That is interesting to know, I hadn't actually successfully exported to the game at that point though.
AFter my little tumble with KSEditor and the first drive on my track(whoo!) I have run into another minor issue. I am following a lot of LilSki's tutorials, tips tricks and hints. Now I am trying to create more detailed sections in corners, and I've got one tricky hairpin that needs a little extra love. It's also where my center curve started and where the array with the track sections ends. Once I applied the Array I closed up the final face. Unfortunately when I try and subdivide the track there it fails and just creates a bizarre face stretching to the other side.
I merged potential double vertices so not sure where this comes from.
I am using this method:What are you using to subdivide then, the W menu? It probably has to be a modifier to work.
Where to is it shrinkwrapping and in which direction? Possibly that can do some weird things.
If you set Shrinkwrap to "direction Z" and not "nearest point", it might help with geometry spacing.
maybe move the end of the curve to be in a straight section (not sure where the 'end' is on a loop).
It is! It's the final modifier in the stack.Move the shrinkwrap modifier in the modifier stack to be below the curve modifier?
If you turn off the shrinkwrap modifier where does the vertice then move? Do you have set up vertex group for the shrinkwrap? If yes, double check the misbehaving vertice is included. Also if you have multiple shrinkwrap modifiers and vertex groups then check the misbehaving vertice is not part of the other shrinkwrapped vertex groups.It is! It's the final modifier in the stack.
It's the edges that connect the start and end of the array, so when they're split in half it ends up adding vertices halfway along the array, meaning the curve modifier moves them to halfway round.If you turn off the shrinkwrap modifier where does the vertice then move?
That makes sense. After looking at the image more carefull there are 2 verts being misplaced, not just one from the "outside" of the corner!It's the edges that connect the start and end of the array, so when they're split in half it ends up adding vertices halfway along the array, meaning the curve modifier moves them to halfway round.
Best option I guess without editing the curve is delete the face, temporarily hide the modifiers in edit mode, and extrude out a face from the end of the array that's long enough to overlap a bit.
If you turn off the shrinkwrap modifier where does the vertice then move? Do you have set up vertex group for the shrinkwrap? If yes, double check the misbehaving vertice is included. Also if you have multiple shrinkwrap modifiers and vertex groups then check the misbehaving vertice is not part of the other shrinkwrapped vertex groups.