AMS 2 | Reiza Studios Confirm New Content In Latest AMS 2 Development Post

Paul Jeffrey

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The latest development roadmap posting from Reiza Studios is, as usual, full of good stuff. Perhaps most interesting of all however is the confirmation of new content coming to Automobilista 2!

The Brazilian development team have been exceptionally hard at work as they continue to fine tune and develop their new Automobilista 2 racing simulation, with plenty of changes and improvements having been brought to the title over the course of the current Early Access development phase.

As is the tradition with these developers, the end of the month signals time for a lengthy roadmap update posting, where news about the immediate future of the sim is under discussion as we are teased with a little taste of what is just around the corner - and once again it looks like plenty of good stuff is in the works...

Check out the April Development Roadmap posting in full below:

Greetings everyone! We hope you all have been keeping safe and catching up with your sim racing while we continue to go through these surreal times.

It´s now been a month since Automobilista 2 was released in Steam Early Access, and what a ride it has been up to here! It´s been great to see the game being overall very positively received and that the sim racing community shares our confidence about its future.

Most will not be aware but with both Stock Car Extreme and Automobilista 1 being free updates to those who bought the previous version of the game, Automobilista 2 is actually our first completely new title release since Game Stock Car 2013 back in November 2013! And despite the less than ideal circunstances surrounding all of us these days, we are happy to say the game has got off to a very strong start.

As we have continued to stress since the initial announcement, Automobilista 2 is a long term project but we feel we have now crossed the most challenging milestones, and are in better position than ever to develop the game to its full potential.

We hope you all continue to enjoy the ride as we continue to push on!

Automobilista 2 v0.8.7 coming up - Time Trial is Now In!

AMS 2 1.jpg


Version v0.8.7 will hit Beta in the coming hours, and after some early mileage in Beta to iron out any showstopper it should also be deployed to the Main version of the game.

The highlight of the new build is the availability of Time Trial Mode, given everyone the chance to see how they measure up iagainst the best in a hot lap running any car / track combo in the game!

The system is an evolution of the popular Time Trial mode we had in Automobilista 1, with the new engine bringing some great new features such as the ability to load ghost laps (both from the best time in the leaderboard or from your best placed Steam friend).

The new build will also see the addition of the Classic 1986 Brazilian Opala Stock Car season, fully revamped from AMS1 with all cars featuring their original authentic branding.

The new version will also bring further FFB & AI updates, along with the usual batch of fixes and improvements.


Multiplayer Development

We are pushing to address the problems reported by users with glitchy collisions while running in Multiplayer races - previous builds have already corrected some innacuracies in the collision mesh of several cars, and we are now investigating potential adjustments in the netcode to fully recitfy the problem.

The presence of this issue and attention it is requiring has pushed back the introduction of the Multiplayer rating system, but we remain commited to complete the work on both fronts before the end of Early Access.

Next up - Kyalami & Sigma P1

Next week will see the introduction of the modern Kyalami Grand Prix Circuit, to go along with the Historical 1976 version already offered in the game.

The Kyalami Circuit has undergone a complete revamp in recent years which has put it in the map again of the major international motorsports series. We are very happy to celebrate this classic venue rising profile by bringing the track to Automobilista 2, hopefully doing justice to the technical layout and the picturesque beauty of the South African scenery - check out some previews:

AMS 2 2.jpg
AMS 2 3.jpg
AMS 2 4.jpg


Next week´s build will also see the introduction of a new Brazilian Prototype - the imposing Sigma P1 debuted in the Brazilian Endurance Championship in 2019, powered by a mighty Audi V8 turbo engine - the car will be fully revised for the new season complete with an engine built in-house, with the goal of challenging the pace setting AJRs in P1 classs.

AMS 2 5.jpg


Later on... Mclaren, Lotus & Brabham share the Track Again!

We are thrilled to confirm extensive licensing agreements with some of the most iconic brands in motorsports in Mclaren Racing, Classic Team Lotus and Brabham Racing, which will see a number of their Classic Grand Prix cars being added to Automobilista 2.

The first batch will not take much longer, including beauties such as the Lotus 72D, the Mclaren M23 and the Brabham BT44 pictured below:

AMS 2 6.jpg
AMS 2 7.jpg


These however will be just the beginning - more to come where these came from
:)


Automobilista 2 - Early Access Price Bump Incoming

With Automobilista 2 now one month into its Early Access phease and roughly halfway through the road to v1.0, we will be reducing the current 40% discount over its full release price accordingly next week as we hit v0.9.0. The Game will then remain with 20% off its v1.0 price (US$ 49.99 / €44.99 / R$ 149,99) until the end of Early Access.

If you haven´t yet got Automobilista 2 don´t miss the last few days to grab it still with 40% off!

One last thing, or Two...

AMS 2 9.jpg





Original Source: Reiza Studios

AMS 2 is available now in Steam Early Access.

If you need help and support getting the most from AMS2, start a thread in our AMS2 sub forum here at RaceDepartment and let our great community help you out.

AMS 2 8.jpg
 
i have tried Automobilista 2, great respect them for providing Australian V8 supercars here. What is next? Will it be only Adelaide, probably Bathurst later. And?

on other side i have seen nothing new compare to Raceroom, ACC ... just another content. just one more sim.

What would you consider new exactly? Funny thing is, every one seems to keep asking for the same old content anyway. This offers quite a lot of "different" content if you ask me.
 
What would you consider new exactly? Funny thing is, every one seems to keep asking for the same old content anyway. This offers quite a lot of "different" content if you ask me.
new like what?

What i really liked, it has better visual side then ACC, i think, and works on higher FPS.

But i really doubt they can do all V8 suoercars tracks, especailly Gold Coast . Hope i do mistake now.
 
I just love that AMS 2 (and AMS) bring us the most unique content of any Sim. I know that some complain that they are not interested in all the Brazilian content, but I really don't feel I need another Sim with exactly the same tracks and cars as all the rest
What I need is PC2 cars updated to AMS2 quality. There are many beauties in PC2 that deserve better sounds, physics and ffb
 
new like what?
Like all the Brazillian tracks that rarely appear in any other sims other than those made by Reiza? Like all the Brazilian classes that never see the light of day in non-Brazillian-made sims? As Brazza said, all of this is "new" in terms of volume since most sims replicate each other's content.

But people don't actually want "new" anyway, which is clear by all those demanding the usual tracks be added (Spa, Monza, etc) as well as all the usual classes (GT3, WTCR, etc). Some of that classic-and-done-before-in-every-other-sim content is coming to AMS 2 as well, but credit to Reiza for sticking to their roots and giving us all the Brazilian stuff too. :thumbsup:
 
Like all the Brazillian tracks that rarely appear in any other sims other than those made by Reiza? Like all the Brazilian classes that never see the light of day in non-Brazillian-made sims? As Brazza said, all of this is "new" in terms of volume since most sims replicate each other's content.

But people don't actually want "new" anyway, which is clear by all those demanding the usual tracks be added (Spa, Monza, etc) as well as all the usual classes (GT3, WTCR, etc). Some of that classic-and-done-before-in-every-other-sim content is coming to AMS 2 as well, but credit to Reiza for sticking to their routes and giving us all the Brazilian stuff too. :thumbsup:
you are right! its great they make this way. Unfortunately i dont have passion to it....what if they make it in Japanese and Australian way...)) maybe some day
 
It'd be great if they could add japanese cars too, like the Mazda MX5 and the Toyota Celica, but maybe we ask too much - the licenses cost money... but modders could add these cars and
much more very easily to make the Sim more attractive... oh, yeah!
 
All aboard the hype train!!!!!
Like all the Brazillian tracks that rarely appear in any other sims other than those made by Reiza? Like all the Brazilian classes that never see the light of day in non-Brazillian-made sims? As Brazza said, all of this is "new" in terms of volume since most sims replicate each other's content.

But people don't actually want "new" anyway, which is clear by all those demanding the usual tracks be added (Spa, Monza, etc) as well as all the usual classes (GT3, WTCR, etc). Some of that classic-and-done-before-in-every-other-sim content is coming to AMS 2 as well, but credit to Reiza for sticking to their roots and giving us all the Brazilian stuff too. :thumbsup:
The Brazilian scene is well represented and pretty much exclusive to Reiza.

The other thing AMS has are F1s, from various eras, but the game falls a little short in terms of F1 usable tracks... in AMS1 we had mods (and Patrick Giranthon) now this is an era that needs some love honestly.

I don't really care about GT3s because i can pop up ACC if i feel like "GT3" today.
 
Friends,

Do some test with me:

1. Remove your headphones or put it on mute.

2. Get some car in high speed in a straight.

3. Brake with all your force.

4. Confirm if you can feel something on the wheel like "you are slipping" or "you locked the wheels"

5. For me the result is nothing. Even playing with FX slider a lot. There is no sign of slip effect. And this is so disappointing. The same happens when you start burning out tires... Simple you don't fell absolutely nothing pronunciating on the wheel.
 
It will be a crime to not bring this car to AMS2 (and many more PC2 cars)
View attachment 368597

I agree thats a great car, like many others from PC but dont forguet that AMS 2 ins´t PC3..They dont need to bring all the content of another sim. They has a ´lower´ budget than PC, and can´t put everything in AMS 2. Its easier to Reiza keep focus in brazilian series and gradually add more international content.

Personally, I would like to see Spa,Monza,Nurburgring to complete a pack of traditional circuits with(Interlagos, Suzuka, Silverstone, Imola, Hockenhein, RedBull Ring, Monaco, Bathurst and Others )

And alternatives circuits like Mas do Clos, Willows Spring (And many more US circuits, but I think thats cound be too expensive), and I think they cound bring Argentinan content(could be cheap, but am not sure) like Turismo Carretera with some local circuits, and more Australian content too.

But, It´s ´Impossible´ bring all this content right now, and AMS already has a great and very fair content, maybe in AMS 3 =D
 
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I agree thats a great car, like many others from PC but dont forguet that AMS 2 ins´t PC3..They dont need to bring all the content of another sim. They has a ´lower´ budget than PC, and can´t put everything in AMS 2. Its easier to Reiza keep focus in brazilian series and gradually add more international content.

Personally, I would like to see Spa,Monza,Nurburgring to complete a pack of traditional circuits with(Interlagos, Suzuka, Silverstone, Imola, Hockenhein, RedBull Ring, Monaco, Bathurst and Others )

And alternatives circuits like Mas do Clos, Willows Spring (And many more US circuits, but I think thats cound be too expensive), and I think they cound bring Argentinan content(could be cheap, but am not sure) like Turismo Carretera with some local circuits, and more Australian content too.

But, It´s ´Impossible´ bring all this content right now, and AMS already has a great and very fair content, maybe in AMS 3 =D

It's not only that licenses cost money, since they are dealt on a car by car basis, but the field research part needs to be considered, otherwise you would have great content along not so great since you can't extract the data from the car, while the rest would depend of what is sent to you.

In terms of US tracks, it could be made an effort to bring Homestead-Miami since Sprint Race ran an international tour there along with Sebring, but still it would be dreaming too much. As for Argentine content, there's a company that produces the Super TC2000 and Carretera games on ISIMotor engine that has the rights, so it would be too much of a hassle.
 
Automobilista 2 V0.8.7.1 RELEASED!
Time Trial mode is now available - please note that not all car / track combos will have boards available yet, the ones that are still missing will be added over the coming days.

Also please be advised that we plan to reset all Leaderboards by the time we hit v1.0.

V0.8.7.1 CHANGELOG:

GENERAL

  • Enabled Time Trial Mode
  • Player now has complete control in pits if Pit Stop Control is set to "Manual" in Gameplay Options (no longer gets automatically held up due to incoming traffic)
  • Implemented new CutTrackFraction logic for detecting how far back a track limit infringement in previous lap invalidates the next one (5% of track length in practice, 10% in qualifying, 15% in Time Trial)
  • Fix bug where spawning in garage in between sessions would cause Trucks to crash into the garage

CONTENT
  • Added Opala Stock Cars 1986 Season

UI & HUD
  • Added missing F-Trainer A vehicle specs; Corrected Puma GTB, Super V8, Lancer R & RS, Copa Classic specs
  • Fixed AJR V6 short name in session config screen
  • Added new 'Full' variation of the Laptime Info HUD element (gives past lap info or Time Trial info depending on game mode/session)
  • Moved Laptime info position slightly higher in default layout

PHYSICS & FFB
  • Added "Tyre Scrub to Rack" effect to FX FFB slider (New Default profile only
  • Added "Min force" FFB funcion, disabled by default (can be activated in custom FFB file)
  • Minor FFB adjustments to various cars to better suit New Default profile
  • Increased FFB smoothness for FWD cars
  • Fixed remaining issues with excessive brake wear
  • Revised drivelines for all TC Classics, AJR, F-Vintages, F-Classics Lancers, Ultimas to correct excessive drivetrain losses & inertia
  • Fixed suspension physics for Copa Classic B Passat
  • Minor adjustments to tyre tread & carcass for Copa Classic, Lancers, Opalas, Ultima Race, AJR, Stock Car & F-Classic
  • Added wet tyre options for Lancers & Copa Classics
  • Corrected excessive engine boost in Lancer R & RS
  • Fixed wrong default tyre option in some TC Classics that could cause CTDs
  • Reduced front ride height range & moved diffuser center of pressure forward by 8cm in Metalmoro AJR for more accurate aero balance (all variants)
  • F-Classics Gen1&2: moved diffuser center of pressure forward by 2cm for more accurate aero balance, increased diffuser downforce loss with yaw
  • F-Classic (all Gens): Adjusted default setup (stiffer rear ARB, corrected ride height inconsistencies); fixed V8 engine wear range

AI
  • Disabled glitchy AI function that would cause it to behave erratically while trying to weave out of the way under blue flag in Practice & Quali (AI will now just reduce speed to let faster car by)
  • Adjusted AI behavior under yellow flag (a bit less overzealous)
  • Revised AI damper rates for all cars
  • Minor AI performance tweak to Londrina (both layouts)

TRACKS
  • Corrected environment & track temperature ranges for South American tracks
  • Interlagos Kart: Fixed layout 3 fences and walls missing when running less than High Track Detail

VEHICLES
  • Passat Copa Classic B: Updated interior textures, corrected collision mesh
  • Puma P052: Updated cockpit interior textures; updated liveries for #03 #05 #08 #35 #36 #52 #65 #78 & added Community skins #55 #56 #58 #60
  • Sprint Race: Added rear brake lights
 

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