AMS 2 | Latest Big Update For Automobilista 2 Has Been Deployed

MarkR

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Loving the updated AI in the wet and dark (noting the issues others have raised). AMS2 EA isn't perfect yet, of course, at night the in-car cockpit dials are not lit as you'll see but I'm sure that will be fixed in time.

The P4 MetalMoro at Speilberg in a thunderstorm is a lot of fun. The first clip is some close racing with a 100/80 AI car. It's already possible to race close and fair with the AI, unlike PCARS2 in these conditions. The second clip from 1:46 shows the AI battling side by side for a few corners, which is now much more frequent. The AI are no fools when I make a mistake they quickly get back through the gap. This clip ends in a great crash too. A white AI car further ahead loses it and spins on to the grass, it attempts a Vettel style re-join and...


The latest FFB is excellent and detailed. The standing puddles grow as the race progresses and it seems the AI cars are impacted by the deep water as the player car.

There is still lots to finish for launch but the pace of development and engagement of the devs with players remains truly impressive.
 

Rob Carr

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Oct 22, 2010
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Audio issues with v10 Formula car. Can anyone confirm? Right from the start you will hear the sound.
 

Goffik

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This clip ends in a great crash too.
Lol, ouch! Not much chance to avoid that one. Good showcase of the AI there, showing that it really is on the way. Really like the way they don't mess about and will go for any opportunity just like humans do, at least they do on 80+ aggression. Also like that you do see them in the gravel sometimes, so they make mistakes. Really adds life to an AI race rather than them seeming totally infallible. Race 07 did this quite well back in the day too.

Audio issues with v10 Formula car. Can anyone confirm? Right from the start you will hear the sound.
I drove it earlier and didn't notice anything untoward. What kind of sound is it?
 

Jugulador

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Jun 6, 2015
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Also like that you do see them in the gravel sometimes, so they make mistakes. Really adds life to an AI race rather than them seeming totally infallible.
On both of my races they made a lot of human-like mistakes. Maybe it depend on track/car selection. Hope it's intentional by Reiza.
 
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MarkR

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Lol, ouch! Not much chance to avoid that one.
:) thanks, yes, I had no idea what happened until I watch the capture back, the white car was lost in the spray! So far I've seen the AI make some realistic mistakes like catching a rear wheel in the standing water and I'm sure they get nervous when I pile the pressure on (that might just be wishful thinking though). The AI cars do still tend to twitch quite a bit as you've pointed out but they are getting with each update. I've already seen as much realistic AI vs AI action at this stage an in ACC so I remain optimistic about how this AMS2 will develop, ultimately time will tell.
 

Goffik

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So far I've seen the AI make some realistic mistakes like catching a rear wheel in the standing water and I'm sure they get nervous when I pile the pressure on (that might just be wishful thinking though).
Pretty sure that's true. I'm sure I've seen them brake late or make some other mistake when being pressured. I know R3E AI drivers have stress levels that determine their driving and chances for errors, so it's certainly possible AMS 2 has something similar. At this rate I think we're heading towards one of the better AIs in racing sims. Fingers crossed the progress continues well. :thumbsup:
 

DEIC

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Mar 3, 2016
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At Kyalami. But before launch the game I deleted the AMS2 settings folder (as suggested by Reiza) and the default graphics settings were even lower than I used before, like the track detail on medium. After that I tried the two races at Londrina... the first was with default settings, but when I realized that the graphics quality were worst than before I re-set it into maximum tracks and cars details, with no fps loss during daytime race, with maximum car quantity on track.

Maybe it's an optimization-lack glitch... I already reported it on Reiza forum.


Yes... it's exactly on turn in, that AI (with only 50% agression) tend to divebomb. But on most of the race it tend to acknowledge your presence and don't go beyond the expected light contact... but on the last corners of the last lap the AI go full berserk. And, not only that... the overall contact physics on single player is amazing, but on both incidents I fell like was playing Assetto Corsa 1, where all contacts are very overreacted by game physics and you are aways catapulted away by a AI car that go away like he had no contact. It's not only the AI, but the physics felt awkward.

Maybe it's some script to make some AI cars be more aggressive on the final race's leg... but it's not working very well.
I have the same problem with Kyalami, after the sunset is unplayable, no problems with other tracks.
Also sunset hour on the new track is not the same as on the old track, annoying.
 
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Mekonrider

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Oct 12, 2019
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Updates keep coming out as they promised. Fantastic stuff from Reiza. This Sim will be a big hit, no doubt.

If it was possible, I'd like though to see a graphics makeover regarding the tonality of the Sim, which
looks a bit 'cartoonish'; an update to make it look more realistic... When the weather is not so sunny,
darker looking like when cloudy, the Sim looks better, more realistic. if they could add some kind of
processing filter to achieve this, like AC has, I'm sure most people will love it.
I know what you mean. I actually prefer the look of AC and Raceroom. It's odd because AM2 and PC2 cockpits are more 'detailed' (in VR anyway) but do have a this odd 'cartoon' look. The driver's legs being halfway through the seats and steering wheels going through legs are also annoying in AMS2. Hopefully they'll sort it soon.
 
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Jun 17, 2017
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Kudos to Reiza. This update made a big difference for me. Brakes are working way better and more progressive than before, to the point that I have better control on threshold braking. I would say it's getting close to ACC or R3E now in terms of brake modulation, a lot better than before for sure.

One thing I hope they can fix is high shake with in the future and hopefully 1.0 is the camera. Right now, if I have it in cockpit view and close to correct FOV, some cars are wayyyy too bouncy even if I turn off high speed shake and change the worldview setting. Highspeed shake doesn't seem to do anything. Combine this with my motion rig, it's making me have motion sickness. Also, unlike AC, I am not able to move the seat left and right and it looks misalign on my steering wheel. Would be nice to have option to move seat left and right as well.
 

Isaac Chavira

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Sep 11, 2009
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I keep getting a "Shaders Error" now. I'm unable to play the game. This is my second complete fresh install this morning.
 
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Fernando AS

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The force feedback here with G27 did not feel any improvement. Delete the folder as recommended, but look like before
 

Isaac Chavira

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Okay so it works now. I just crashed to desktop while racing the Ultima GTR Racecar at Curitiba. I will say however that cold tires DO matter in this SIM. I really love the new physics. I got about 5 laps in and on every lap and the tires and brakes warmed, I shaved second after second off. The second lap I shaved 2.77sec off. The third lap I shaved .986sec off and on the fourth lap I shaved another 1.2sec off. I didn't get to finish the 5th lap.

I cant wait to try out the Brasil F3!
 

Tar Heel

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Sep 15, 2016
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The AI still have a long way to go. They still ram through things in their way, multiclass racing doesn't work well still, and difficulty is still hit and miss on a per track basis. The

AJR AI at Curibita are super fast and difficulty doesn't seem to change that too much. At 90 difficulty 80 aggression they were running 1:09s. At 75 difficulty and 80 aggression the top AI were still running 1:09s and the rest of them were running 1:10s. The fatest LB time I saw was a 1:09 and the IRL times are closer to 1:13s
 
May 11, 2013
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Have to admit I haven’t been a big fan of ams2 the ai are very hit and miss, but the recent updates have Been brilliant and it’s starting to become the sim I had hoped, and I appreciate the hard work reiza Are doing
 
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Jayblue

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Predictably Reiza are starting to elevate this sim towards a high standard. No surprise to many of us given the immense progress they made with AMS 1.

This update has mostly sorted the braking issues I had and all the cars I have tested so far have improved compared to previous builds. Also as Isaac said in his post, tyre and brake temps are really very noticeable. Every lap as the temps come up you can feel the balance of the car changing and need to adapt accordingly.

Still a lot for them to work on but for early access it is a fine game already.
 
Jun 21, 2016
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FFb is better but still I'm missing a bit of damper so cars that have light FFB don't feel like i'm driving a toy wheel(even though i am 300rs). Also with some cars like the 620R the self aligning torque is very strong causing me to over compensate, i wish i could reduce it a bit. Ultima GTR street is similar in this respect, it's too dynamic.
Super V8 seems a bit strong overall & is clipping.
Drove most of the cars overall i think the FFB is better at least in the cars i tried.
The AI is still really poor, they don't seem to do a lot beyond follow the racing line, i shall push aggression up to 100% to see if that livens things up a bit.
 
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BazzaLB

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FFb is better but still I'm missing a bit of damper so cars that have light FFB don't feel like i'm driving a toy wheel(even though i am 300rs). Also with some cars like the 620R the self aligning torque is very strong causing me to over compensate, i wish i could reduce it a bit. Ultima GTR street is similar in this respect, it's too dynamic.
Super V8 seems a bit strong overall & is clipping.
Drove most of the cars overall i think the FFB is better at least in the cars i tried.
The AI is still really poor, they don't seem to do a lot beyond follow the racing line, i shall push aggression up to 100% to see if that livens things up a bit.
Funny enough, I actually am finding the self aligning torque to feel far more balanced in this update. 620R feels brilliant as do the Vintage F1 cars. I also can't agree with your take on the AI.. I have had plenty of battles with them where they "dive bomb" on the inside (have to always defend the inside line) and also see them battling each other. Really strange how there are some people who seem to be playing an absolutely different title to me. AI still needs improving to be sure, but it is far from "really poor, they don't seem to do a lot beyond follow the racing line".
 
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