AMS2 Beta Now Live | Development Roadmap

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Paul Jeffrey

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Reiza Studios have revealed the future development plans for Automobilista 2 in their latest 'Development Roadmap' posting.

As many of you will already know, the full 'version 1' build of the much anticipated Automobilista 2 is set to release this March 2020. For those of us who backed the original Reiza Simracing Bonanza crowdfunding campaign above level 5, or purchased one of the many early access packs for the simulation - this Friday 28th will mark our first opportunity to lay hands on the new racing simulation from Reiza Studios.

With plenty of hunger from the community to learn more about what's in store both short and long term for the new title, Reiza Studios have released their latest roadmap posting giving gamers plenty of ideas about what we have to look forward to in the months ahead:

....

So it´s finally there! AMS2 Beta has now been released to Backers as we enter the final month of development before Automobilista 2 is officially release on March 31st - we are very excited to be able to share what we have been working on all this time
:)


In this final stretch we can finally begin sharing a little more not only about what the plans are for release, but also going forward - let´s get to it.

Beta Available - Proceed With Caution
So the first build of AMS2 Beta has been deployed - always a big satisfaction and relief to reach this milestone.

Although the gameplay, content and general functionality of the Beta builds should be pretty representative of what its release state will be like, the game is very evidently unfinished - there is a lot still to be a lot bolted on over the coming weeks.

With the imminent release of AMS2 Beta we´ve had a huge influx of new people through the AMS2 Early Backing Campaign over the past couple of weeks. While it´s great to see the interest in AMS2 - and the revenue boost this late in development is by no means unwelcome - we do want to stress that this is still an unfinished Game: there are bugs, compatibility issues with certain hardware, missing features and other such rough edges still to be ironed out. If you are looking for a seamless user experience we strongly recommend you hold out until March 31st when the game will be officially released.

Automobilista 2 FAQ
There's been a lot of questions posed over AMS2 development and we are finally at a point we feel we can offer reliable answers - check our AMS2 FAQ here. More will be added in the coming days.

Cars & Tracks - What's In So Far
Looking to give a bit more insight into the game and what it will feature, we have started this All Cars & Tracks topic showing all the content featuring in the current build of the game.

Please observe that the artwork illustrates cars and tracks which are present in the game now - not what there will be on release and beyond. We will continue to update it as we progress through the next BETA builds and continue on from release onwards.

Development Roadmap - To Release ad Beyond
As we´ve been regularly stressing in these dev updates, AMS2 is a long term project - the release next month will see development pick up even more pace as we enter and aggressive development plan that will see game updates along with new cars and tracks released in a monthly basis.

To give you all a glimpse of how things are going to pan out, here is what´s on store for the first 3 months following release:

AMS2 Roadmap.jpg


Upon release we hope to be in position to expand our public roadmap to cover the initial 6 months - that´s when things get really interesting
:)


We will continue to provide this foresight at least until the end of 2020 so users can have an idea about whats coming and when.- with the obvious caveat that roadmaps aren´t set in stone and things can always move around or change slightly.

Early Backer Campaign Wraps February 29th.

AMS 2 Header.jpg


As previously announced, the AMS2 Early Backing Campaign will close tomorrow 23:59 GMT. You will still be able to buy the combo of AMS2 + AMS2 Beta + AMS2 Season Pass for US$ 119.99 through our forum store, but the discounts for old backers and other perks from the EBC will no longer be included.

Pricing for the base game on relase has been confirmed @ US$49.99, bumped vs previously suggested US$ 39.99 as considerable additional base game content has now been confirmed.

In order to keep it a bit more affordable for early buyers, we have decided to launch AMS2 with a 20% discount over the first week from release, so at least for a little while the pricing will be inside the original plan.

That´s all for this month - it´s been a thrilling (and exhausting!) ride to this point and we are happy to finally be able to share with you a little more about where we are going with AMS2 - exciting times ahead!

Original Source: Reiza Studios.

Automobilista 2 will launch March 2020, with beta access starting February 28th.

Got questions about the sim? Be sure to start up a thread in the RaceDepartment Automobilista 2 sub forum and let our awesome community be your guide!

AMS 2 Roadmap 1.jpg
 
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No point as AMS2 doesn’t have GT3 cars to compare it with.


*Edited for wrong typing and grammar.

Car class in a very small issue that it can be neglected. These are the newest 2 sims ever. So they have no excuses about limitations and the like.

It will be so interesting to see someone professional speaking about what new ideas, features and details they added to the sim racing world.

From the top of my head I can remember 2 examples that ACC studied and implemented, 1- the air around the car and how it can push or pull the other cars around it. 2- They also got some inside information about how exactly the electronic assists in each car work (and they are different in different car makers, more info about that if you want).

Sorry for the long text. In short having many sims is very good and healthy to encourage developers push forward.
 
I'm getting a little worried about people saying how "beta" it feels. Unless they provided a VERY EARLY build which does not reflect what they currently got, there's no miracle that happens in one month.
it's what I think, the game has 2 game breaking major issues :
-no headlights
-no wipers

after the main issue will be the pCars 2 AI, they will be massiveley bashed when all the buyers will see it's pCars 2 AI.
 
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it's what I think, the game has 2 game braking major issues :
-no headlights
-no wipers

after the main issue will be the pCars 2 AI, they will be massiveley bashed when all the buyers will see it's pCars 2 AI.

It's been stated quite CLEARLY by Renato that Wipers are not working yet and it's CLEARLY a beta. Learn to read or better yet learn better English if you fail to understand the simplest of things
 
it's what I think, the game has 2 game braking major issues :
-no headlights
-no wipers
For the love of God...

For the last time, wipers are coming, as Reiza told.. do you really think they leave working wipers and headlights out, with dynamic rain and night racing? Then ask 49$ for it? Get a grip man

Also ton of other features are coming before public launch, in the Beta stages 2, 3 and 4, including:

- Championships (currently disabled)
- Multiplayer (with test servers)
- Localization (currently only English)
- Gamepad assists (currently, don't use gamepad or keyboard to drive)
- Animated suspension arms (currently static)
- Improved damage model (currently mostly disabled)
- Better HUD options (currently disabled on purpose, only option is minimalist)
- Car setup screen (currently disabled on purpose, to focus testing on base setups)
- All the liveries, including backer submitted liveries (currently placeholders)
- New driver animations (all currently placeholders)
- General bug fixing (that's why they asked people to report issues, which I'm sure you didn't?)
- Official time trials mode (currently disabled)
- Working wipers etc. TOTALLY obvious things...

This is all detailed in official Reiza sticky posts, on the forums. With release dates.

Constant work on AI is also in progress, so comparing it into pCars 2 AI at this point is pointless... AI in original Automobilista 1.0 wasn't as good as it is now. AI in original Assetto Corsa 1.0 was garbage. AI in original ACC was way worse than current. Etc. etc. etc.

Just calm yourself down, Read REIZA official posts 3-5 times to make sure you understand, stop spreading disinformation in public forums, and accept that you are in a

B E T A
E
T
A

which is not the finished game.
 
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it's what I think, the game has 2 game braking major issues :
-no headlights
-no wipers

after the main issue will be the pCars 2 AI, they will be massiveley bashed when all the buyers will see it's pCars 2 AI.

what is your aim? Jump in every thread of every sim just to bash the work of devs and praise ACC that is "the best" FOR YOU? It's really annoyng trust me.
 
It's been stated quite CLEARLY by Renato that Wipers are not working yet and it's CLEARLY a beta. Learn to read or better yet learn better English if you fail to understand the simplest of things
"Although the gameplay, content and general functionality of the Beta builds should be pretty representative of what its release state will be like," by Reiza.

so Beta or not, its the game, and if something is bad, i will say it's bad.
About the AI again, it will be hardly criticised I will tell you now. THe pCars 2 is a total fail, and it's the pCars 2 AI.
Don't try to fool the guys who have not the Beta, the AI is the one from pCars 2.
 
it's what I think, the game has 2 game braking major issues :
-no headlights
-no wipers

after the main issue will be the pCars 2 AI, they will be massiveley bashed when all the buyers will see it's pCars 2 AI.

This forum has a game breaking issue...

For my tuppence worth, the physics after sorting a workaround for simcommander not having a dedicated plugin yet (fixed by using the PC2 one) feel pretty damm good, definitely way nicer to drive than PC2 ever was!

For the 1st release of the beta it's pretty good already.
 
@CrimsonEminence
Tested it? What do you mean in terms of ffb? For me it's a clear step back at the moment.
Try F Vee...how easy this car is to drive...
It's different, but not bad or a step back, in my opinion^^ (CSL Elite 78 Gain, 1 Minimum Force, 40 FX)

Tried it, some cars are easier to drive, indeed. I don't know the default setups, so i don't know how the result is.

My first impression is pretty good for a beta.^^
 
I am only going to reply once to this whole topic because my time is better spent helping with feedback on the beta (and alpha before that).

Reiza does not develop things in the same order as most other devs. They focus on the fundamentals first, sometimes frustratingly leaving some glaring and obvious things in an immature or even missing state. There is a reason they do this--as a small dev, they cannot afford to waste time re-doing things, so a logical process is followed.

What is the most fundamental thing I have heard a thousand times on these forums since AMS 2 was announced years ago, but especially since the Madness Engine deal was announced? It better have AMS physics with PC2 graphics. This is actually impossible, since Madness is the physics engine, but let me reassure you as one of the pickiest people around, AMS 2 delivers on the fundamentals:
  • the most completed/finished cars so far feel and drive very similar to AMS, but even better--there is a more sophisticated tire model underneath it all
  • the FFB is even better than AMS
  • the sounds of the cars that have finished sound are as good as AMS, but improvements are planned and I believe they will get delivered based on what a dramatic improvement in sound was achieved in AMS versus the earlier titles (or base rFactor)
  • tracks are almost universally polished and phenomenal quality
AI and some other issues have not had a lot of attention yet. What is the point? Until the physics of the player cars are nailed closely, you cannot program and test the AI in any useful manner. This is awkward, but it is better than having a half-baked AI that will have to be re-done several more times. Just leave it alone until it is the right time. Same goes for HUD and UI and many other areas that Reiza doesn't have staff or money to re-do multiple times.

So, all the stuff that really matters is impressive as hell. All the frills are mostly unfinished, but huge progress will get made in a month because the core items only need tweaking. If a handful of cars can be modelled to exceed AMS, all of them can--with some hours of effort. No risk or concerns at all. If most tracks look stunning already, so will all the ones to come. Etc.

I couldn't be more pleased that the reasons I played AMS (not the graphics!) all look to be under full control and just require some patience for the mature state to emerge.
 
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