AMS Modding - Tracks (Work in progress)

Didn't you say you needed a break after Barcelona? Not sure where it went… :p
Enjoy your friends tomorrow, release will be welcome next week also: I'm not even sure how many tracks (officials or yours) can keep us busy until then… Thank you!
 
Hello,

This perhaps not the right place to ask but,
What tools do i need to mod Tracks (from scratch) ?

I have Blender and AMS,

Thanks

I've the same Question... What tools are available?
I'm using Maya 3D 2016 Student. And i'm working on a rF2 version. But AMS has Go karts too. :)
Schermafbeelding 2016-15-03_7.jpg

Schermafbeelding 2016-15-03_4.jpg
 
@Gijs van Elderen Would that tool work with AMS too? :)
Really looking forward to creating some tracks as part of learning to model 3D

Otherwise I need to start looking for tuts on how to create AMS tracks. Couldnt seem to find one yet
 
rF2 has the GJED tool. It's a tool that reads a FBX file. (From Maya, 3Ds Max, Blender, ...)
In that tool you apply the shaders the game works with. Assetto Corsa has a similar tool: KN5 editor.

But i didn't know how things are done in GSCE or AMS. Do they work with the rF1 3ds max plugins? And then covert the rF1 version to GSCE with the rF1 converter... I don't know. But in that case you won't have the latest AMS shaders to work with...
 
@Patrick Giranthon hey, what nice track are you cooking for us next ? ;)
.. taking a look at your SCE tracks .. Silverstone, Road America or Sebring would be nice additions to AMS with good league potential ... I do realize it is time consuming and I assume you are doing it in your free time for free ... if I can help somehow (and I`m sure others would like to help too) just say a word (testing possibly? texture works, whatever) Thanks!
 

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