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Misc 2-way Traffic Layout for "Shuto Expressway C1" 0.1

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alekabul

250RPM
Jul 3, 2017
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398
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alekabul submitted a new resource:

2-way Traffic Layout for "Schuto Expressway C1" - The Midnight Club is out and about!

In this rare scenario Tokyo city has suffered a major damage from an earthquake and the power is out almost everywhere. Half the C1 is rendered unusable and the worried motorists are squeezed into 2-way driving on the outer ring road. Still the cool boys with their expensive toys are willing to play catch...

Install:
First you must have the "Schuto Expressway C1" track...
Read more about this resource...
 

caforio G.

10RPM
Jul 7, 2018
17
1
37
first of all Thanks!
a question, why do cars run gray at night when I'm running?
except when they pass under lights or tunnels.
I know it is not the right post but if you know the problem .... I would be grateful
 

alekabul

250RPM
Jul 3, 2017
380
398
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first of all Thanks!
a question, why do cars run gray at night when I'm running?
except when they pass under lights or tunnels.
I know it is not the right post but if you know the problem .... I would be grateful
Please illustrate... In game press "F8" and look for the picture in your "Documents" - "..\Documents\Assetto Corsa\screens\" folder. Upload the "Screenshot_***.jpg" file here so I can understand what is the problem.
 

alekabul

250RPM
Jul 3, 2017
380
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Good news! (And it`s not a new Dacia!) Found how to remove the brown walls blocking the sky in this track with "Weather FX", aka "Sol". Possibly same fix could help other old track mods that don`t get updated by their authors. In this post I tried to get help from real experts but not relying only on that I managed to find the fix using 3DSimED and comparing two old tracks behaving differently - "Shuto C1" and "Dorifto mountain". For this simple fix on "Shuto C1" you only need to import "c1.kn5" into 3DSimED and edit the three problematic materials with "horizon*" names.
3ds 1.jpg


From this:
3ds 2.jpg

To this:
3ds 3.jpg

Then after you repeated the fix for all the 3 "horizon" materials, confirm editing with the green check mark button and then it`s "File" -> "Plugin Export" -> "c1.kn5". You may want before that to change the name of the original "c1.kn5" to "-c1.kn5" (just in case...) and then save the new edited file. When the game loads normally you can delete the old one.
+ sol.jpg
 

alekabul

250RPM
Jul 3, 2017
380
398
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Some clarification for the above procedure - @Stereo is right to propose editing mainly and only the object`s transparency. Like so:
Akagi 3ds 1.jpg

Results in the same unblocking the sky, only even simpler a procedure. Confirmed working on "Akagi Mountain Pass". In that instance there are more than three tiles - objects which needed correction of transparency.
 

caforio G.

10RPM
Jul 7, 2018
17
1
37
Please illustrate... In game press "F8" and look for the picture in your "Documents" - "..\Documents\Assetto Corsa\screens\" folder. Upload the "Screenshot_***.jpg" file here so I can understand what is the problem.
under the light
Screenshot_toyota_mr2_sw20_wangan_shuto_revival_project_beta_3-10-119-12-17-3.jpg


color working.....

under the normal sky
Screenshot_toyota_mr2_sw20_wangan_shuto_revival_project_beta_3-10-119-12-17-42.jpg

black and white without colors....

under partial lights
Screenshot_toyota_mr2_sw20_wangan_shuto_revival_project_beta_3-10-119-12-18-3.jpg

semi colored...depaind the lights on the surface....

on final,under the tunnel
Screenshot_toyota_mr2_sw20_wangan_shuto_revival_project_beta_3-10-119-12-20-24.jpg

full colored....like normal game...
 

alekabul

250RPM
Jul 3, 2017
380
398
42
If using the non-Midnight version of "Shuto C1" you can have street lights at night after placing this "c1.ini" in game`s folder "..\AssettoCorsa\extension\config\tracks\loaded\". Remove ".txt" and extract from the .7z.
 

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Stereo

3000RPM
Dec 22, 2009
3,391
3,442
It's probably the sodium lights, they only do yellow light, not white, so anything other than yellow looks black

If it's doing it on white lights, someone copypasted the wrong light template and changed the colour.
 
Last edited:

alekabul

250RPM
Jul 3, 2017
380
398
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probably the sodium lights
So "..\AssettoCorsa\extension\config\tracks\loaded\" is the place and "shuto_revival_project_beta.ini" is the file of the config to look into, right?
"...

;////////////////////////////////
;STREET LIGHTS SERIES
;////////////////////////////////

[LIGHT_SERIES_0]
DESCRIPTION = Street Lights
ACTIVE = 1
MATERIALS = mat_lamp201_head, mat_lamp101_head, mat_lamp102_head, mat_lamp201_head, mat_lamp311_head, mat_lamp801_head, lamp2, lamp3, lamp4, lamp5, lamp6, lamp1_tunnel
DIRECTION = 0,-1,0
OFFSET = 0,1,0
RANGE = 27
SPOT = 160
SPOT_SHARPNESS = 0.8
RANGE_GRADIENT_OFFSET = 0.65
CLUSTER_THRESHOLD = 11
FADE_AT = 850
COLOR = 255, 173, 65, 0.007
SINGLE_FREQUENCY = 1
CONDITION = ALWAYS_ON
..."

If replace the "COLOR" with more balanced (in all instances) maybe it`s going to work.
 
Last edited:

alekabul

250RPM
Jul 3, 2017
380
398
42
black and white without colors
Found the solution almost by accident :) Preparing the night mode of "Nsuka" I got the discoloration and managed to enable normal colors by editing the value of "LIGHT_SERIES_**" - "SINGLE_FREQUENCY = 0.5" in the config file. You can edit "..\AssettoCorsa\extension\config\tracks\loaded\shuto_revival_project_beta.ini" and replace every instance of "SINGLE_FREQUENCY = 1" to "SINGLE_FREQUENCY = 0.5". There are 3 such lights.
From "1" when you go smaller you get your colors back even under colored street lights.
 

alekabul

250RPM
Jul 3, 2017
380
398
42