Hello again,
I've been learning more and more about track modeling for Assetto Corsa and other games. One thing that I am stuck on, though, is how people do "3DSmax" style curbs (the way the curbs are integrated with the track and grass meshes) in Blender. I think it is possible, because I have seen these curbs being used in tracks that are allegedly made in Blender.
My current method of doing curbs is to take a curb-shaped object and array it along a curve, which someone mentioned in this chat that was fine, but I've run into a few situations where it's really not fine.
I've been learning more and more about track modeling for Assetto Corsa and other games. One thing that I am stuck on, though, is how people do "3DSmax" style curbs (the way the curbs are integrated with the track and grass meshes) in Blender. I think it is possible, because I have seen these curbs being used in tracks that are allegedly made in Blender.
My current method of doing curbs is to take a curb-shaped object and array it along a curve, which someone mentioned in this chat that was fine, but I've run into a few situations where it's really not fine.