What's Your Most Played Racing Sim in 2022?

rFactor2_corvette_1024.jpg

What's your most played sim of 2022?

  • Assetto Corsa

    Votes: 1,053 41.2%
  • Assetto Corsa Competizione

    Votes: 378 14.8%
  • Automobilista

    Votes: 20 0.8%
  • Automobilista 2

    Votes: 365 14.3%
  • BeamNG.Drive

    Votes: 39 1.5%
  • CarX Drift Racing Online

    Votes: 5 0.2%
  • DiRT Rally

    Votes: 3 0.1%
  • DiRT Rally 2.0

    Votes: 37 1.4%
  • F1 22

    Votes: 72 2.8%
  • Forza Motorsport 7

    Votes: 5 0.2%
  • Gran Turismo 7

    Votes: 25 1.0%
  • Gran Turismo Sport

    Votes: 3 0.1%
  • iRacing

    Votes: 128 5.0%
  • Monster Energy Supercross

    Votes: 0 0.0%
  • MotoGP 22

    Votes: 4 0.2%
  • MX Bikes

    Votes: 1 0.0%
  • MXGP 2021

    Votes: 0 0.0%
  • Project Cars

    Votes: 2 0.1%
  • Project Cars 2

    Votes: 20 0.8%
  • RaceRoom Racing Experience

    Votes: 73 2.9%
  • rFactor

    Votes: 10 0.4%
  • rFactor 2

    Votes: 257 10.1%
  • RIDE 4

    Votes: 2 0.1%
  • TrackDayR

    Votes: 0 0.0%
  • WRC 10

    Votes: 3 0.1%
  • WRC Generations

    Votes: 14 0.5%
  • Other (specify in comments)

    Votes: 34 1.3%

  • Total voters
    2,553
The year is slowly coming to an end. 2022 has been a year of many ups and downs. Both overall and in sim racing. So let's take a look back at what everyone's year has been like. Today, we're asking the question: What's your most played sim in 2022?

DISCLAIMER:
Before anyone complains, this is a large list. It includes some titles that may not be considered "hardcore sims". But that doesn't matter. We are all racing fans at heart. So let's stay united.

With that disclaimer out of the way, let me tell you a bit about my personal sim racing experiences this year.

I have come to the conclusion that my time spent on the rig has decreased compared to 2020 and 2021. Out of the games I played this year, RaceRoom takes the crown. But I have barely touched it in the 2nd half of the year. The reason is simple: the league I raced in now switched to ACC.

Therefore, my 2nd most played sim is ACC since that switch. And there I have been mostly streaming the races. So all of my ACC "seat time" is actually commentating time.

rFactor 2 is 3rd on my list of sims. And the playtime was almost exclusively in Q1 of 2022.

Personally, I just hope I get a bit more free time in 2023 to do what I love once again: Racing.

What have your experiences been this year? Tell us a bit about your sim racing story in 2022 in the comments below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Assetto Corsa with 50.000 mods -> 32.5%
----------------
Automobilista 2 with 10 or 12 mods -> 20.0%


The growth of AMS 2 is genuinely insane !!
 
I've been co-op playing the career in F1 2021 so lots and lots of hours :coffee:
How fast the time goes by when you play with a friend :)
 
Assetto Corsa with 50.000 mods -> 32.5%
----------------
Automobilista 2 with 10 or 12 mods -> 20.0%


The growth of AMS 2 is genuinely insane !!
What I find interesting, if not insane, is that if we look at how many people actually use AC in steam charts, AC has 30 times more daily peak players , ACC, 10 times, even RF2 or R3E have double what AMS2 has, but in this pool, magically, AMS2 is the most played game, close second to AC. Is that insane , I let you decide.
 
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Premium
That's a great 'Graph' image...How do you access that information?
On Steam's main store page, hover your mouse over "New & Noteworthy". When the menu appears select "Steam Replay 2022".

Once on the Replay Page on the right hand side of the screen, click the share button. (Your privacy settings will not change the next step)

A window opens with a screen shot of your summery. Click "Save Image" on the Format you want. Save it on your PC/Device.

Then share the image with a web host of your choosing (flicker, photobucket, ect...).
 
Premium
Prior to this year, the answer was Assetto Corsa going back every year since its release. In 2022, however, Automobilista 2 has become my sim of choice.
 
Picked 'other', since I simply don't know.

Might've been easier to realize, if just I'd sticked with racing sims from my Steam library with the statistics features.

Remember I started the year 2022 getting further into bringing my Grand Prix 2 discs back to life with modern simrig after watching a splendid howto walkthrough from a German YT channel in late 2021.

Then mixed with further digging into AMS2, rF2, R3E, PC2 as well as older Reiza content as SCx, Copa Petrobras and SimBin stuff as GPL (even a single GPL online event), STCC+II, WTCC series, Race07, RaceOn, GTR GTR Evo, and huge deal GTR2 mod stuff, besidea revisiting older/revised mod content for rF1 as well as my own self-made BTB tracks.
And finally got me a decent handbrake, so took some challenges at the AC mod dedicating early sixties Alpine 110s at the decade matching Cévennes slopes of Peyregrosse-Mandagout as well as older RBR content, and getting millennium title Colin McRae Rally 2.0 back to sim life in sim rig and so on.

Then mid April acquired my first VR headset and first weeks not even racing, just trying to get all quircks out of my bedated RX 580 GFX, and actually got surprisingly good performance and after testing remarkable response in AC (with VR feats through CM) then top class performance with UE4 engine in AMS2 and PC2, besides AMS1 (through CrewChief VR plugin) and most promising PC1, on the contrary I got a handful to work with in R3E and rF2, VR wise.
Most enjoyable VR feeling in GTR2 (likewise by using CC VR plugin) and a thrill first time VR driving PnG classics at a wide palette of classic tracks, most notable the to this day still refined conversion GTR2 masterpiece of Targa Florio. But my personal GTR2 mod combo racing VR of this year absolutely goes to classic short races in Alfa Romeo Giulia 1300 GTA Junior WB @ Montagna di Pietra at sunset/nights.

Then some time went converting my tons of favourite classic rF1 mod content to AMS1 in order to VR race those. And had even an eye opener that way by VR racing my own private BTB rF1 track projects, which was quite funny and a personal sim note for the year 2022.

Then late summer finally upgraded my GFX to more modern RDNA2 family (in the high end), leaving me going bonkers in AC VR using every possible features as CSP, SOL, Natural Mods Filter, etc, setting up classic sixties seasons with the CM full version season feature, "short endurance" going round the 24 clock in 45-90 mins at famous and forgotten and now deceased tracks. Favourite car here now the perfect merge of American small block in Italian priceless sports car design; the Bizzarrini 5300 GT. Raced against 250GTOs and Shelby Daytona Cobras, sixties Shelby Mustangs at American and Italian slopes such as Stardust, sixties Sebring, Bridgehampton, early Road Atlanta, CDR, sixties Riverside, sixties Elkhart Lake, Ospedaletti, sixties Monza, Gran Premio Napoli, Parco del Valentino, Pescara, early Enna Pergusa and, ofcourse, Abulzz' lovable version of Targa Florio as La Gran Finale.
And quite some AC VR racing ancient 1920ies and 30ies monsters at tracks like Brooklands, Opel Rennstrecke, early Norisring, Nürburgring Gesamtstrecke, Terramár, Aintree, Linas-Monthléry, Gran Premio Napoli, etc, etc, all with "fresh VR eyes".

Then switching to AMS1 VR racing a fictive venue of rF1 mods at '58 Spa mod in the 1976 HSO Formula Atlantics pack for full 2+ hour races without a rest.
From that blast to AMS2 likewise VR racing sped-up round the clock the classic old Spa in BMW M1 Pro Cars against Group A, Vintage Tier 1 and Group C monsters with Chrewchief 1st and 2nd race engineer in your ears while screaming cylinders all around you in all kind of weather obstacles.

Then recent month got fresh eyes on BeamNG with surely rewarding outcomes.

One thing I register, is that I during first months if the year left iRacing and ACC of which I solely used for online racing, and thereby most online racing, except for a couple of lobby competition drop-ins in AMS2 and AC. However regarding online activity of which I left when SimRaceWay mutated to unserious business and regained during Cov19 it is now very, very I have selective time for preparation, thus quick drop-ins without any preparation, went actually quite well (OT: e.g. in 2021 iR reboot from Rookie to B in short time that way), but strict timeslots didn't suit me.

Since, time has not been on my side this year. Both due to serious illness of more family members in close family and in addidion highest work pressure since I left university mid 90ies as a freshman, and now have to take heartly care of my beloved daughter.

I.e. the above examples of my sim activities seems like really alot of sim time.
But it really hasn't been the case.

Just been seizing the time on occasions - and to my experience; less is more - a sim distraction and fully focus while being at it, leaving everything else and every worries in life fully out for a moment.

And fully been loving all of it, not less all the nerdy quirky stuff trying to get impossible things to work, the Eureka moments have been worth almost more than the racing itself

OK thinking now based on this writing my answer might be somewhere in the bucket of AC, AMS1 rF1 conversions, AMS2 and GTR2 PnG, either VR sim raced with everything via my main sim PC and simrig - or keyboard driving it all from my gaming laptop.
 
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Premium
I voted rFactor (the old one), which makes it 0,3% at this moment in time. I do understand, almost all other sims do most things better. Except one thing: karts. Karts in general are terrible in most sims. But some time ago somebody made a Rotax Max kart mod for rFactor, and for us, this one still feels better than everything else we have ever tried. It think it is not rFactor in particular, but the way rFactor is with LeoForceFeedBack and RealFeel in combination with how well the kartmode is made. And for us, (1) how easy it is to change the driving physics to bring it closer to how a certain real life kart drives and (2) how easy it is to create a virtual version in rFactor of a real live track. So it makes it very accessible for us to practice a real life situation in a sim.
And to be honest, I build Grand Prix Karting tracks for rFactor. When building these, I test theme a lot, so I have not much choice spending a lot of time driving in rFactor.
 

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Author
Julian Strasser
Article read time
1 min read
Views
35,477
Comments
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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