AMS2 Beta Now Live | Development Roadmap

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Paul Jeffrey

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Reiza Studios have revealed the future development plans for Automobilista 2 in their latest 'Development Roadmap' posting.

As many of you will already know, the full 'version 1' build of the much anticipated Automobilista 2 is set to release this March 2020. For those of us who backed the original Reiza Simracing Bonanza crowdfunding campaign above level 5, or purchased one of the many early access packs for the simulation - this Friday 28th will mark our first opportunity to lay hands on the new racing simulation from Reiza Studios.

With plenty of hunger from the community to learn more about what's in store both short and long term for the new title, Reiza Studios have released their latest roadmap posting giving gamers plenty of ideas about what we have to look forward to in the months ahead:

....

So it´s finally there! AMS2 Beta has now been released to Backers as we enter the final month of development before Automobilista 2 is officially release on March 31st - we are very excited to be able to share what we have been working on all this time
:)


In this final stretch we can finally begin sharing a little more not only about what the plans are for release, but also going forward - let´s get to it.

Beta Available - Proceed With Caution
So the first build of AMS2 Beta has been deployed - always a big satisfaction and relief to reach this milestone.

Although the gameplay, content and general functionality of the Beta builds should be pretty representative of what its release state will be like, the game is very evidently unfinished - there is a lot still to be a lot bolted on over the coming weeks.

With the imminent release of AMS2 Beta we´ve had a huge influx of new people through the AMS2 Early Backing Campaign over the past couple of weeks. While it´s great to see the interest in AMS2 - and the revenue boost this late in development is by no means unwelcome - we do want to stress that this is still an unfinished Game: there are bugs, compatibility issues with certain hardware, missing features and other such rough edges still to be ironed out. If you are looking for a seamless user experience we strongly recommend you hold out until March 31st when the game will be officially released.

Automobilista 2 FAQ
There's been a lot of questions posed over AMS2 development and we are finally at a point we feel we can offer reliable answers - check our AMS2 FAQ here. More will be added in the coming days.

Cars & Tracks - What's In So Far
Looking to give a bit more insight into the game and what it will feature, we have started this All Cars & Tracks topic showing all the content featuring in the current build of the game.

Please observe that the artwork illustrates cars and tracks which are present in the game now - not what there will be on release and beyond. We will continue to update it as we progress through the next BETA builds and continue on from release onwards.

Development Roadmap - To Release ad Beyond
As we´ve been regularly stressing in these dev updates, AMS2 is a long term project - the release next month will see development pick up even more pace as we enter and aggressive development plan that will see game updates along with new cars and tracks released in a monthly basis.

To give you all a glimpse of how things are going to pan out, here is what´s on store for the first 3 months following release:

AMS2 Roadmap.jpg


Upon release we hope to be in position to expand our public roadmap to cover the initial 6 months - that´s when things get really interesting
:)


We will continue to provide this foresight at least until the end of 2020 so users can have an idea about whats coming and when.- with the obvious caveat that roadmaps aren´t set in stone and things can always move around or change slightly.

Early Backer Campaign Wraps February 29th.

AMS 2 Header.jpg


As previously announced, the AMS2 Early Backing Campaign will close tomorrow 23:59 GMT. You will still be able to buy the combo of AMS2 + AMS2 Beta + AMS2 Season Pass for US$ 119.99 through our forum store, but the discounts for old backers and other perks from the EBC will no longer be included.

Pricing for the base game on relase has been confirmed @ US$49.99, bumped vs previously suggested US$ 39.99 as considerable additional base game content has now been confirmed.

In order to keep it a bit more affordable for early buyers, we have decided to launch AMS2 with a 20% discount over the first week from release, so at least for a little while the pricing will be inside the original plan.

That´s all for this month - it´s been a thrilling (and exhausting!) ride to this point and we are happy to finally be able to share with you a little more about where we are going with AMS2 - exciting times ahead!

Original Source: Reiza Studios.

Automobilista 2 will launch March 2020, with beta access starting February 28th.

Got questions about the sim? Be sure to start up a thread in the RaceDepartment Automobilista 2 sub forum and let our awesome community be your guide!

AMS 2 Roadmap 1.jpg
 
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I agree with all @ShredatorFIN says so won't repeat it.

I wrote a longer first impression here:
AMS2 Beta first impressions & comparison with PCARS2

Above all the wheel feel and driving experience are already lifelike and, well, joyful. Locked rock solid at 90FPS in Oculus VR (once out of the pits) it looks and plays smoothly. Sure many things like some cockpit dials don't yet work and you can't access settings once on track but these are minor things that I'm sure will be sorted in time. It's off to a fine start.

Well worth the £80 to back this early, the best early experience since Elite Dangerous imo.
 
I purchased one of the many early access packs but I did not receive access to the beta, despite having signed up as Reiza requested. I didn't even receive a warning email, contrary to what they promised when I paid for it. I regret making this record because up until now I only had praise for the company. Despite this, I maintain the confidence that it will be an above average game.
 
I loved AMS but only played it for 10 hours or so because I got into VR shortly after, so my hopes are high for this title. My biggest worries are the trees however - I found the flickering trees in PCars2 so bad/distracting/annoying that I stopped playing it all together. Can someone report about this in the current AMS2 build?

Edit: I am talking about flickering trees in VR only
 
Does someone know if it will be possible (or maybe it's already implemented?) to fill a lobby with AI in multiplayer?

That's one feature from PC2 i actually really like, especially when driving with just one or two friends.
 
99$ for season pass sounds expensive, but it's 2 years of DLC content, and Renato said the several expansion packs will be like "games within a game", and thus priced accordingly.

As for the Beta, as GameMuscle already has published a video, I guess I'm allowed to say something... As my first impressions are exclusively positive, they won't harm the game :D (and are truthful opinions, no fanboyism here):

- FFB feels great. It's the AMS force feedback! What a relief. Nothing like pCars 2
- Same goes for physics. Feels familiar from AMS so far, haven't tested all cars though
- Graphics look stunning. The trees look very convincing, and they move in the wind, even when they are 2D
- All lighting conditions seem to look natural, compared to pCars 2 where it was very mixed bag
- Performance seems super slick. VR runs extremely well, compared to some (all?) competitors
- UI is intuitive and easy to navigate compared to AMS1
- Sound is similar or better than AMS1. None of those crappy pCars 2 sound traits to be heard
- Yes it's a beta, some features are missing. But it's very strong already

Basically, they took the only thing from pCars 2 that was good (visuals and VR), improved it, improved performance, trashed everything else and replaced with glorious Reiza physics. This sim will become popular..
AI is EXACLTY the pCARS 2 AI, sadly.
The wipers don't work.....
The FFB is inferior to ACC or rF2 about the tire load...it's just heavy when you turn....
 
Though I am not privy to the full three year roadmap, you have a game with Cadwell, Donnington, Oulton, Brands Hatch, Snetterton and Silverstone incoming. 90's DTM announced yet .....

90's BTCC ????

In fact I'd go further, model historic 90's versions of said tracks, throw in Thruxton and Knockhill (already modelled in PC2), an official BTCC 90's season and name you price for DLC. Is the reason it's not been done is because it's too obvious? Anyone?
 
I loved AMS but only played it for 10 hours or so because I got into VR shortly after, so my hopes are high for this title. My biggest worries are the trees however - I found the flickering trees in PCars2 so bad/distracting/annoying that I stopped playing it all together. Can someone report about this in the current AMS2 build?

Edit: I am talking about flickering trees in VR only

I haven't noticed any flickering trees so far, it's holding 90FPS which is good. I'd share some video but they asked not to share openly so far, I can see why as some dials don't work and the driver animation misses the gearstick on every shift but these are minor things when the driving is good.
 
small test of a good hour and enough above even for a beta ... contained ams rework? really? the new car is it excellent the driving sound really good, but it is not far from the feeling of pc2 for others.
the catheram are so easy that I had the impression to have a stability control, in short it's a beta I hope it will change quickly, in short once the freshness passed it's quite disappointing in the end, I'm waiting for the real release to have another game, I'm not talking about the console style UI of the 2000's...
 
Off course #non_youtubers_opinions_matter but who reads nowadays? We need at elast 5 videos of each one of you:

AMS2 vs. AMS1
AMS2 vs. pC2
AMS2 vs. ACC
AMS2 vs. rF2
AMS2 vs. AC

(Don't forget to say in the video that it's early access and the next month many things can be improved in AMS2 even more).

I wish my post won't be berried in the sand of next posts.
 
I purchased one of the many early access packs but I did not receive access to the beta, despite having signed up as Reiza requested. I didn't even receive a warning email, contrary to what they promised when I paid for it. I regret making this record because up until now I only had praise for the company. Despite this, I maintain the confidence that it will be an above average game.

If you haven't done so already, get in touch with the Reiza people over at their forum -- they will (re?-)send you the keys as soon as you do.
 
I loved AMS but only played it for 10 hours or so because I got into VR shortly after, so my hopes are high for this title. My biggest worries are the trees however - I found the flickering trees in PCars2 so bad/distracting/annoying that I stopped playing it all together. Can someone report about this in the current AMS2 build?

Edit: I am talking about flickering trees in VR only
Trees don't flicker at all. They are done in completely different method than Project Cars 2 (and end up looking better, with zero flickering and faster FPS). Project cars had 3D trees, which ended up looking bad with rough LOD popping and shadow flicker (and big GPU cost). AMS2 trees are 2D with wind animation effect. Which means zero flicker and minimal stress on GPU + much more realistic, crisp and stabilized look in normal cockpit view. Only downside is that if you focus on looking at them (= driving blind, not looking at road) you will see subtle rotation, when the trees pass you.

Edit: In VR this rotation will get more notable than single flat screen, I have to admit (after testing more VR now). But again, not if you look forward. Still I think it's a good tradeoff, pros are larger than cons.

AI is EXACLTY the pCARS 2 AI, sadly.
The wipers don't work.....
The FFB is inferior to ACC or rF2 about the tire load...it's just heavy when you turn....

Oooh, the wipers don't work. Are you aware that it is Beta? Also are you aware that Reiza wrote, that wipers don't work. No, because you didn't read anything they wrote. It's beta and they said wipers will work before launch, same goes for animated suspension arms, HUD and lot of things. AI is under development, which they also wrote, and you also didn't read. Sadly.
 
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What they got to hide?

The request not to share reads more like they don't want people to overreact (because the interweb never does that dos it?) to the odd bug etc when there is still a lot of work being done.

However, having said that they still gave the usual YouTubers even earlier early access and let them share video so there is plenty up on YouTube already.
 
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