Assetto Corsa: Dream Pack DLC with Nurburgring Nordschleife released

Assetto Corsa Nurburgring Nordschleife Dream Pack.jpg

Kunos Simulazioni has officially released the 1.1 update along with the long-awaited Dream Pack DLC for Assetto Corsa.


The 1.1 update weights, rather fittingly, 1.1GB, and brings several improvements to one of the most popular simulators around.

The press release lists, most notably, improvements to the graphics department (particularly in terms of optimization and post-processing effects) and to the game's AI.

SEE ALSO: Buy an Assetto Corsa Steam Key for only 34,99 Euros

Furthermore, the update brings a flag and rules system and new overcast weather conditions.
You can check out the full changelog for the 1.1 update right here:

Changelog Assetto Corsa 1.1
  • Added ai-hints
  • New penalty system
  • Added Kick Quorum to the server
  • Fixed sound pops and clicks for some cars engines
  • Fixed traction control sound events
  • Fixed Tatuus FA01 limiter sound
  • Improved sound dynamics under load for some cars
  • Launcher: more graceful handling of missing/problematic content
  • Launcher default theme: personal best time grid filtering by car/track added
  • Fixed blank resolution box
  • Fixed missing sound events
  • Fixed crashes volume
  • Reworked envelopment for interior and exterior sounds
  • Higher exterior volume for surround speaker configurations
  • Fixed tyre fake shadows in slowmo replay
  • Improved AI
  • Added custom head movements per car (driver3d.ini)
  • Driver helmet/head now cast shadows in onboard camera
  • Added custom weather selection
  • Improved Pedals App
  • Rendering performance optimizations
  • Particle rendering optimiziations
  • Render Stats form now features units
  • Added "final" damage for high speed impacts
  • Added quality settings to replay that allow up to 4x longer replays
  • Fixed driver shift preload animation at race start
  • Fixed camera car not using FOV value
  • Fixed AI choosing wrong (slow) tyres
  • Updated FMod to 1.05.13
  • Updated Fmod SDK project (minor envelopment improvements)
  • Tweaked exterior reverb parameters
  • Tweaked envelopment values for some sound events
  • Improved positional surface sounds
  • Fixed wind and tyre rolling noise
  • Fixed doppler effect for rev limiter and horn
  • Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
  • AI race starts greatly improved
  • Fixed wrong shadow resolution when moving through F6 camera car cameras
  • Fixed graphics not following dynamic track grip levels in Multiplayer
  • Fixed "fast" height evaluation for validating setup ignoring tyre pressure
  • FPS caps is now compatible with the new 1ms resolution timer
  • Suicidal server admins are now a protected species and not allowed to kick themselves anymore
  • Adjusted fuel consumption for most of the cars
  • UI now understand fuel range relative to car and track and adjust maximum race lap count
  • automatically for quick races and race weekends against the AI
  • Added 4WD simulation in drivetrain.ini
  • Added live axle suspension geometry
  • [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if
  • damage is used.
  • AC now support multiple configurations on circuits
  • A to B gameplay options for hillclimb tracks and specific circuits that support.
  • Tyre pressures can now be shown in digital_instruments.ini
  • Limited static weather situations can now be selected from the UI. Weather is also moddable.
  • Time Attack now has a global multiplier that controls the amount of time available for the first
  • checkpoint.
  • Customizable TrackIR rotation range.
  • Chat window now supports full Unicode charset

Update 1: First community made screenshots and videos are already uploaded to our media gallery here.
 
Sorry but this is a wrong topic to find me today, you find me here from yesterday LOL

http://www.racedepartment.com/forums/raceroom-racing-experience.131/

Simbin ALL TIME BEST you can't find any better, Kunos tried hard we saw the result, not so much...

I know you are so angry because of this BIG flop by Kunos, that's life...waste of money
yep you are the flop? I can't wait to see a mod from the greatest sim racing modder, mr. kimmo. (don't bother asking me to make one, cause I know I don't have the talent nor knowledge). But you, you are a great modder who is capable of doing better content than kunos ever dreamed with. The modding tools from kunos are the same for everyone, so take advantage of the high quality shaders and physics, and give us perfect modded content.

But yea, we won't see that, since you're still advertising how great content you did 10 years ago.. now that a sim racing game that comes with better graphics and great physics.. you stay put and unjustifiably criticize the work of others.
 
hope its not a repost.
new panalty system explained by aris:

Ok so the penalty system:

You get various penalties from different spots. Those can be specified by the track maker and even altered by modders or league admins in the surfaces.ini file. The server will make sure that server and clients have the same surfaces.ini

When you get a penalty, you are supposed to raise your foot from the gas pedal for X seconds (time depending on the place you got the penalty) or go under 35km/h. You can do whatever you like, whenever you like, BEFORE you finish your lap.

If you get a penalty and then you get a second penalty, then you can't go under 35km/h any more. You have to raise your foot from the gas pedal for the sum of the penalties. Again you must do so before you cross the start/finish line in the same lap you got the penalty

If you don't do the penalty and you start another lap, then you are disqualified.

Penalties work like that in race mode. They do not work in practice, time attack, hotlap, qualifying. When you get a penalty in such situations the laptime simply won't count.
 
The starts are better, however, the AI are still dumb. They will still spin you in corners....A Lot.

I have to agree here. I was doing a career event last night and was on the 4th lap out of 5, was leading the pack with the second place car very close behind, as we approached a turn, he pushed into my rear quarter panel enough to spin me right off the track causing me to drop back to 5th place. With only 1 lap to go, there was no possible way I could win so I just exited the race in frustration.

Sorry but this is a wrong topic to find me today, you find me here from yesterday LOL

http://www.racedepartment.com/forums/raceroom-racing-experience.131/

Simbin ALL TIME BEST you can't find any better, Kunos tried hard we saw the result, not so much...

I know you are so angry because of this BIG flop by Kunos, that's life...waste of money

Why are you in the Assetto Corsa forum when you hate this game so much? Clearly you love the Simbin series of games, there's a forum for those games too. Why not hang out there?
 
Last edited by a moderator:
I'd like to explain my earlier post. I have enjoyed AC very very much. With the exception of AI races. To say the AI has been improved is like saying today was nicer than yesterday. Yesterday it was windy with a high of 56 degrees, today it's windy with a high of 57 degrees. Truth yes, but not much difference. I restarted a race at Monza with GT3 cars four times, and finally gave up in frustration. The only way I was able to keep the AI from spinning me out was to stay off the racing line. What's the use?

I have to go into corners hot and brake late to keep them away from me, and that doesn't always work out. :D
My point was this; the update ruined a big part of the game for me. I love driving the modded content. The placebo fix for the AI is laughable. Kunos released a borked update without warning. I would have happily tooled along with the original content and mods and multiple restarts, however, I find it unethical and deceiving that the update was allowed to go live. AC is still a very good game, except for the many that are having major problems. I can live without mods for a while, as there are other sims to get down with. I cannot, however, stand for unethical behavior.
Shameful.
 
Well, the Ring is absolutely amazing to me. The bumps and undulations are there... but its not just that, they feel authentic. There is nothing that just throws the cars, just the kind of rough surface you would think would be allowable on a race track. I just love it to bits. I LOVE that in the tourist mode you can drive off into the parking lot area... that just makes it. Go park, then drive around the lot to the track entrance.... WOO! it just feels so legit!

My only question would be... does anyone feel like you can post up some questionably quick lap times? I haven't lapped enough in other cars such as the Zonda R to see what times i can get vs the real life counterparts real world lap record, but just wondering if anyone else was thinking the same thing? Maybe I just need to try a few more cars... I'll double check records again, as i just quickly blitzed through them with the limited time i had yesterday.

The laptimes are indeed very questionable but I wonder if it's due to the track grip amounts. It seems "optimum grip" is default for all tracks when you first install the game. I don't know why they even have this option as it seems so unrealistic. You can EASILY do a 6:40.xxx laptime in the McLaren P1 or LaFerrari around Nordschleife and I mean truly easily. I'm sure some aliens will be able to do world record times (current record being the amazing 6:11.13 by Stefan Bellof in 1983 with a Porsche 956 with huge sticky slicks. So yeah, at least the "optimum grip" setting that it defaults to is really silly. I'd say "slow" or "old", or whatever it was called is a much more realistic amount of grip. The cars behave a lot more believable when this is set.
 
Is it just me or are many of the car engine's sounds really lowering the experience/fun factor?
The Mercedes 190F EVOII sound just terrible to my ears, it's like a toy car, no depth to the engine.
The Vette on the other hand sounds very deep but as if it never revs up, it's almost the same all the time to me.It's a very fast car and a beast, but I think just because of the sound it feels like a sunday strawl, no excitement. Maybe I'm just unusually sound oriented. Maybe they actually sound like that in reality?
The McLaren P1 is also the same there, the engine sounds stale and boring and it just feels like it goes on rails.

The McLaren F1 is my favourite without any contest so far in the DLC, but very few seem to like to drive it online.

The Lancia Delta Hillclimb EVO II mod is if not the favourite, one of the top for my own taste, which should support that I'm very sound oriented. But I never see it online or any videos done with it. Seems my taste is the opposite of everyone else in this game.

Maybe I was hoping for the wrong thing when I came from netKar looking for the similarity, but to me this title isnt even near the physics/FFB in terms of immersion.

Or maybe I'm missing something in terms of setup?
 
The kutch is another great feeling mod btw.

What is the thing which I will try to explain. I really like to feel the feedback of learning to read and control the car. The point where you either slide it, oversteer vs understeer depending on situation/input, and the limit where you drive smooth/fast.
Many of the GT2 and GT3 cars have this feeling of going on rails, perhaps it's supposed to be like that. But it's alot like pushing like hell and going over the limit it feels very tight (like very hard roll bars) and it snaps instead of giving me that area of controlling slides and gently maneuvring throttle/brake over/under-steer. It's not to my taste a fun or gratifying challenge to drive cars which handle like this. Almost similar to driving F1 cars with hugh downforce.
And I'm really not talking about realism, just how iimmersive the feeling is to me and thus how fun it is to drive the cars, what I really appreciated in netKar. It's almost like it's missing a whole dimension of control/the driving game/experience.
 
The laptimes are indeed very questionable but I wonder if it's due to the track grip amounts. It seems "optimum grip" is default for all tracks when you first install the game. I don't know why they even have this option as it seems so unrealistic. You can EASILY do a 6:40.xxx laptime in the McLaren P1 or LaFerrari around Nordschleife and I mean truly easily. I'm sure some aliens will be able to do world record times (current record being the amazing 6:11.13 by Stefan Bellof in 1983 with a Porsche 956 with huge sticky slicks. So yeah, at least the "optimum grip" setting that it defaults to is really silly. I'd say "slow" or "old", or whatever it was called is a much more realistic amount of grip. The cars behave a lot more believable when this is set.

Optimum = 100% grip. So these are perfect conditions which will not occur in real world. You should set Old + 15*C (it's most real and average temp for Nurburgring as Aris wrote in AC forums - even during hot August) and road tires on both LaF and P1 as trofeo tires are actually slick tires.
Then try to do 6:40 in P1 or LaF ;-)
 

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