Assetto Corsa: Dream Pack DLC with Nurburgring Nordschleife released

Assetto Corsa Nurburgring Nordschleife Dream Pack.jpg

Kunos Simulazioni has officially released the 1.1 update along with the long-awaited Dream Pack DLC for Assetto Corsa.


The 1.1 update weights, rather fittingly, 1.1GB, and brings several improvements to one of the most popular simulators around.

The press release lists, most notably, improvements to the graphics department (particularly in terms of optimization and post-processing effects) and to the game's AI.

SEE ALSO: Buy an Assetto Corsa Steam Key for only 34,99 Euros

Furthermore, the update brings a flag and rules system and new overcast weather conditions.
You can check out the full changelog for the 1.1 update right here:

Changelog Assetto Corsa 1.1
  • Added ai-hints
  • New penalty system
  • Added Kick Quorum to the server
  • Fixed sound pops and clicks for some cars engines
  • Fixed traction control sound events
  • Fixed Tatuus FA01 limiter sound
  • Improved sound dynamics under load for some cars
  • Launcher: more graceful handling of missing/problematic content
  • Launcher default theme: personal best time grid filtering by car/track added
  • Fixed blank resolution box
  • Fixed missing sound events
  • Fixed crashes volume
  • Reworked envelopment for interior and exterior sounds
  • Higher exterior volume for surround speaker configurations
  • Fixed tyre fake shadows in slowmo replay
  • Improved AI
  • Added custom head movements per car (driver3d.ini)
  • Driver helmet/head now cast shadows in onboard camera
  • Added custom weather selection
  • Improved Pedals App
  • Rendering performance optimizations
  • Particle rendering optimiziations
  • Render Stats form now features units
  • Added "final" damage for high speed impacts
  • Added quality settings to replay that allow up to 4x longer replays
  • Fixed driver shift preload animation at race start
  • Fixed camera car not using FOV value
  • Fixed AI choosing wrong (slow) tyres
  • Updated FMod to 1.05.13
  • Updated Fmod SDK project (minor envelopment improvements)
  • Tweaked exterior reverb parameters
  • Tweaked envelopment values for some sound events
  • Improved positional surface sounds
  • Fixed wind and tyre rolling noise
  • Fixed doppler effect for rev limiter and horn
  • Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
  • AI race starts greatly improved
  • Fixed wrong shadow resolution when moving through F6 camera car cameras
  • Fixed graphics not following dynamic track grip levels in Multiplayer
  • Fixed "fast" height evaluation for validating setup ignoring tyre pressure
  • FPS caps is now compatible with the new 1ms resolution timer
  • Suicidal server admins are now a protected species and not allowed to kick themselves anymore
  • Adjusted fuel consumption for most of the cars
  • UI now understand fuel range relative to car and track and adjust maximum race lap count
  • automatically for quick races and race weekends against the AI
  • Added 4WD simulation in drivetrain.ini
  • Added live axle suspension geometry
  • [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if
  • damage is used.
  • AC now support multiple configurations on circuits
  • A to B gameplay options for hillclimb tracks and specific circuits that support.
  • Tyre pressures can now be shown in digital_instruments.ini
  • Limited static weather situations can now be selected from the UI. Weather is also moddable.
  • Time Attack now has a global multiplier that controls the amount of time available for the first
  • checkpoint.
  • Customizable TrackIR rotation range.
  • Chat window now supports full Unicode charset

Update 1: First community made screenshots and videos are already uploaded to our media gallery here.
 
This is funny, you may not see this kind of details but I as a track builder can saw this on the the first lap so would you like to see more details :)

I can tell you that if two different track builders create totally scratch build tracks there's never that kind of same track sections in both of them. Both of these tracks made by Game Company, ok, let's see how it looks in some modders scratch build track, this place is just after the Karusell. Must check that snoopy's version also...

ACNyrre.jpg

EvoNyrre.jpg
That's how it is in real world;) That spot made By Kunos is pretty accurate.
 
Snoopy's Nords is not even close, it's horrible, it's not AC quality...I didn't meant snoopys track but earlier GTR 2 and GTR Evo tracks, there's just the same things but that's just my opinion, this new track looks new but not feel as new...it's so smooth, so similar...so sorry..

SnoopysNyrre.jpg


But hey AC version it is still VERY GOOD, no problems...
 
Hummm let me guess... Kunos stole your texture from a track you made in 1999? SUE THEM!!!!!!

Didn't you get my advice... go away for a long time and remain in silence. When you became a normal person, return in peace!

I didn't want to make fun of you but you are starting to be very annoying... What you are saying is totally pointless.... I'm starting to think that you are the one who is making fun of us all.
 
Im only getting 2 layouts for the nurbs. Is there supposed to be 3?
Don't point to point tracks disappear from the menu if you're on quick race or the like?

While the layout of this track is similar to snoopies I keep getting caught out by how different it is. The road surface is very different, the amount of times I'd come around a corner and have no clue where I am because I was expecting a different layout of road ahead of me is incredible. Some corners are faster, some slower, lots of learning to do.
 
Hummm let me guess... Kunos stole your texture from a track you made in 1999? SUE THEM!!!!!!

Didn't you get my advice... go away for a long time and remain in silence. When you became a normal person, return in peace!

I didn't want to make fun of you but you are starting to be very annoying... What you are saying is totally pointless.... I'm starting to think that you are the one who is making fun of us all.
What is this???
 
Hummm let me guess... Kunos stole your texture from a track you made in 1999? SUE THEM!!!!!!

Didn't you get my advice... go away for a long time and remain in silence. When you became a normal person, return in peace!

I didn't want to make fun of you but you are starting to be very annoying... What you are saying is totally pointless.... I'm starting to think that you are the one who is making fun of us all.
Read msgs #22 and #35 first and think again what you're asking about, ok! And #17 also...
 
Thoroughly enjoying the DLC!
First off I need to give props to the modders working on Snoopys nords, while there for sure are differences I'm still amazed over how similar they have managed to come to a laser scanned track without laser scan data! Took me a couple of laps and to adjust to the differences but overall I feel Snoopys version was good training for this track.

As far as cars goes... man, I am enjoying far more of them than I expected!
The beauty and the beast, McLaren P1 and F1, both extremely enjoyable to drive but very different, didn't expect the P1 to be so "easy" to drive!
The Nismo GTR caught me by surprise, a real treat to drive!
Even the Vette was a surprise to me, I do like these type of cars but this thing is glued to the road! Set a 7min 3 sec on my second lap around the track (practice mode, optimum surface and sadly had some wheels off at one point so it was invalid, but didn't gain from that), which makes me ponder the realism factor a bit since afaik only 3 cars has ever done sub 7 min runs and the Vette aint one of them, but at the end of the day I don't care, I'm here to have fun above all and BOY did I have fun!
 
Thoroughly enjoying the DLC!
First off I need to give props to the modders working on Snoopys nords, while there for sure are differences I'm still amazed over how similar they have managed to come to a laser scanned track without laser scan data! Took me a couple of laps and to adjust to the differences but overall I feel Snoopys version was good training for this track.

Yes AC version is way much better than snoopys no question, but if you'll try GTR Evo version it feels the same as AC there's no differences if any, GTR Evo is not yet Laser Scanned???? So????

AC version looks so good, it's Number 1 ever, it's almost real!!! Must try it again LOL

No more about this, thank you Kunos, great job!!!
 
Read msgs #22 and #35 first and think again what you're asking about, ok! And #17 also...

First, sorry for the OT guys, it will be my last response to him.

Second, Yes Kimmo I did read them before I made my post, that's why I did tell you to go away. Next time think before you say something your imagination produces. I'm trying to give you good advises but you seem to refuse them or didn't understand them.
I though you have learned the lesson from your thread about that stupid (and unfounded) assumption on the Drag "track"...
 

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