The car is not gonna hit the ground it's gonna hit (susp hits) bump stops. The ride height is the same side to side so interpret the data other ways the math works, ride height in relation to roll and rake. So I swapped FR/FL w/ FR/RR and I've got data that will show % accelerating, braking and cornering a lot more than hitting the chassis right? Check the properties see the high low notification that's if you have an optimum % of rake and if it drops (rear) or dips beyond it ground effects have no effect, have that alert you to remedy the problem. Same for roll see..so check the other channels and you might find that ground to chassis data just stay within 120 mm
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