TheAltinator
@Simberia
Thanks for the answer! The textures are all copied from a Kunos track, so they should be fine. I will make my own soon, reverse engineering always works the best to understand something for me. This was just to start off with a right looking base, so that I can work from there. So it might very well be the UV coordinates, as Ive got no experience in that department and I did 'fix' that myself earlierCould be a number of things, from the wrong mask.dds, wrong detail textures in the wrong slots, even wrong UV-coordinates. Any chance on some screenshots of what you're mimicking, how your textures, UV and detail channels look like?