Assetto Corsa Competizione | V1.5 and GT4 DLC Released

Paul Jeffrey

Premium
Kunos Simulazioni have launched their V1.5 update of Assetto Corsa Competizione alongside the exceptional GT4 Pack DLC.
  • New DLC contains 11 GT4 cars.
  • DLC priced at £17.99.
  • Multi-class online racing now available.

Assetto Corsa Competizione GT4 | Check out our DLC review: Click Here

Yes, at long last release date is here and a brand spanking new update for Assetto Corsa Competizione has been released! Packed with features, fixes, improvements and changes, as well as the small matter of a new 11 car DLC replicating the 2019 European GT4 Series championship, this is one of the biggest update / DLC drops released for Assetto Corsa Competizione to date.

We shall get on to the subject of GT4 in a moment, but before we do, let's take a look at the V1.5 update change log that comes with this brand new build.

ACC GT4 Review 2.jpg


Assetto Corsa Competizione GT4 | Introducing Greatness: Click Here.

GENERAL:
GT4 European Series DLC (2019 season) now available for purchase with:
  • Alpine A110 GT4
  • Aston Martin Vantage V8 GT4
  • Audi R8 LMS GT4
  • BMW M4 GT4
  • Chevrolet Camaro GT4.R
  • Ginetta G55 GT4
  • KTM X-Bow GT4
  • Maserati Granturismo MC GT4
  • McLaren 570S GT4
  • Mercedes-AMG GT4
  • Porsche 718 Cayman GT4 Clubsport
  • Official 2019 GT4 European Series liveries and bonus presentation liveries for select models.
  • Additional bonus GT World Challenge Europe 2020 liveries.

Assetto Corsa Competizione GT4 | Gameplay Videos: Click Here.

GAMEPLAY:
  • Added GT4 Season menu (DLC).
  • Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change or refueling allowed (DLC).
  • Added GT4 2019 championship season and custom championship season (DLC).
  • Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
  • Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races
  • Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
  • Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
  • Dash display opacity slider added in View Settings.
  • Short name (abbreviation shown on Lumirank display) now editable in driver UI menu.
  • Car classes marked on RT and leaderboard items on the HUD in mixed races.
  • Class indicator added to Broadcast HUD.
  • Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if race is multiclass or not during the race).
  • Class indicator added to MP timetables.
  • GT4 cars grouped in MP car selection.
  • "Sticky" HUD layer remains visible when hiding HUD via long press.
  • Updated realtime leaderboard widget time gap logic to support mixed classes.
  • Fixed controller navigation for the colour selector in the driver editor page.
  • Fixed a bug with control-hijacking by hidden widgets.
  • Dash widget size now respects low aspect ratio resolutions.
  • Showroom widgets to not consume mouse events while camera is being controlled.
  • Fixed temporary mouse pointer invisibility when intro session is set to skip.
  • Pit rule summary widget added to the garage screen.
  • Server statistics widget added to the garage screen.
  • Driver swap widget added to the garage screen (when applicable).
  • "Drive" button now pulsates on the garage screen during countdown.
  • Updated track map widget and interactive track map widget added to the garage screen.
  • Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
  • Indicates cars triggering yellow flag.
  • Indicates cars on invalid lap in Qualifying sessions (cyan marker).
  • Full track map widget now available on the Broadcast HUD and the Replay HUD.
  • HUD track map now has zoomed-in and full map option in HUD settings.
  • Added track map HUD page (cycle F2) as a secondary broadcast page with focus on track map.
  • Fix to only one car model being available for custom cars after adding the first one.
  • Server name is now shown for saved replays.
  • Fixed weather widget timing out on Broadcast HUD.
  • Weather forecast now shows current weather.
  • Weather forecast rainfall icons now show indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
  • Fixed missing mouse pointer with Cinema HUD open.
  • Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
  • Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

CONTROLLERS:
  • Change in the management of controller devices, to use instance IDs instead of on product ID.
  • Allows the use of multiple instances of the same controller device model, such as button boxes.
  • Fixed Frequency setting not loading correctly after being set in the UI.
  • Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-coloured device name in configuration screen).
  • Controls configuration can now be reloaded to detect re-connected devices without need to restart the game.
  • Refresh/reload and undo buttons added to the controls page.
  • Default keyboard binding for "downshift" reassigned to "X" in order to avoid clash with basic Windows function hotkeys.
  • Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
  • Potential fix to lack of FFB for certain devices upon first install or control settings reset.
  • Controller presets for Simucube and Simucube 2 wheel bases.
  • Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER:
  • Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
  • Client: server car group displayed in server list.
  • MP car selection page automatically pre-selects car based on eligibility.
  • NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
  • Quickjoin always respects the car group that is currently selected.
  • CP servers are in Mixed mode, and use the Primary car.
  • Client: server list now will not refresh upon returning from car selection/advanced menu.
  • Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
  • Client: fixed a crash that would occur when the client joined during the start of the formation phase.
  • Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
  • Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios
  • Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios when reusing old tyresets while also swapping driver.
  • Server: client reject during post-qualifying phase now made global to prevent erroneous spawning.
  • In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
  • Server: fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
  • Server: added "isLockedPrepPhase" setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
  • CP: fixed client rejection with "server full" message with successful registration.

PHYSICS:
  • Fixed tyre pressure reset on used tyres when pitting without tyre change.
  • Motec control channels frequency upped to 60Hz.
  • Fixed Motec channel drift when comparing laptimes.
  • Kerb, slip, G-force and ABS vibrations added to physics API.
  • EBB (active electronic brake bias) feature activated and implemented.
  • Torque vectoring differential activated and implemented.
  • Pirelli DH and DW tyre model implementation, all dimensions required and used for GT4 European Series cars.
  • Updated and improved implementation of caster physics (also affects visual appearance).
  • Porsche 991II GT3 Cup tyre model update and fine-tuning.
  • Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

GRAPHICS:
  • Sparks performance optimization and probability filtering tweaks.
  • Backfire performance optimization.
  • Optimization of light emitters at Nurburgring to help reduce stutters.
  • Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
  • Various car LOD fixes.

AUDIO:
  • Tweaked curbs and astroturf volume in onboard cameras.
  • Better organization in sample reference structure.
  • Better audio feedback for brake temperature and wear level.
  • General fine-tuning.



Also new for today is the GT4 Pack DLC - adding 11 new GT4 cars from the 2019 European GT4 Series to the simulation. I've already talked to death about these cars, so if you want a quick summary again, check out these two videos:



Enjoy the racing folks!

Assetto Corsa Competizione is available now on PC, Xbox One and PS4.

Got questions? Head over to the Assetto Corsa Competizione sub forum here at RaceDepartment and let the community be your guide!

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Is there some sort of mentality now that entitles people to content for free or virtually nothing?

The DLC pack is not cheap but then the game ACC is acknowledged as a market leader in Sims.Why should the developers not be rewarded for this?Are people comparing them to Electronic Arts and their appalling practices?

If it is to expensive.Dont buy it.Thats how capitalism works.Nobody buys it & the price comes down.
 
I read 6 pages of this thread with people fighting / complaining about price and I still don't know much about how good this DLC is.

Now it's 12 pages long and I just don't want to waste my time reading anymore!
It's awesome! Even price/content is awesome considering the level of quality of these cars. The cars feel great, more dependent on mechanical grip, longer braking distances. Graphically stellar. I recommend it 100%!
 
I get why regional pricing exists and that someone has made a mistake with the pricing of the DLC.

Still I don't get why some people feel entitled to a massive discount?
It's nice that developers and storefronts are giving a discount because of economic differences but it isn't really their responsibility to make sure you can afford games.

If you're struggling to make a living and eat food then focus on the essentials first.
You can live without gaming.
And blame your governments for screwing up your economies. It’s not the responsibility of game developers to sell to you at a massive discount just because your economy is in the tank.

You don't seem to realise people in western countries do earn more money on paper but our living expenses are much much higher, plus we pay a lot more tax to boot. Selling to you at a super low price is coming out of their income and is done only to combat rampant piracy.

Again P.S.A. you are not entitled to cheap games and prioritise food over entertainment for Christ’s sake.

Lives in a third world country and cant afford food... Has high end gaming rig and internet?
 
I get why regional pricing exists and that someone has made a mistake with the pricing of the DLC.

Still I don't get why some people feel entitled to a massive discount?
It's nice that developers and storefronts are giving a discount because of economic differences but it isn't really their responsibility to make sure you can afford games.

If you're struggling to make a living and eat food then focus on the essentials first.
You can live without gaming.
And blame your governments for screwing up your economies. It’s not the responsibility of game developers to sell to you at a massive discount just because your economy is in the tank.

You don't seem to realise people in western countries do earn more money on paper but our living expenses are much much higher, plus we pay a lot more tax to boot. Selling to you at a super low price is coming out of their income and is done only to combat rampart piracy.

Again P.S.A. you are not entitled to cheap games and prioritise food over entertainment for Christ’s sake.

Lives in a third world country and cant afford food... Has high end gaming rig and internet?
Lmao, look at this guy. People like this actually exists! OMG!
 
Lmao, look at this guy. People like this actually exists! OMG!

People like what? People with life experience? Care to elaborate what you know that I don't?

Been working in IT my whole life in Australia and sell my own software on Steam.
Back when I worked for other companies I had a few Indonesian colleges who went back as they pay no income tax there (They should but nobody does it) and earn more real money in that country than on paper here in Australia (After tax).

You think I should accept banana peels as a form of payment because some kid in the Amazon doesn't have a credit card? At the end of the day the developer has to earn a living in the country THEY LIVE IN. Just because your currency isn't worth the paper its printed on doesn't mean they have to sell it to you for a few cents of their local currency.

I'm sure you think giving me a few Pesos is fair payment for my hard work but I disagree.
ZOMG I EXIST DUHHHH
 
I will be buying eventually. Not big into gt4s but I'll buy just to support developers like Kunos, 397, S3.

However I have to say that if for you $20 is too much for 11 cars, sim racing is probably not for you. This hobby is all about investment. Pc, wheel, peddles, rig etc. Don't cheap out when the people who make the products you enjoy ask for a measly $20.

 
  • Deleted member 197115

It was stated a few times already, regional pricing is something Kunos and Steam are looking into right now, apparently there was some Steam policy change on that.
Hopefully that will be sorted out, and if not, there are always sales, you don't have to buy on day one, just as any other game.
 
I think a lot of the backlash regarding the price is partly due the ICGT dlc and how much that cost. When that came out we are (for the most part) surprised that they didn't charge more for it considering what you got (4 tracks, new race modes and a bunch of liveries). So when the GT4 pack was announced, we were kinda expecting it to be priced similar to the ICGT pack and when it was announced that it (GT4 pack) was going to be $30(AUD) instead of $21(AUD), we felt that we were getting ripped off. The truth is probably some where in the middle (ICGT slightly underpriced, GT4 slightly overpriced).

Personally speaking I think the GT4 pack price is a tad high, especially considering I don't do MP so can't do multiclass racing and in reality I will probably only stick to 2-3 of the cars after the initial brief go in each. I just hope that for the British GT pack coming later this year we get the GT4 Mustang and Supra as with updated GT3 Ferrari & Merc plus the 3 tracks they have promised (if they do the 2020 season) and not just the tracks plus a bunch of liveries.
 
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You need to travel. Seriously, Opens the eyes up. We live like kings here in Australia, even the poorest are kings compared to some other countries.

Been all around the world mate.
Yes we have a nice standard of living. We also work hard to pay for it.
People in some countries assume the streets are paved with gold in all western countries.
They have no idea how many hours are worked or how much debt is accrued to get all these toys they want so bad.
 

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