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Featured Assetto Corsa Competizione: Hotfix 1.0.2 Now Live

Discussion in 'Assetto Corsa Competizione' started by Paul Jeffrey, Jun 11, 2019.

  1. Liptak Balazs

    Liptak Balazs

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    10
    Ratings:
    +1
    I've tested it. It probably depends on your wheel. I have a G27, and it is another world now. Soooo much better.
    Finally i know what the car is doing, i feel way better the small movements, slips etc.
     
    • Beer Beer x 1
  2. 0TT0JORGE

    0TT0JORGE

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    5
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    +0
    First .
    hi maybe trash is not the most appropriate word, but it seems very wrong that in my opinion the most important thing is the physical and the ffb are still unfinished, so my opinion is that in that aspect is very deficioente, since I have released the complete game and in my opinion a very big deficiency or garbage.
    but I apologize if I do not use a very cultured vocabulary.
    in second.
    I am 15 years old in this and tired of setting up a steering wheel.
    I'm glad that for you your fanatec works well with the basic configuration, I need to have a perfect ffb to enjoy if not in every curb bump or braking I'm losing time and that bothers me a lot.
    in 1.0.1 after 2 weeks and use a program and got that ffb that I need now I will not spend another 2 weeks to change it again.
    Greetings and thanks for your opinion
    i'm use ts-pc
     
  3. ziogzzz

    ziogzzz

    Messages:
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    +13
    My v2.5 works perfectly from EA till now. Also firmware and drivers are always latest!
     
    • Agree Agree x 3
  4. 0TT0JORGE

    0TT0JORGE

    Messages:
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    +0
    surely those who use ac have the configuration of lut well, but those who do not use it this is new and can not base a ffb in a previous game for me it is a delay and not an advance, the most painful thing is that they launch the game and Do not have well-configured profiles or a post with each flyer as you have to put it to work properly. and the worst is that in the second patch completely change that operation.
    Surely with the lut you can get a good ffb but I have tried barias configurations and I do not give with that ffb I am quite demanding with that so much with the physics so as I said I ask for help for some guru to pass me a decent configuration because I, what I have achieved is quite deficient and I do not want to spend another 2 weeks trying and trying.
     
  5. Dethrone1427

    Dethrone1427

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    +151
    It just seems in game in quali there is quite a large time difference, but from what others have said is normal to see those differences.
     
  6. Angeltheartist

    Angeltheartist
    Premium

    Messages:
    285
    Ratings:
    +41
    Still having an issue when i load game in VR . I have to control+space to recenter VR image . It does not auto center .This is happening before i get to the U.I menu.
     
  7. drako90

    drako90

    Messages:
    43
    Ratings:
    +25
    Thurstmaster T300 + Ferrari F1 Wheel Add-on (using "Advanced mode" in the T300 profiler)

    Three updates.. Still without a preset for my T300.
    In the Early access versions everything was perfectly recognized.
    After release v1.0, v1.0.1 and now v1.0.2 my wheel it is detected in the ACC, but without presets. Everything without configuring or assigning... everything. Even the Force Feedback,
    by default all to zero. That's ridiculous, beacause is the only game i have problems like this.
    Jesus.. I installed and played GTR2 this morning and my T300 has been completely detected.
    In each ACC update I have installed the game from scratch.
    But nothing. Seriously, the game works great for me in terms of performance, much better than the Early access. But I would like to know why, after leaving that Early access, my steering wheel has no presets...
    and I am not the only one.
    And yes, latest drivers and firmware ..
    And yes, i know i can create a manual preset in game..

    Regards
     
  8. ZeroRisk

    ZeroRisk
    Pro racing driver for hire! (according to ACC) Premium

    Messages:
    1,877
    Ratings:
    +743
    :O_o:
     
  9. Neils on Wheels

    Neils on Wheels

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    245
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    +127
    Not just me then. No matter how i map the recentre I always have to use ctl space.
     
  10. odiopower

    odiopower
    Premium

    Messages:
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    +26
    Same for me.
     
  11. nangu

    nangu

    Messages:
    22
    Ratings:
    +3
    Same here, G27 too, much better feeling around the center position and when the car is on the limit of grip.

    I don't think it's placebo, I lapped Zolder 0.5 secs faster only testing the new FFB provided by the generated LUT.
     
  12. Neils on Wheels

    Neils on Wheels

    Messages:
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    +127
    ok fully tested the hotfix.
    well for the first time i've felt a significant improvement in vr. just being able to use a mouse it's ridiculous to say what a revelation it is but it feels so nice to have that in the menu. At times i still have to use a keyboard because the menu has some quirks with the scroll wheel but alas it's not a big deal im sure that will be fixed.
    There is still the same issue of the menu cutting into 3d objects ie the car interior at the start pretty sure they will fix this though along with assigning recentre to a button.
    Performance seems ok i tweaked alot the last version & improved it & this seems the same.
    Personally i feel there is much less pixel crawl especially on the fences, do i imagine this? maybe, but it feels much cleaner in TAA around fences in this version. The new AA mode i couldn't test properly as it has that weird thing going on when you move your hmd it changes the AA like it switches AA off when you move your head. This was evident in the last patch i don't understand what is causing it but at least TAA is working ok.
    The game is still on the blurry side though & also there is a weird element of flatness in this game it's really hard to describe, almost on the edges of textures & objects. sometimes i wonder if this is complementary colours ie grey/blue against primary green, if you look at any impressionist painting you will see this contrast effect could cause confusion of depth. But tbh it might not be that at all & i've not seen anyone else complain about it.
    All that aside i'm really enjoying the racing, i'm not a big gt3 fan i like cars but you know some people are gt3 fanboys & to me its another race car so this series is a bit of a harder sell to the likes of me. But i'm enjoying the ffb & handling it just feels natural to me & yeah i will say that i feel i know what the car is doing more than any other sim. it allows me to get into the zone drive fast to the edge of traction & race.
    The weather is also really very good imo considering the pile of w@nk that pcars2 gave us(sorry a bit harsh), i've not tested rfactor2s weather yet but waiting for that UI for years this will do me for now, sure there is work to do, things to tweak but i think they captured it pretty well.
    So really i hope they can get more out of that gfx engine i'm a bit more hopeful as i feel progress made in the hotfix & probably much to learn with the engine. But i've gone from a none recommend to almost recommend in steam.
     
    • Like Like x 2
  13. ZeroRisk

    ZeroRisk
    Pro racing driver for hire! (according to ACC) Premium

    Messages:
    1,877
    Ratings:
    +743
    I think perhaps people are just disagreeing as there is no upset or confused smiley.
    You don't seem to have any compassion for your sim racing brethren which may have upset some people.
    Not me, as I can categorically state that I am not concerned at all with your lack of concern for others that are less well endowed in the wallet as you elude to be. ;)
     
  14. falster

    falster
    Premium

    Messages:
    207
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    +91
    well, I didn't ask you for an explanation, im actually not an idiot...…..(not even sure why you decided you must, the quote was you I guess, but its easy to see who disagrees...), but cool. whatever, clearly one post of text draws out my feeling and thoughts towards all life on earth etc etc yadda yadda....im so transparent...

    I must say though, I have noticed from a lot of your posts that you seem to feel you are the gatekeeper of simracing and indeed this site, etc so....yeah, I guess this entitles you to some form of unwarranted opinion or slight on whatever I "elude" to or indeed have and how I interact with one or two other randoms,

    if only your odd sentiment of "hey were all on the same side here aren't we" would spill out in to the other threads where many "brethren" are at each others throats.

    I also guess, that on the occasion when YOU disagree with whomever "disagrees" with a post of yours and edit in a little response its fine.....youre allowed, with no expected "witty retort"

    needed to try and get a burn in though didn't we...and make sure everyone knew how much you cared about how little you cared.

    bit of unwarranted white knighting, cant beat it...….another for the ignore list
     
    Last edited: Jun 13, 2019
    • Haha Haha x 1
  15. Sporadik

    Sporadik

    Messages:
    34
    Ratings:
    +14
    It's always been sketchy binded to buttons. When you start the game or in menus you have to hold it for like 3sec or so and it will centre. When you're driving they improved it a bit but it recentres a second after to release the button not press of the button so keep your head straight after you let go. Sounds strange but see if that works.
     
    Last edited: Jun 13, 2019
  16. mms

    mms

    Messages:
    139
    Ratings:
    +98
    There's something unnatural, but I cannot put my finger on it either. Just looks somehow weird compared to other VR titles. And I don't recall having this feeling on the last EA version, but that might just be my fading memory.
     
    • Agree Agree x 1
  17. ZeroRisk

    ZeroRisk
    Pro racing driver for hire! (according to ACC) Premium

    Messages:
    1,877
    Ratings:
    +743
    Chill Winston
     
  18. Sporadik

    Sporadik

    Messages:
    34
    Ratings:
    +14
    Yeah the last EA ran great and looked crisper. I suspect when they chose to re-write the code and upgrade to a newer UE version (which they mentioned should help VR in the long run) it set them back a bit for VR. It feels to me at least like an earlier EA version in VR minus some of the graphical glitches, some are still present.

    I'm being patient, they obviously know and are working on it, keeping in mind they're going to use UE in AC2 I don't think we have anything to worry about in the long run. Hopefully they use Nvidia single pass VR which I thought was implemented in UE (may be mistaken), RTX ray tracing will come at some point so that could help with performance (possibly resource hog mirrors ¿), Fingers crossed on DLSS if that even works in VR, that **** it insane, and jaw dropping if you've played a game that uses it, it's mind blowing!

    People keep blaming UE which I don't get, I'm a huge VR enthusiast and UE is one of the better VR engines. Probably at least half my VR titles are either UE or Unity, some of the best most crisp graphics in any VR game I own are using UE.
     
  19. Slowdive

    Slowdive

    Messages:
    358
    Ratings:
    +74
    Have you tried assigning a key in VR? Were you able to commit the change and/or back out of the menu?
     
    Last edited: Jun 13, 2019
  20. dreamer al

    dreamer al

    Messages:
    483
    Ratings:
    +201
    I have noted that a few gamers are having blurry issues. I do not have VR, so I am just saying you may want to try the new :
    "Temporal is now more effective against jaggies, while KTAA is more effective against ghosting."

    It has made my graphics look clear and crispy. Just a thought (hope it may help)
     
    • Like Like x 2
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