidscheid; minor art & performance pass; Completed VR cams for Nordschleife / 24H layouts
  • Fixed helicopters disappearing on some tracks
  • Slight tweaks to animated objects @ Brands Hatch & Bathurst
  • Bathurst: Slight improvements to night lights optimization; revised trackside cameras
  • F-Trainer: Fixed black external mirrors
  • BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02


Original Source: Reiza Studios.

AMS 2 is available now, exclusive to PC.

Check out the AMS 2 sub forum here at RaceDepartment for a great community resource to help you maximise your experience within the simulation.

AMS 2 Footer.jpg
 
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The AI just isn't 'crafty' like that in Raceroom for example. As soon as you get a sniff of a door opening on them they just move over (and then do that weaving thing again).

I never feel 'hunted' by these AI like I do in Raceroom , even when you cruise on an outlap they won't pass most of the time unless you really put it out of the way.
Completely agree with you. Raceroom has the best AI by far no contest on that whatsoever. AMS2 had great AI on release and I was like ok this will be the best with more development but as soon as the first DLC came, It broke everything. They have been trying hard to fix it I appreciate that but man.......its not the same. I'm also very interested to know how this came about, what changes they made to the game that affected the AI so much, its like they doing the AI all over from scratch. Game is playable but release version with the content it had still the best experience I had, that was addictive.
 
i see correctly or ffb is now better, i mean not so strong forces as previous or is it just placebo effect?
but what im sure is worse is sound for bmw m6 gt3 LOL
"*Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external)"
what happende to the gearbox loud whine???????? do they again listened to idiots in simracing talkin ACC has better sounds?? cause each video i see comparing ACC to AMS2 tey say in comment ACC has better sounds, but yo just look real life footage yo quick see AMS2 has it more real sounds. i mean in ACC m6 sounds dull, i remember in AMS2 before update it was SO LOUD gearbox whining ripping you ears, and if yo watch real footage yo can hear same sound gearbox so lound whining. now its gone why???? cause so called harcore simmers told ACC has better sound???

hiya, be assured i know about this issue.
 
After those last updates im struggling a lot with the Stock Car Nova Geração cars, the car feels like is always with cold tyres, have no grip in specially high speedy corners.

Im the only one?
They seem fine to me, albeit with less grip than the 2019 Stock Cars. They should also have tyre warmers so should start already at a working temperature.
 
im mean look how gearbox whining so raw so loud and so oh...
now its gone wtf>??????? it now sound like naturally aspirated engine more like m6 in ACC but ACC never have m6 sound good LOL
im mean just listen to tis whine i remember it was just whineing like that in AMS2 before update i hhad so used to tis sound i didnt even need to look for rpm meter. now its gone.....

What gets recorded with the GoPro microphone (or other onboard cam/mic) is not really true to what you hear IRL, and with the helmet and in-earphones on, what you hear is changed again. If they want to make authentic sounds then it should always be with the earphones, balaclava and helmet over the top. Still sounds cool in real life, but different than what the GoPro picks up.
 
i see correctly or ffb is now better, i mean not so strong forces as previous or is it just placebo effect?
but what im sure is worse is sound for bmw m6 gt3 LOL
"*Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external)"
what happende to the gearbox loud whine???????? do they again listened to idiots in simracing talkin ACC has better sounds?? cause each video i see comparing ACC to AMS2 tey say in comment ACC has better sounds, but yo just look real life footage yo quick see AMS2 has it more real sounds. i mean in ACC m6 sounds dull, i remember in AMS2 before update it was SO LOUD gearbox whining ripping you ears, and if yo watch real footage yo can hear same sound gearbox so lound whining. now its gone why???? cause so called harcore simmers told ACC has better sound???

Yeah I thought that was the case, I'd only driven the BMW once but after this update its really doesn't sound as good.
 
What gets recorded with the GoPro microphone (or other onboard cam/mic) is not really true to what you hear IRL, and with the helmet and in-earphones on, what you hear is changed again. If they want to make authentic sounds then it should always be with the earphones, balaclava and helmet over the top. Still sounds cool in real life, but different than what the GoPro picks up.
That's true but then you just end up with a really muffled sound. Plus if you want to really recreate real life you have the engine sound coming through speakers and your radio comes coming through headset or headphones like on flight sims. That would do some of that blocking for you automatically so in that case you'd say that you'd want an authentic sound through the speakers rather then muffled one.

Let's just keep it simple shall we :)
 
What gets recorded with the GoPro microphone (or other onboard cam/mic) is not really true to what you hear IRL, and with the helmet and in-earphones on, what you hear is changed again. If they want to make authentic sounds then it should always be with the earphones, balaclava and helmet over the top. Still sounds cool in real life, but different than what the GoPro picks up.
I think you may find yourself in a very small minority regarding absolute realism (muffled sounds). Game developers might like it though, most any generic sample would do, just alter pitch / tone / volume a little, & call it done.:p:D
 
After those last updates im struggling a lot with the Stock Car Nova Geração cars, the car feels like is always with cold tyres, have no grip in specially high speedy corners.

Im the only one?
Definitely something is broken, there is no grip with the Chevrolet(after about 4 laps there is a bit more grip but still way to less), Toyota is a bit better, lowering the pressures in tires help but still both cars are far worse than they used to be. I would stay with the old Stoc Car 2018 for now feels great.
 
Try resetting to default setups and if that doesn't work, removing the Automobilista 2 folder inside My Documents. Some people have reported strange issues with grip and FFB with various cars.
Already deleted all My Documents files and did a integrity check of the game. The problem is not on my side :)!
 
I think you may find yourself in a very small minority regarding absolute realism (muffled sounds). Game developers might like it though, most any generic sample would do, just alter pitch / tone / volume a little, & call it done.:p:D

Funny! :D

A small minority of what, though? I did not write that I wanted muffled sounds.

If they want to make authentic sounds then...

This is a conditional statement. :)

I am sure they assume people will not be wearing a bunch of gear over their ears, but if you've ever been in a race car, you know that after a lap or two you would be begging for something to muffle the sound.

PC2 did a decent job emulating the helmet muffle.

A pity that they do not separate the various audio pieces into different channels. Gear whine / Engine & Turbo / Gear Shift / Chassis / Brake Noise / Tyre Slip & Lock / Wind / Road Noise / Radio / Misc. Presumably those are all procedurally generated sounds, so could have their own mix.
 
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